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Pyke Build Guide by Funkihunter
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Threats & Synergies
Engage Style: Push and Roam. His early game is insane, and he outsustains you. But you can push and roam better than he can in the mid-game. Look to get your Tiamat ASAP and push him in so he can't fight you. Then roam to get vision or create pressure. If you have jungle pressure, bait him into all-inning you. You still get a reset on your ultimate if you execute him and he resurrects, so don't feel afraid to execute him twice.
Engage Style: Push and Roam. Her early game is kind of weak, but she doesn't have the mana sustain to push as fast as you. Push her in, then roam. Watch during the mid-game, her roam is just as strong as yours. You can out-push and out-pressure her once you have Zz'Rot. Make sure to get Mercs in this matchup so she can't hit the 2nd portion of her Q if she charms you up close.
Engage Style: Push and Roam. Not enough playing vs. the new Akali, but she can't push as effectively as you without using her shroud. Push her in, then roam. Make sure to build Hexdrinker in this matchup. Watch out for her mid-lategame. Try to avoid fighting her, try to use a pressure strategy where you pressure one lane, then leave, pressure the next, then leave. Don't join your team for objectives unless you have your Maw finished. Seek to get pressure on the opposite side of the map.
Engage Style: Push and Proxy, then Roam. Not sure why Alistar is in a solo-lane vs. you unless he's going full AP, or some weird AD build. Either way, you should be able to push him in and roam without much difficulty. His waveclear isn't there unless he builds sunfire. You should be able to kill him under tower or proxy him. Watchout for jungle ganks though, as Alistar's CC can easily set them up.
Engage Style: Fight Constantly, Let him go OOM, then push and roam. Amummu is slightly difficult, but you just need to get him to use all his mana. To do this, I would recommend fighting him constantly. You should cycle from bush (passive healing) to Grasp proc (active healing) via Combo 2 vs. him to outsustain. If he's pushing you in, just get a Tiamat and push back harder. Watch out for jungle ganks due to Amummu's hard CC.
Engage Style: Kill, Push and Roam. Anivia is pretty easy to deal with early game, just let her over-extend and kill her. Use your E to dodge her Q, go through her wall, etc. You still get a reset on your ultimate if you execute her and she has egg, so don't feel afraid to execute her twice. Her mid-lategame becomes a bit harder to deal with though, as she can waveclear and outpush you. Try to group with your team, or just out-rotate her as she is slow.
Engage Style: Push and Roam. Her early game CC is a bit busted, so watch out for ganks from junglers. But she's not cut-out for roaming. Try to use Combo 2 and E to push as fast as possible, then roam ASAP. Her mid-game full-combo damage is insane, so try to bait out her ultimate with E, then displace her with your LQ as she doesn't have much mobility, and use Combo 5 as she's fairly squishy. If you can, just push her in constantly and roam. She can't match your pressure. Her late-game engage is a bit stupid, so just wait for your team to engage, then clean-up the kills.
Engage Style: Kill, Push and Roam. Make sure to rush boots against Ashe (get swifties if you're winning, or tabi if you're not). Ashe is squishy and has very low mobility. Let her push you in early for her to overextend, then either get jungle pressure to kill her, or use Combo 3 to trade, then Combo 5 and 6 to kill.
Explanation of Build
The build gives you pushing pressure with Tiamat and Zz'Rot Portal.
Place the Zz'Rot Portal at your feet for instant movespeed when not near towers/dead towers.
Why are you building items and using runes that function off of Max Health?
Pyke has the 10th highest Max HP in the game at level 1. He also gains 100 Max HP per level, where he is in a 3-way tie in 4th place for the highest Max HP growth coefficient. He also has the 4th highest Max HP at level 18 in the game without HP items.
Although Zz'Rot Portal damage scales off of Maximum Health, which Pyke cannot build, he is one of few champions in the game who can build it and use it effectively without building HP items.
Also his unique kit lets him effectively push and roam to any lane in order to easily rack up kills with his ultimate, Death from Below. In addition, Demolish also scales off of Maximum Health, and the damage you can do to a tower is obscene considering how mobile you are and the havoc you wreak in team-fights with Death from Below.
You get 40% CDR with this build from the Black Cleaver and Frozen Heart which lets you always have either Ghostwater Dive or Phantom Undertow up for mobility. It also reduces Death from Below to a 72s/60s/48s cooldown as you rank it up. Presence of Mind also comes into play, giving you additional chances to reset Death from Below's cooldown.
Heals you, gives you 1 AD every 3 times you hit an enemy champion with it, and deals bonus damage.
Take towers faster.
Heals based on missing health, the longer you wait to go into the FoW for Gift of the Drowned Ones - the better Second Wind works.
Get permanent AD from minions/monsters dying near you. What's not to love?
No mana problems in teamfights, get up to 50% refund on your ultimate per teamfight. This is all about getting those resets, and making sure your ultimate is up for the next teamfight ASAP.
With this you don't need Mercs, but together with Mercs you get 51% percent tenacity so you effectively cut any hard CC in half.
Why: Start with Q to slow them, then follow up with auto-attacks.
Why: End with Q to get more auto-attacks.
CC - Crowd Control
FoW - Fog of War (the area the enemy doesn't have warded and can't see)
LQ - Long Q (long-ranged Bone Skewer)
Mercs - Mercury's Treads
PoM - Presence of Mind
QQ - Quick Q (short-ranged Bone Skewer)
Swifties - Boots of Swiftness
Tiamat - Use the active of your Tiamat
Trade - Where you and your opponent mutually deal damage. You want to deal more damage, or sustain it back better than them. Or both.