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Choose Champion Build:
-
Jungle Kayle
-
Top/Mid Kayle
Recommended Items
Spells:
Smite
Teleport
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Notice: Video Guide
.
Hello everyone! I've finally released a very in-depth video guide for Bloodrazor Kayle in Top, Mid, and partially Jungle. I really hope you guys enjoy and learn something if you are not willing to read this guide and watch the video instead. I don't cover absolutely everything I covered in this guide on the video, but for the most part, it's pretty much the same thing in a really long video format. Thank you all so much for waiting.
Video Guide
Summoner Insight
Kayle was a nice champion to pick in my eyes because old
Poppy had an ultimate (
Diplomatic Immunity) that gave her invulnerability from all champions damage and immunity to crowd control, except for the champion of her choosing.
Kayle's ultimate (
Intervention) also gives her invulnerability to damage, except the invulnerability is from all damage sources unlike
Poppy's, although crowd control can still be taken. I mostly chose to pick
Kayle to main because of the sustain that her ultimate gives and how she can turret dive and such.
Guide Preview
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Hello! I am Zombotrox. I would say I am "summoner Zombotrox", but as of May 2016, that hasn't been the case. I went from summoner Zombotrox to summoner Z0MB0TR0X (Zombotrox with zeros instead of O's) to summoner Poppy Only Plz, to summoner Not Zombotrox, and now summoner Zombuttocks (account currently not created). I have so many summoner names because I've been permanently banned on each account for negative behavior. Zombotrox ended Gold II, Z0MB0TR0X ended Silver V (did not play
Kayle on this account except for one game that I decided to troll and went 0/7/0), Poppy Only Plz ended with Gold II, and Not Zombotrox ended with Silver I. I would be a higher rank, but I flame too much and get permanently banned too easily, but that doesn't matter if the skill and knowledge of
Kayle sticks with me.


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I would also quickly like to mention that I decided to make this guide because every other
Kayle guide I've looked at has been trash and I just despise all of them. Most to all of the
Kayle guides I've seen are AP and AP
Kayle is just so weak compared to AD
Kayle. I am also probably one of the only
Kayle players who actually takes
Smite into the lane which is one of my unique traits as a
Kayle main.







.
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I have been a
Kayle main since a little after the
Poppy rework. I was unhappy with the way
Poppy ended up, and if I wanted to continue playing League, I had to find a different champion to main. The champion I chose to main was
Kayle.




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I will eventually be streaming on Twitch so you guys can see the way I play Kayle. If you guys are interested in that, here is the link to my Twitch!
Guide Preview
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In this guide, I will be talking about the reasons I take the certain Summoner Spells I've chosen for Top, Mid, and Jungle on
Kayle and why I pretty much don't take any other Summoner Spells even if it would be a good situational choice. I will also be talking about the Runes and Masteries I run, her abilities, my most used item build on her, how to deal with your first jungle clear, which specific jungle camp you should do when laning, and how to kite jungle camps properly (coming soon!).

Smite Teleport Combo
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I will start by explaining why I take
Teleport in the jungle, then I will move on to explaining why I take
Smite Top and Mid instead of a different summoner spell like
Flash,
Ghost, etc.
Teleport on laning
Kayle in my opinion is essential, so I don't think it should be a questionable thing to run in lane. Just in case you end up questioning it anyway, I take
Teleport on laning
Kayle because of the same reason anyone would take
Teleport in lane. That explanation would be to get back to lane faster, to not miss out on CS/gold, being able to gank from top/mid by teleporting, and the ability to backdoor during later parts of the game. I just preferably do not like to take
Ghost or
Flash and would not like to replace
Teleport with one of them. Now to explaining taking
Teleport in the jungle.













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I like to take
Teleport in the jungle because although there was a nerf to teleport that increased the casting time by one second in Patch 6.13, I still feel like it's good to surprise gank with. Not just that, but if a lane is across the map and you need to get there as soon as possible, you can just use
Teleport to get there quickly. Pretty much I take
Teleport on Jungle
Kayle for map presence, backdooring potential, and surprise ganking. Now to explaining taking
Smite in lane.





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I really enjoy taking
Smite in lane because Challenging Smite is extremely overpowered in the lane. Getting
Skirmisher's Sabre on your first back, or once you get it in general gives you extremely well dueling potential. This is because Challenging Smite will make the enemy do reduced damage to you and make you do extra true damage to the enemy. Moving away from Challenging Smite, I want to talk about
Skirmisher's Sabre - Bloodrazor.



.
.
Getting
Skirmisher's Sabre - Bloodrazor as laning
Kayle is also extremely overpowered. The reason why it's so overpowered is because once you buy
Hunter's Machete as your first item, you only have to gain 2275 gold to finish your first whole item which would be Bloodrazor. Since you need to gain such a small amount of gold, this means that you will finish your first whole item before your enemy laner finishes theirs. Another thing is that Bloodrazor's passive is similar in passives with
Blade of the Ruined King except Bloodrazor does 4% of the target's maximum health in bonus physical damage vs.
Blade of the Ruined King doing 6% of the target's current health in bonus physical damage. So technically Bloodrazor is a stronger and cheaper buy compared to getting
Blade of the Ruined King first (like I used to) in lane if you were not to take
Smite.







.
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In brief, taking
Smite in lane makes you do more damage and opens up an opportunity to buy
Skirmisher's Sabre - Bloodrazor which is a really good and gold efficient item, especially as a first whole item buy. Taking
Smite in lane also makes you get a first whole item before your opponent which makes you do a lot more damage than them and chunk through any resistance that they've bought. Taking
Teleport is good in lane to backdoor, not miss out on CS, and gives you more map presence. Taking
Teleport is good in the jungle for all the reasons from laning and also giving you an opportunity to gank even though you're all the way on the other side of the map.





Runes
Masteries
Vampirism
is better than
Natural Talent
because you just get that tiny bit of life steal which will help you throughout the entire game. The AP and AD per level through
Natural Talent
is not worth it compared to the life steal.
Bounty Hunter
is better than
Oppressor
because dealing 5% extra damage as a maximum compared to only 2.5% extra damage from
Oppressor
only when the enemy has impaired movement is a lot better especially since you are playing
Kayle as a hyper carry. Have the mindset that you're going to kill all five of the enemy and that you will have the bonus 5% damage output.
Battering Blows
is better than
Piercing Thoughts
because since you are building AD
Kayle, you are going to be doing a lot more AD than AP. Having the Armor Penetration makes it so that you do the most possible damage even if the enemy has Armor. Having the Armor Penetration also makes it so that if they have Armor, it won't matter as much.
Fervor of Battle
is better than both
Warlord's Bloodlust
and
Deathfire Touch
because
Fervor of Battle
makes you do a lot more damage, especially since you auto attack a lot, and you don't really need the bonus life steal that
Warlord's Bloodlust
gives because you have a
Divine Blessing(W) to heal up and it just doesn't give extra damage.
Kayle does not need any extra life steal from
Warlord's Bloodlust
especially since doing more damage would be better than having life steal since she has an ultimate (
Intervention) that already makes her capable of having her health at a stable state.
Deathfire Touch
just shouldn't be an option since
Kayle uses her auto attacks more than her abilities.
Deathfire Touch
would do nothing once she uses her Q (
Reckoning).
Assassin
is better than
Runic Affinity
and
Secret Stash
because as
Kayle, you're probably going to be fighting alone a lot, especially in the early game, and when you're in lane, you fight as a solo laner.
Assassin
would make you do more damage to your laning opponent in a duel. You do not really need the extra buff timer from
Runic Affinity
when you can just get extra damage and you won't buy a lot of pots in general so Secret Stash just isn't worth it.
Merciless
is better than
Meditation
because
Kayle doesn't use much mana so she does not need the mana regeneration, plus the same reason I've been stating the entire time, damage over everything.[.center]
Dangerous Game
is better than
Bandit
for obvious reasons. If you're not a support, you never really run
Bandit
, plus
Dangerous Game
can make you get out alive in a situation that might've killed you if you didn't even have it.
.
I like to run pure attack speed runes because it just makes you chunk so much faster and makes you do a whole lot of damage and apply lots of poke early on into the game. I would prefer having attack speed over cooldown just because I like attack speed a lot more, but that's just my preference. I also prefer attack speed over Armor because I'd rather do damage instead of being so defensive. Once you hit Level 6 anyways, you get an ultimate that negates all damage for a good amount of time where Armor would be useless, but attack speed would determine if you kill them or not.
Masteries
.
I like to run 18/12/0 in masteries because
Fervor of Battle
just does a lot more than any other keystone on
Kayle, especially with this build and how you'd attack fast to get all the stacks of
Fervor of Battle
.



.
.
.
Double Edged Sword
.
Going
Double Edged Sword
is a lot better than going Feast because you already have your
Divine Blessing(W) to heal up anyways plus doing more damage is just a lot better so you can execute people a lot faster. Information on the Feast mastery can be found here. Taking
Expose Weakness
would just be silly.



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Vampirism
.



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Bounty Hunter
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.
Battering Blows
.



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.
Fervor of Battle
.













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Savagery
.
Savagery is better than
Wanderer
because it makes shoving a lot easier and jungle clearing a lot faster. The extra movement speed from
Wanderer
is not worth it compared to the extra damage you can do to creeps from Savagery. Information on the Savagery mastery can be found here.


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Assassin
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Merciless
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Dangerous Game
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Abilities
I like to max Kayle's R (
Intervention) as soon as possible for the obvious reason that it is an ultimate. Most ultimates in the game, you max first. The reason why you max Kayle's R first is because it makes the timer for the invulnerability you get when ulting last longer. The invulnerability timer for all three levels is 2s/2.5s/3s. Per ability increase after the first point adds an extra .5 seconds to the invulnerability.
I like to max Kayle's E (
Righteous Fury) first because the magic damage on hit enhancer on it goes from 10 at one point into
Righteous Fury up to 30 at five points. That's a lot of extra damage compared to the first point (obviously) and since you're going to be auto attacking a lot, it's safe to say that
Righteous Fury is the best to max first.
I like to max Kayle's W (
Divine Blessing) second because the movement speed buff on it is really good, especially at max level as it goes from 18% at one point to 30% at five points. Having this maxed second is better than having
Reckoning maxed second since you're not building AP and all you will use
Reckoning for is to slow.
I like to max Kayle's Q (
Reckoning) last because as explained in the description for
Divine Blessing, all you will use
Reckoning for is to slow and nothing else. The only other thing you'd really use it for is to kill someone at around 10 HP if you can't get in range of auto attacking them. Since you're not building AP, you won't do damage with this ability. Just max it last.
.
Order: E W E Q E R E W E W R W W Q Q R Q Q
.
Max Order: R > E > W > Q
.
.
Intervention
.
I like to max Kayle's R (

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.
Righteous Fury
.
I like to max Kayle's E (



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.
Divine Blessing
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I like to max Kayle's W (



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Reckoning
.
I like to max Kayle's Q (



Berserker's Greaves
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Skirmisher's Sabre - Bloodrazor
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Guinsoo's Rageblade
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Blade Of The Ruined King
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Infinity Edge
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Lord Dominik's Regards
.



Your First Jungle Clear
.
On your first jungle clear, start at the
Ancient Krug camp. Always start at the
Ancient Krug camp and never start
Gromp or anywhere else. Make sure to
Smite the
Ancient Krug the moment it spawns so you get the stun buff from it. Stay far enough that you are able to kite it and let your ally top/bot lane tank just a little of the damage. These pointers are only if you are actually playing the role as a jungler, not a laner. After the
Ancient Krug camp, move on to the
Crimson Raptor camp. After the
Crimson Raptor camp, go to the
Greater Murk Wolf camp. After the
Greater Murk Wolf camp,
Gromp. After
Gromp, go ahead and back. After you back, buy the items I've recommended then go ahead and clear the entire jungle starting from the
Ancient Krug camp.













.
.
Note: If you have enough HP after fighting
Gromp on your first jungle clear, you can start doing your blue (
Blue Sentinel). Make sure to kite it efficiently so that you do not get executed since you should already have like 200-400 HP after doing
Gromp.



Which Jungle Camp Do I Do When Laning?
On Blue Side Playing Top
On Blue Side Playing Mid
On Red Side Playing Top
On Red Side Playing Mid
When You Should Counter Jungle At Level 1 (Top)
When You Should Counter Jungle At Level 1 (Mid)
.
Before heading to lane, you want to do one jungle camp and one jungle camp only. After doing that jungle camp, you want to head straight to your designated lane. The question is, which jungle camp do you do when laning?
.
.
On Blue Side Playing Top
.
If you're on the blue side playing as a top laner, you want to always start at the
Greater Murk Wolf camp. This is because it's the second closest mini camp to top lane and you'll take the least amount of damage from it. If your jungler is also starting in the top side jungle, who cares. Go ahead and take the
Greater Murk Wolf camp then head to top lane.


.
.
On Blue Side Playing Mid
.
If you're on the blue side playing as a mid laner, always start the
Greater Murk Wolf camp. Do not start at the
Crimson Raptor camp because they do more damage compared to the Wolves (or I believe so). It's also one of the closest camps to mid lane. If your jungler is also starting in the top side jungle, who cares. Go ahead and take the
Greater Murk Wolf camp then head to mid lane.



.
.
On Red Side Playing Top
.
If you're on the red side playing top, start at the
Ancient Krug camp. If your jungler is starting Krugs, go ahead and do the
Crimson Raptor camp instead. Raptors is the second closest mini camp to top lane if you don't start at Krugs.


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.
On Red Side Playing Mid
.
If you're on the red side playing as a mid laner, always start at the
Greater Murk Wolf camp. Do not start at the
Crimson Raptor camp because they do more damage compared to the Wolves (or I believe so). It's also one of the two mini camps closest to mid lane. If your jungler is also starting in the top side jungle, don't leash them and just take the Wolves.


.
.
When You Should Counter Jungle At Level 1 (Top)
.
This is my personal preference on when you should counter jungle at Level 1 when playing the role of a top laner. You can invade the enemy blue if you're playing top on the red side, but I do not recommend even bothering to invade if you're Level 1 on the red side as a top laner. This is because the blue buff (
Crest Of Insight) is not as good to have in lane at Level 2 than the red buff (
Crest of Cinders). This is because all blue buff will give you is mana regeneration and cooldown which you do not really need at early levels especially since Kayle doesn't use much mana early on. Red buff on the other hand makes you deal extra damage on hit and applies a burn over time as well as a slow. This comes to a huge advantage when you're poking your opponent at Level 2 in lane when they'll just be Level 1. They'll most likely be forced out of lane if you succeed in poking them excessively.


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Also, make sure to only invade the enemy red buff if you know for sure they're starting on the blue buff end of their jungle. You don't want to get into a fight in the enemy jungle at Level 1 as you need to get back to lane as soon as possible. You also want to careful when counter jungling as it may be warded. If everyone is in lane and all seems safe, enjoy the free red buff!
.
.
When You Should Counter Jungle At Level 1 (Mid)
.
The same rules apply to counter jungling as the top edition of "When You Should Counter Jungle At Level 1". The only difference from Mid and Top counter jungling at Level 1 is that you have the opportunity to take the enemy red buff regardless of what side you are on (blue or red). Just make sure it's safe and do not be too careless. Remember, you have
Teleport, not
Ghost or
Flash.



Videos Of Me Playing Kayle
This is one video since it was a stream, but it has two games provided in it. I have an annotation leading to sections of the video where the games start. I hope you guys learn something and most importantly hope you guys learn from my mistakes. I made numerous mistakes like going back into fights and other stuff while being low on health. Enjoy!
I would also like to note that this account's current rank is Silver III. Gameplay may not be as good as you'd think since the MMR is so low. My MMR will raise if I do not get banned and I will provide better quality gameplay in the future.
[FULL STREAM] Season 6 Patch 6.15 Smite Kayle Top
.
This is one video since it was a stream, but it has two games provided in it. I have an annotation leading to sections of the video where the games start. I hope you guys learn something and most importantly hope you guys learn from my mistakes. I made numerous mistakes like going back into fights and other stuff while being low on health. Enjoy!
I would also like to note that this account's current rank is Silver III. Gameplay may not be as good as you'd think since the MMR is so low. My MMR will raise if I do not get banned and I will provide better quality gameplay in the future.
[FULL STREAM] Season 6 Patch 6.15 Smite Kayle Top
Conclusion
I am a very experienced
Kayle player and know exactly what I am talking about. Magic Damage
Kayle used to be a lot better when Sated Devourer was a thing, but sadly those days are over and we must move on. The release of Bloodrazor made laning
Smite
Kayle possible while back when Sated Devourer was still out, carrying
Smite on laning
Kayle was debatable since you needed jungle camps to stack Sated Devourer.
Kayle from numerous accounts as of the making of this guide. Feel free to add [PENDING SUMMONER NAME] if you have any questions or if you would just like to chat. Thank you so much for reading and I look forward to seeing you dominate with this
Kayle build in all of your games!
Zombotrox

Poppy Only Plz

Not Zombotrox

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I am a very experienced






.
.
I will be attaching my WLR with 

Zombotrox
.
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End Rank Before Perma Ban: Gold II
Poppy Only Plz
.
.

End Rank Before Perma Ban: Gold II
Not Zombotrox
.
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End Rank Before Perma Ban: Silver I
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