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Recommended Items
Spells:
Ignite
Teleport
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Irelia
Early game, it go quite even. You guys both spike at Trinity Force so you should consider delaying your boots so she doesn't spike before you do. She will build Frozen Heart or Randuins Omen to screw you over and her true damage burst will overpower your damage over time with (Q). Farm under tower and call for ganks.
Introduction
Changes in 5.13: Nothing major.


Changes in 5.12: Every patch, I present to you some important changes regarding
















Hey guys, my name is 5tuntm4n, a Platinum




With this guide, you will learn how to lane, teamfight, and itemize effectively. If you enjoy the guide be sure to comment and leave a Like :)!
PROS:
- Extremely mobile
- High DPS
- Huge power spike after
Trinity Force completion
- Tons of mid game damage
- Good engage and disengage with
Onslaught of Shadows and
Devastating Charge
- Hard to chase, hard to escape
- Lots of wave clear
CONS:
- Weak early game, loses to ranged champs and lane bullies like
Riven
- Hard to catchup when behind
- Mana hungry early game
- Enemies can capitalize if you use
Devastating Charge to farm or deal extra damage to towers

Ignite: Unlike most champions, Hecarim does not rely on





Teleport: An essential spell to all top laners, especially for our magical pony here.





Ghost: Now, I don't prefer



DON'T EVEN THINK ABOUT THE OTHER SPELLS. THEY ARE USELESS TO YOU.
Who is Hecarim?




Abilities

Warpath:

---
This passive is pretty strong; not at early levels but in the mid game. 45 MS with regular boots gives






Rampage:

If


RANGE: 350 COST: 32/34/36/38/40 MANA COOLDOWN: 4
---
This is





Spirit of Dread: ACTIVE:


RANGE: 525 COST: 50/60/70/80/90 MANA COOLDOWN: 22/21/20/19/18
---
This is a good ability to sustain in the jungle or in lane. It is good to note that it is only capped with minions and monsters; NOT CHAMPIONS. In teamfights, this ability, along with



Devastating Charge: ACTIVE:

While


If


COST: 60 MANA COOLDOWN: 24/22/20/18/16
---
This might just be the best non-dash escape in the game. It is, actually.



Onslaught of Shadows: ACTIVE:

Enemies within range of where

RANGE: 1000 COST: 100 MANA COOLDOWN: 140/120/100
---
This ability is really strong when roaming, teamfighting, and escaping. It flees the area where

- If you have room, make sure to predict the enemy movement to ult IN FRONT of them. This way, they will flee backwards and will give you time to do free damage.
- In teamfights, use your ult to catch out of position carries or to split up the enemy team.
- When you ult, for about .5 seconds you cannot cast other abilities so make sure to use it at the correct time!

Mercury's Treads: This is the item to rush if you want you and your team to get ahead in lane. This, along with Homeguards provides easy ganks and can catch your opponent off guard. Tell your bot lane to ward the bush furthest to their tower so you can gank the enemies with ease. Here are the tips:
- Around 8-10 minutes, this item should be completed; otherwise just start on your

- If you can, save

- YOU DON'T HAVE TO FIRST BACK THIS, you can back to buy boots first then finish your Merc Treads or Homeguards if you can afford it
- Buying this item alone won't make you strong, do not try to fight champions like


- BUY




Trinity Force: Arguably the best item for

- Zeal provides attack speed and movement speed, both of which benefit

- Sheen provides an auto attack steroid after a spell cast which is amazing for your spammable (Q),

- Phage provides health and stickiness with the passive
This item, once gotten, is amazing and you can burst almost any carry.

Spirit Visage: This item is good to sustain the lane, CD Reduction, and Magic Resist. It is not core, and should not be taken if their team has lots of AD.
- Your (W),

- 10% Cooldown Reduction

Frozen Heart: Great item. It provides Mana, CD Reduction, and Armor, all of which are really good for

- Mana is great for your early game struggles
- 20% CD Reduction will put you at 35% if you follow the standard build
- Passive can allow you to duel champions like

IF YOU HAVE QUESTIONS ABOUT ITEMIZATION, MAKE SURE TO LEAVE A COMMENT AND I'LL PROVIDE A DETAILED EXPLANATION ON IT!!!







This uses all your abilities but you can drop an




At level 2, take your (E) and go for another trade. You should still be farming but find openings to find good trades. Depending on your playstyle, you can choose to play safe and farm or harass your opponent out of lane. Both of which are good.
At level 3, take your (W) and fight near minion waves. Their minions will act as first aid kits as


At level 6, you've hit your power spike and hopefully some boots. Don't be afraid to take risky trades if your lane is warded because your can use your ult last, to deal damage and stall for more damage, or use it to escape. This is loooooong dash so don't be afraid of your enemy catching up to you (unless it's like

FARM AVERAGE @ 10min - 80 CS against melee/60 CS against ranged
I hold myself to this standard and come quite close or above these goals in lane. Remember, 2 waves of farm is worth more than an actual kill.
HOWEVER, if you are winning lane hard, you should get 10cs per minute (1 per 6 seconds) which can be achieved if you farm 5-6 creeps a wave. 6-7 if its a cannon wave.
ROAMING
THIS IS PROBABLY THE MOST IMPORTANT JOB





- Greed splitpush:
This is a decent way to play the mid game because of your endless wave clear but if you're team is conflicted, you better be sure you're close by or have wards. It's also nice to have a good pair of eyes on the map. A good tip is to use your (E) on towers to trigger



-Group/Siege:
This is a good way to play the mid game and take objectives BUT make sure you make the right calls. If you guys are mid with 1 wave of minions but bot lane has 4 waves pushing to their tower, rotate. Due to popular bronze belief, grouping mid game all game won't win you the game. It will probably lose you the game. It's not ARAM guys.
-Pick/ADC Farming:
This is what I love most about

TEAMFIGHTS:
YOU ARE THE FRONTLINER. YOU ARE THE POWER FORWARD TO YOUR BASKETBALL TEAM. THE LIONEL MESSI TO YOUR BARCELONA. THE BEAST MODE TO YOUR SEAHAWKS. You can use your mobility to flank or lead the way. You will probably be the main engager for your team so make sure to ult their carries first. You can zone carries from their tanks and create an easy opportunity for your carries to do easy damage. The important thing is that you zone their carries. Focus them and make sure they focus you.

You can splitpush but your damage hasn't changed from when you first got your


You become even more useless at 50 minutes when the enemy team has full build and the carries have some sort of armor (


If you have any questions, feel free to comment or PM me and I will gladly answer them. If you have any

Have a great day and good luck on the rift!
Feel free to add me @ '5tuntm4n' on NA
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