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Cho'Gath Build Guide by Vandenelis

Top platinum

66% winrate chogath to platinum (dedicated matchup section)

By Vandenelis | Updated on February 18, 2021
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Runes: better scaling runes

1 2
Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

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Top Lane
Ranked #38 in
Top Lane
Win 54%
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Threats & Synergies

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Champion Build Guide

66% winrate chogath to platinum (dedicated matchup section)

By Vandenelis
Introduction
Hello, I am a platinum tank and bruiser player from eune who is always looking to improve. In-game I am known as temmo is my main.
According to porofessor app, I am 500 rank chogath worldwide and the 87th chogath player in eune.
Why choose chogath? Back to Top
Pros
+Good early game sustain with Carnivore
+Infinite scaling
+It takes 20-30 seconds to kill you late game
+Oneshoting capability
+A lot of different cc ( Rupture Feral Scream Vorpal Spikes)
+carry capability

Cons
-weak early game
-relies on his team to provide a part of the damage
-immobile[/h2]
-needs ult stacks to do damage and have a lot of hp
Skill explanation Back to Top

PASSIVE
ABILITY
CARNIVORE (Passive):Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) Health and 3.5 - 7.75 Mana (+0.25 each level.

ussage: this passive is great for sustaining health in lane, and if you are low on mana, killing a few minions will help you to be able to use one more spell.


Q
RUPTURE (Q): Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 300 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 1.5 seconds.

Usage: lets you cc enemies, letting you either run away or catch up to them, can also let you attack them without taking any damage back. If you use this spell from a place enemies don't have vision then it becomes invisible to the enemies. this spell can cancel most dashes, so you should use it on yourself when enemies are about to dash on to you.


W
FERAL SCREAM (W): After 0.5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds and dealing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.

Usage: silences enemies making them unable to cast spells,when enemies are silenced you should use your Feast and possibly Rupture, making them unable to avoid your ultimate damage.


E
VORPAL SPIKES (E):
Cho'Gath's next 3 basic attacks have 50 bonus range and launch a volley of spikes in a line, dealing 22 / 37 / 52 / 67 / 82 (+30% of ability power) (+ 3% of target's maximum health (+ 0.5% per Feast stack)) magic damage and applying a 30 / 35 / 40 / 45 / 50% slow that decays over 1.5 seconds to enemies hit.
Vorpal Spikes resets Cho'Gath's autoattack timer.

Usage: this spell acts as an aa reset, letting you aa twice in a row. this spell is your main source of damage since it does 3% of your max hp (+0.5% of your max hp per ultimate stack. It provides a slow which does not let enemies run away from you, and if you combine this spell with Feral Scream, enemies can not dodge your Rupture


R
FEAST (R): After 0.5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+50% of ability power) (+10% of bonus health) true damage. Against non-champions, the base damage is increased to 1000. If the target is killed, Cho'Gath grows, gaining 80 / 120 / 160 extra health. Each stack of Feast gives Cho'Gath 4.9 / 6.2 / 7.5 attack range, up to 49 / 62 / 75 bonus range.
Cho'Gath can only gain 6 stacks from minions and non-epic monsters, but Feast can stack infinitely.

Usage: this is your main tool to scale since it gives you max hp and damage the more stacks you have. try to use Feast as soon as it comes off cooldown. If you can kill them, then start fighting them before your Feast comes off cooldown, and you should be able to use it as soon as it comes off cooldown, if you can't kill an enemy in the soon future, then get stacks from minions, since each stack is worth 213-427gold(depending on ultimate level)in health (it also gives damage with your e)
RUNES Back to Top
Grasp of the Undying this is gonna be your main rune choice since it deals 4% of your max hp as ap damage and it gives 2% of your max hp when you deal damage with it. and it gives 5 more max hp every time you use it.

Aftershock might also be a viable choice, it makes you do less damage, but enemies deal less damage to you after you used Rupture or Feral Scream on them. You also end up having a 50-200 less max hp in the late game.

Demolish it helps you do more damage to the turrets, since it does 35%of your max hp as additional damage you can deal half of the turrets hp in one hit.

Conditioning helps you scale into the late game since it increases your armor and Mr by 5%. To help you survive lane you can either use Bone Plating it gives you more survivability against all in champions or Second Wind which helps you against ranged poke champions.

Overgrowth also helps you scale into the late game by giving you max hp when jungle camps or minions die near you. It also gives 3.5% max hp when a total of 120 minions have died near you

Triumph gives you 12% of your max hp heal and 20 gold after a champion kill. this rune saves me almost every game especially after a turret dive letting you survive an additional turret shot.

Legend: Alacrity gives stacks, which give you additional attack speed. letting you use up your Vorpal Spikes faster.

Legend: Tenacity gives stacks, which makes cc last shorter, letting you move more freely

Biscuit Delivery lets you use more spells early game, and gives you additional mana early game

Approach Velocity lets you fallow after enemies you cc.
League of Legends Build Guide Author Vandenelis
Vandenelis Cho'Gath Guide
66% winrate chogath to platinum (dedicated matchup section)

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