Lee Sin Build Guide by Pure Panphobia
[8.1 IN-DEPTH] LEE SIN - GOD OF THE JUNGLEBy Pure Panphobia | Updated on January 17, 2018
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Choose Champion Build:
Full AD Burst Lee Sin
Unkillable Bruiser Lee Sin
Support Carry Lee Sin
Threats & Synergies
Cannot handle your early game power. Doesn't build enough health or tank stats to survive your burst. New revive mechanic has to be charged by his auto attacks. Just apply lots of pressure and look for early invades.
Weaker than you early game, but can become a pain for your team as a whole as the game goes on. Look to invade early and focus on counter ganking and counter jungling. Stealing his blue is crippling to him early.
Has a weak early game. Look to invade her early on and put hr behind. Try to counter gank as much as you can so she can't get experience that way. If she ults onto you or a teammate, you can just ult her out of the zone and then her ult target is free to move.
Decent early game power, but her ganks pre level 6 are bad. Look to counter jungle when it's safe, and gank pre level 6 whenever you see the opportunity, as she won't be able to stop you.
Since Tank Ekko got mega-nerfed he can;t clear healthily anymore in the early game. You can usually get away with taking his Raptors or Kruggs early before working on your own jungle, just because he won't be able to start there efficiently. After level 6 he becomes quite hard to 1v1, but with decent knowledge of mechanics, you'll be okay.
Skill matchup. Early game she's weaker than you but she gains quickly once she gets her full jungle item. She can gank really well even at level 3. Try to apply a lot of lane pressure and counter gank her as much as you can. Counter jungle whenever you see the opportunity.
Very hard to keep track of. Her usual route is Blue > Wolves > Red. If you can take her Red from her as your second camp and then take her Blue around 7 minutes she won't have much power for the early game. Try getting your team to use Control Wards. That's honestly the key to knowing where she is.
Deceptively strong if he goes Runic Echoes. But rapid counter jungling and counter ganking will put him behind you quickly.
He's a pain. He's very hard to invade due to his True Grit bonus armor, and snowballs very easily. Do your best to counter gank and try to counter jungle when you see him on the opposite side of the map as you. Vision is important. Remember that with this build you aren't tanky.
Very much weaker than you early game. Invade early on and put him behind. Counter jungle at every opportunity. Counter gank to deny him experience from ganks. He hurts when he gets tanky, but you can delay that process by staying on him at every opportunity.
Frustrating to deal with. He WILL attempt to take a buff camp. His first clear is his worst. For this you'll want an altered jungle route, taking both of your buffs before any other camp, and then clear the side you're on, following up by taking camps from his nearest jungle. Deny him the early farm. His ganks are really frustrating due to his high utility and supporty play style, so you'll want to counter gank when you can.
Skill matchup. You're squishy with this build, so you don't have the tankiness of a bruiser to fall back on. His isolation damage is painful. However, he gets VERY low on his early clears, so invading early will likely lead to a kill. After you kill him in his jungle, take a camp (especially if you can get a buff) and hang out nearby that camp until he respawns. You can get the jump on him and punish his early game vulnerability more. Likely this will tilt him too.
Not a threat. She won't be tanky enough to survive your burst, ever. You hold your ult until she uses hers, then ult her out of her ult using the Q, Ult, Q combo described below.
After level 6 you can pretty much butcher him. Try to get some counter jungling in early so that he can't power farm well. Keep vision in his jungle. After level 6, hold your ult during skirmishes with him until he tries to use his Meditate so you can ult him out of his healing and damage reduction.
Does not have a healthy early game and WILL start blue in the season 7 jungle. If you invade her at Red as your 3rd camp, you'll likely kill her and take the buff. Counter jungle early and apply early lane pressure. She won't be able to keep up.
Not a particularly good early game. Punish that by counter jungling, invading, and ganking before level 6. Apply early pressure.
Nunu & Willump
Complete and total annoyance. He's not super strong, but he can take your camps from you easily and will basically have 2 smites due to his Q. Make sure he's not around before taking big objectives like Rift Herald, Drake, Elder Dragon, or Baron. Apply lots of lane pressure, because he won't be able to match you on that. Counter jungle any time you can, because he will be doing the same to you and you don't want to get behind.
A bit annoying because of his ult making it hard to counter gank him, but overall he's not really a threat.
Extremely annoying due to his ult, passive, and point-and-click stun. His ult will allow him to make plays on lanes and objectives from quite far away. His passive takes a bit of damage away from you, although it's not as good as it used to be. His stun refreshes his passive and lasts a long enough time that he can likely burst you down because you're squishy. That said, he's not great early game, and you can use that against him. He is a skill matchup for the most part though.
Skill matchup. You're not tanky, so he can shred you down. His taunt can be debilitating. He has good ganks level 3 and onward. Counter jungle/counter gank when able.
Not a problem in the early game, but once she gets tanky she becomes hard to fight 1v1.
If he's good, he'll be a problem. It's a skill matchup. Not in 1v1 skirmishes, but as junglers. He can terrorize your team and apply INSANE amounts of pressure. Be sure to help your team with wards on the enemy jungle and try to counter jungle and counter gank as much as possible. If you can't counter gank, look to gank the lane closest to you so you're applying equal pressure on another part of the map. If you can't do that, then look to counter jungle while he's ganking.
Skill matchup. He has a ton of early game pressure. He will counter jungle you often. He will gank often. He is hard to 1v1, especially since his ult makes it a 1v1.5. Usual tips.
Annoying. Not because of his 1v1 ability, but because he can counter gank you at will once he hits level 6, and he can contest objectives easily after level 6 as well. Focus on ganking early game, and, as always, counter jungle/counter gank when able.
Tanky. Tanky. Tanky. Very hard to 1v1 after she gets items, and she has crazy good clear speeds, so she'll be in your jungle a lot. The later the game goes, the harder she is to fight, so apply as much early pressure as you can, because she is infinitely weaker than you in the early game with this build.
Hard to 1v1 late game, but easy to out pressure. He's a super tanky juggernaut, so don't 1v1 him once he starts to get items, but ganking often and counter jungling/counter ganking will put you ahead and make him fairly under valuable to his team.
Don't 1v1 him. Just don't do it. Farm a LOT, gank often, and, as usual, counter jungle when able. Counter gank him as much as possible.
He can very easily 1v1 you in the mid-late game with this build, just because he gets tanky and deals a lot of damage, not to mention his CC. Very hard champ to counter gank/counter jungle. Possibly Lee Sin's biggest counter with this build. Apply as much pressure as possible and focus on farming.
Very strong jungler right now. Powerful ganks starting at level 3, especially if he does the Trinity Force build. Match or beat his lane pressure and farm your jungle a lot. Counter jungle when able.
Super tanky, super versitile ganks, lots of damage, revive passive. Hard to 1v1 at most phases of the game. He can be expected to gank any lane at any time. Vision in the enemy jungle is key against Zac. Use that vision to spot out ganks, counter jungle, and just keep track of his location in general.