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Vi Build Guide by Fyurex


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League of Legends Build Guide Author Fyurex

[8.16] Talk $hit get hit

Fyurex Last updated on August 16, 2018
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Builds

Cheat Sheet
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Punch em'

Vi Build

Domination
LoL Path: Domination
LoL Rune: Electrocute
Electrocute
LoL Rune: Sudden Impact
Sudden Impact
LoL Rune: Ghost Poro
Ghost Poro
LoL Rune: Relentless Hunter
Relentless Hunter

Precision
LoL Path: Precision
LoL Rune: Triumph
Triumph
LoL Rune: Coup de Grace
Coup de Grace
Bonus:

+14 ability power or +8.4 attack damage, adaptive and +5.5% attack speed

LeagueSpy Logo
Jungle Role
Ranked #26 in
Jungle Role
Win 53%
Get More Stats

Ability Sequence

3
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R


Threats to Vi with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Ivern Watch out for him not to mark your Red Buff, when you are taking Blue. You can ask your team to ward it for you and guard it. Other than that he doesn't stand much chances against you. Be sure to invade his jungle as he is easy to 1v1 in the jungle. If you meet him in his jungle make sure to check if any of the enemy laners have left their lane. If they have you should just run and not fight. You can take their Blast Cone wich will give the enemies a small handicap.
3
Fiddlesticks This guy doesn't get played. If you ever meet him don't ever be afraid of him. He is easy to kill and doesn't do much damage without his ult

Table of Contents

Guide Details
x Intro
x Summary
x Changelog

Champion
x Pros / Cons
x Abilities
x Combos & Tricks
Pre-Game
x Runes
x Summoner Spells
x Team Comp coming

In-Game
x Items
x Jungling and ganking
x Teamfights






Intro

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I've mained Vi for some time now, and I would say that I have some good experience with her. I play on EUW and climbed season 7 from Bronze III to Gold IV. I don't have the greatest amount of mechanical skill, so she fits me perfectly. She has some very linear gameplay, which is easily countered in high elo. But in lower elos it doesn't matter that much.


Why Vi??

ABILITY
SEQUENCE
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Vi is an easy champion to pick up and is a great choice for people who aren't the greatest mechanical wise. She doesn't take that much to master but some things can be difficult for some people. Her initiation is amazing and her early ganks is mostly free kills if you can hit Vault Breaker(considering the enemy is aggressive). She can easily lock down the enemy carry in teamfights. And her punches gives an indescribable satisfaction.



Pros/cons

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Pros


+ Fun to play
+ Tanky and high damage
+ Strong lockdown potential
+ Nice ganks
+ Shreds tanks
+ Mobility

Vi's gank potential in early game is amazing. She has amazing damage and can also take some hits. She can easily lockdown the enemy carry and kill him in a few seconds. She also has good duel potential.
Cons


- Low mobility without Q
- R can put you in bad spots
- Q slows yourself
- R can be cancelled by invulnerability

Of course, Vi has her weaknesses. When you gank you have to hit your or else your gank will fail horribly and you won't be able to do much damage. You can, of course, use your but there is still a chance that the enemy will flash into their turret and you'll in most cases end up dying



Abilities

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Blast shield (Passive)

RANGE: Innate
COST: 0 mana
COOLDOWN: 12 - 8
Hitting an enemy with an ability grants Vi a shield, scaling with 10% of your maximum health that lasts for 3 seconds.

Her passive gives you an amazing shield, that you probably will forget. It will help you out in many situations without you knowing it. The shield allows you to go in teamfights, and not die instantly as your shield absorbs a lot of damage in late game. When you are in situations with low health and someone chasing you, you might want to hit something in the middle of your run for your life. But remember that has to be with an ability, so Excessive Force will always be the most optimal. Since it is the ability that slows you down the least it will mostly be your best option for surviving. If you have Vault Breaker up you can also use that to dash through minions or monsters to get the shield. Just keep in mind that it slows you down by a great amount, and isn't too amazing if you are getting chased down by a champion with high mobility.

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Vault breaker (Q)

RANGE: 250 / 725
COST: 50/60/70/80/90 mana
COOLDOWN: 12/11/10/9/8
Vi Channels for up to 4 seconds, increasing the damage, speed and range of the ability. Channeling the ability slows yourself by 15% and makes you silenced and disarmed. Vi then dashes forward with 33,3% increased damage against champions, knocking them back by a small amount and proccing one stack of Denting blows.

You can use this ability to charge in or use it as an escape. You should always start a gank with this ability, fully charged. If you land your Vault breaker, you should be able to get a flash or a kill. If you didn't get any of them then feelsbadman. The only time you should use this not fully charged is when you are in melee range. At that rate, the knockback and some basic attacks should do the same job. It synergizes with Sudden Impact which gives you a small amount of damage to up your kill potential when you gank in the early game. Because it is lethality it is also a bit useful in the late game, where people have bought armor against you.

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Denting blows (W)

RANGE: Passive
COST: 0 mana
COOLDOWN: 0
Vi's basic attacks and Vault breaker apply one stack of Denting Blows each time hitting an enemy.

Her Denting blows are one of the reasons that she is broken. Applying 3 stacks consumes the stacks to deal damage based on a percentage of the enemies maximum health. When proccing the last stack she also gets an attack speed steroid and reduces the enemies armor by 20% for 4 seconds. This is what gives Vi her amazing dueling potential, also while making you a tank killer. This also makes you kill buffs, drakes and barons much faster. Sadly the damage against monsters and minions is capped at 300. The armor reduction it gives is insane and makes it so much easier to kill heavy armored tanks. i recommend learning to animation cancel with your Excessive force so you can kill enemies even faster!

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Excessive Force (E)

RANGE:600
COST: 12/32/38/44/50 mana
COOLDOWN: 1
RECHARGE: 14/12.5/11/9.5/8
Vi's next basic attack gains bonus range and deals physical damage to all enemies in a cone in front of her.

This is the ability that makes you relevant in the new jungle, dealing a kind of AOE that also deals some good damage. You will have to learn to animation cancel, so you can use the ability to its peak of performance. Also if your gank failed you can get a little bit of damage on them by using Excessive force on a minion. In the late game, the ability will be a nice tool for clearing a lot of minions.

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Assault and Battery (R)

RANGE:800
COST: 100/125/150 mana
COOLDOWN: 110/85/60
Vi dashes forward against an enemy champion dealing physical damage and knocking them up for 1.25 seconds. While dashing she is immune to all CC and knocks everyone standing in her way aside while dealing 75% of damage.

This is what makes Vi a "Diver". Launching forward and knocking someone up is perfect for locking an enemy down. The ability is also easy to use as it just requires you to click on an enemy. This is what completes Vi's kit. You do though have to keep in mind, that this ability doesn't apply a stack of Denting blows which means that you will have to (again) know how to animation cancel with your Excessive force. Other than that the damage is pretty good in the late game as it scales with 140% of your bonus AD. Also when you knock the rest of the enemy team to the side, it gives your team time to follow up and help you. Also, take note that she lands behind the enemy she dunks, so you easily can use your Vault breaker afterward.

Combos & Tricks

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These are basic combos for Vi

Q+AA+E This is a basic combo and procs Electrocute very fast. You should use this in the jungle against monsters, and ganking an enemy at early game. It deals a nice amount of damage, but be sure to come behind the enemy for maximum potential of your small knockback when ganking. If you need to kill an escaping target this is also very useful but keep the slow from Vault Breaker in mind when chasing.





R+Q+AA+E+AA+E+AA This is what you'll do when you go in for the enemy carries in teamfights. Vault Breaker will knock the target back against your team, but only for a small amount. Remember that you will always land behind the enemy after using Assault and Battery




Runes



Electrocute

Sudden Impact

Ghost Poro

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Electrocute So if you were here last season too you would notice that I don't have the "tanky" tree first. That is because the new runes basically removed Courage of the Colossus . It was the only last mastery in the old tank mastery tree that synergized with Vi. The new Rune resolve tree doesn't really have a mastery that synergizes enough with Vi to have that as her primary rune. So onto Electrocute. The bonus damage it gets you right now is really amazing for when you are ganking. The cooldown may be long but it isn't a problem since you just go back to the jungle after ganking unless of course, you get into a very long fight. Because Vi can do her combos so fast it is really easy to proc Electrocute, a simple Q+AA+E combo will do the trick.


Sudden Impact Goes extremely well with your Vault Breaker. The cooldown of it is amazingly short at only 4 seconds so it will be up every time you use Vault Breaker. You might think that you are able to take Cheap Shot instead, but Cheap Shot won't be nearly as good in the late game, where the enemies might have gotten stronger and have more shields and utility as a counter to you.

Ghost Poro Just got a buff recently. You are now able to place it when you want instead of just starting to place it randomly when you enter a bush. It also gives you a bonus amount of AD when you are in enemy territory. Which is past river. If you want to use this the most effective way you have to be active in jungle and counter jungle the enemy. That way you use it in the most efficient way. You could also switch this out with Eyeball Collection. If you do that you have to focus more on ganking instead.

Relentless Hunter Allows you to roam faster around the map. Faster roaming= more objectives. And objectives win the game. You also won't feel as slow when charging your Vault Breaker


Triumph Very useful rune overall. It helps you survive a successful tower dive and sustains you over teamfights. It is just a nice rune to have and it really has no downsides.


Coup de Grace is really nice when ganking low health targets and killing squishy enemies in teamfights. There is not a whole lot to these precision runes since they are so simple. It also allows you to do an easy finish off on an opponent with Assault and Battery

Summoner spells


SUMMONER SPELLS
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FLASH: Flash is mandatory. There is no exception.
SMITE: Also mandatory when going jungle. If you don't have Smite you can't get jungling items, so you must be going top.
TELEPORT: Teleport when going for Top lane. You could also take Ignite but that would only be against Warwick or Volibear.



Items



Titanic Hydra is great the auto attack reset and the passive it has. It gives some decent health and some attack damage. The health regen also helps you sustain if you take too much poke damage. Also, the effect it gives looks cool on top of your E :3


You should get Guardian Angel if the enemy has a bit too much Attack Damage for you to handle. It also adds a bit of damage so that's pretty nice too. The passive helps to keep yourself in teamfights for a longer duration of time and is also very nice.[/color]

The Black Cleaver Black Cleaver helps you against heavy armored tanks. Its passive shreds armor, and synergizes well with your W. It gives an okay amount of health and provides you with some damage and CDR. I don't take this that much though, because you already have the second movement speed passive from Trinity Force.



Duskblade of Draktharr is the item I recommend getting after finishing Trinity Force. Duskblade of Draktharr gives great potential to Ctrl+Alt+Delete the enemy carry. It provides you with Lethality and Damage which turns you into a killing machine. The extra 10% CDR is very nice as well. The first passive gives you a bit of ward clear so you don't have to get Oracle Lens. The second passive gives you some more damage, but only applies if you are unseen for 1 second inside a bush. So be sure to step into a bush for a sec before you engage if you can.

Trinity Force is the core item on Vi, and there's a lot of reasons why. First of all, it has the Sheen passive which empowers your basic attack after using a spell. Then it also has its second passive which is the biggest reason that you always take this on Vi. The passive gives you a movement speed of 40% each time you hit a target with your basic attack. It allows you to stick to your target when chasing it down.

Sterak's Gage is a very great item. It gives you a bunch of health and adds 50% of your Base Attack Damage as extra Attack Damage. You should get this item if you are getting focused a lot or if you know the enemy is snowballing. You can get this after Trinity Force instead of Duskblade of Draktharr. It will keep you healthy and help you stay alive.




Jungling and ganking


You will start off by taking Red Brambleback at all times. If you are on the blue side go ping your top lane to come with you into the enemy jungle and take his red buff. Red buff will give you sustain and more damage to do your clear. You can go gank mid if needed or you can continue jungling and then go gank bot after that. Or you can go over to take scuttle crab and then gank top lane You gank the lane that seems like having the most trouble. If none of them has any trouble you could counter jungle or you can gank the enemy if they are playing aggressively ore have pushed far up in their lane. You can counter jungle of course, but then you should make sure you have enough health, and make sure he doesn't counter you to do so.

Before you mindlessly walk into the enemy jungle it's nice to know where the enemy jungler is first. If you look at the minimap enough you might know his last position easily and then decide if you want to go in or not. If you don't have any clue where he is then you should put yourself in his place. Mostly you know what buff he started by seeing which enemy laner gets late to lane. Then you can roughly set a plan of where the enemy jungler might be. Consider different options he could go with and maybe ping your team so they know where he is too. When you are counter jungling remember to put a deep ward. This will help you by an enormous amount. It gives you the information about where their jungler is and gives you a lot of time to warn your team. Also as a side note, you should usually leave one of the small minions instead of killing it. This will set their jungler behind a little more. If your early game is stronger than theirs though there isn't really a reason for you to leave it. Then you can come back and take it again if you want to.

Ganking routes for Vi

Top



These are very basic ganking routes. When lane ganking, only do it when your top laner is pushing. Then just make sure the enemy top laner doesn't see you and you should be good. Using the blast cone will add a nice element of surprise, and will catch a lot of players off guard.

Mid



For ganking mid, there aren't that many options. Either you come from one of the bushes. Or you come over the wall for a surprise. I mostly prefer using Vault Breaker to get over the wall and then fight the enemy. It blends nicely if you just counter jungled the enemy.


Bot



Bot lane is basically the same as top lane except there are 2 lanes so there is 2x the chance that there's warded.

Rule of thumb: Always take dragon if you kill enemy bot lane. The buffs the dragons give gives a huge boost and will get you a nice gold lead.


Also, a tip for you is to remember to look at the minimap a lot. I know that you probably have been told this a lot but it is especially important for you as the jungler to look at the minimap. You should look for the enemy jungler (to make sure he doesn't counter gank) and if the enemies go close to the brush near the river. If they do this it mostly means that they are warding the place. BUT!!! Remember that there are blast cones. If the enemy is engaging on your allies and you are nearby you can use the element of surprise to jump over and then help your team before the enemy gets away.


Teamfights


Vi is under a category of Fighters called "Divers" that means that you dive in hard, and kill the carry as quickly as possible giving your team a major advantage. Vi fits perfectly into this category as her ult Assault and Battery moves any enemy standing in her way and makes her immune to CC. Vi has one job in teamfights, which is to ENGAGE you'll have to ult the enemy carry and when you do that the teamfight has begun and your team will most likely help, at least if they don't hate you lol. Now, when you ult you should be able to kill their carry and then you'll probably win the teamfight. The enemy team will likely target you when you go in. Keep in mind that your team has to have a small distance so they can follow up. Look out for carries like Lucian, as he has his Relentless Pursuit to get longer away and potentially put you in an even worse position. You should also look out if their carry has Quicksilver Sash, this item makes your Assault and Battery useless and you will just stand awkwardly in the middle of the enemy team.



Summary


Vi is a really fun champion and she can be really strong throughout the whole game. You can easily use her power in ranked to climb with.

Thanks a lot for reading my guide. If you liked the guide I would appreciate if you upvoted it. Don't hesitate to come with questions. I will continue to develop this and update it as much as I can.



Changelog


14/03/17 Guide published
17/03/17 Abilities section added
18/03/17 1000 views \^O^/
28/03/17 Masteries section added
07/05/17 Small changes, Banshee's Veil is no longer an option as it has become an AP item now. The 2 new tank items Gargoyle Stoneplate and Adaptive Helm (see item section) also reached 20000 views \^O^/
03/08/17 I have been dead for some time taking a break from Vi. But I just began to enjoy playing her again and now I'm back on track. Also Thornmail is now a new tank option for Vi as it doesn't just give armor but health too while still having the same passive.
09/08/17 Vi got buffed with her cooldown on R reduced. This has been updated in the abilities section.
30/11/17 Alright boys, I'm back and holy ship the guide reached 420k+ views. Thanks a lot for using the guide, means a lot ^^. Made new rune section for the all-new Runes. Small visual updates to make the guide look a bit slicker.
05/01/18 Made BIG changes in build and Runes.
04/04/18 Small changes
17/04/18 Made alternative build and runes
18/04/18 Corrected tons of grammar mistakes so it should be a bit easier to read. Also updated ability costs to the new Vi buff
02/05/18 The new mana update haven't done anything to Vi , but Warwick got nerfed a bit so his early game isn't as powerful anymore.
04/05/18 Updated jungling section with counterjungling and gank routes
16/05/18 The jungle rework has made jungle in general, weak. Now scuttle is of much higher priority. If you get scuttle you get ahead.
23/05/18 Hit 1 mil views WAHOO!!
14/06/18 Added more jungle matchups
18/07/18 Changed Assault and Battery cooldown values and changed the runes a tiny bit
31/07/18 Changed runes since Zombie Ward got an update.
02/08/18 Updated the runes section and added explanation for every rune