Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Hail of Blades
1
2
Domination
Inspiration
Spells:
Chilling Smite
Ghost
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Brand
Ideal
Strong
Ok
Low
None
Champion Build Guide
Explanation
Tahm Kench is a decent jungler for one simple reason.
Tahm Kench can win any early 1v1.
TK is a champion with little combat mobility and very poor against multiple targets, but when it's about staying and fighting he's the best there is.
Pros:
Cons:
Tahm Kench can win any early 1v1.
TK is a champion with little combat mobility and very poor against multiple targets, but when it's about staying and fighting he's the best there is.
Pros:
- The BEST duelist
- Good diving potential, both when tanking and to shift aggro with devour
- Natural tank
- Ultimate is a low CD mid-range teleport, excellent for ganks
- High CC, strong skill-set
Cons:
- Bad against multiple targets
- Bad against heavy CC
- Bad against %hp
- Devour/Ult requires some skill
Patch
8.23
Customization of rune stats - 1-10% CDR is very strong as it frees CDR from items
Customization of rune stats - 1-10% CDR is very strong as it frees CDR from items
Abilities
![]() |
Tahm Kench's relies on this passive to empower his offensive spells so stacking it is very important.
![]() |

![]() |
Defensively it can be used to deny damage and combos against teammates.
Offensively, since it's dealt as a suppress and it lasts up to 4 seconds it can deny a lot of enemy abilities and effects.
- Deny almost every form of CC on an allied champion (but careful with AOE effects as it will disable TK as well)
- Deny grabs such as
Death Sentence and
Bone Skewer
- Cancel
Ace in the Hole
- Deny
Hextech Ultimatum
- Devour while getting hit by
Keeper's Verdict to carry Poppy to your base.
- Gets rid of annoying pets such as
Daisy! and
Summon: Tibbers
- Douches Jarvan's dash mid-flight with
Dragon Strike
- Outlasts Kayle's
Intervention, Kindred's
Lamb's Respite and most of Tryndamere's
Undying Rage.
- Can be used against Master Yi both to wait his
Highlander out and to cancel
Meditate
- Can cancel any dash mid-air, but it's hard timing.
Additionally: - Wait out
Exhaust from an ally
- Remove suppression (damage still applies)
- Cancels turret shots
- Can spit enemies into friendly abilities such as
Yordle Snap Trap and
Event Horizon
- There's often enough time to ping and call for a friendly skillshot to hit an enemy as it's being regurgitated.
It must be noted that ongoing damage effects continue to apply on allies devoured so it won't protect from bleed,Ignite and
Death Mark.
Devour does a lot of %maxhp damage which is great for finishing enemies off. regurgitate applies a 0.25s stun so a good combo is
Tongue Lash+stun ->
Devour+wait for CD -> regurgitate+
Tongue Lash+basic attack.
Finally,Devour can be cast for free while
Tongue Lash is mid-air to grab a minion or monster. This isn't very good in duo lane because
Devour cooldown is too long to waste with poke, but it's good to grab cannon minions and very strong at stealing monsters. Tahm Kench can easily steal the
rift Herald.
Devour is a suppression so Tenacity doesn't apply and it's only broken by suppression breaking effects such as
Quicksilver Sash.
TK is very vulnerable without this skill. Avoid activating it too early.
This passive benefits fromSpirit Visage.
Destiny but has a far shorted cooldown, can transport an ally and can be used much more liberally in the mid-game as Tahm Kench can do much more than Twisted Fate when in a bad position.
It's main use is to support plays. At level 1 it's range isn't very good, but with good map vision and positioning TK can be ready to jump in for a gank, invade or counter-gank.
Tahm Kench can give very serious ganks in top-lane, but also can gank bot-lane as well.
Thresh and
Bard are considered good for ganking, but they are nothing in comparison to 2 players falling right behind an over-extended lane.
Abyssal Voyage is also good to get faster to a lane or objective and also for split-pushing with the proper items.
Runes
Domination
Inspiration
![]() |
![]() |
Taste of Blood is somewhat decent early. There aren't good options after ![]() |
![]() |
Good to have some extra map visibility. ![]() |
![]() |
Relentless Hunter provides a lot of easy out-of-combat ms which is very important for roaming and backing up the whole team. Tahm Kench is very slow and this helps a lot. |
Inspiration
![]() |
![]() |
Approach Velocity provides a lot of mobility and is easily one of the strongest runes for Tahm Kench. Against enemies TK can now use ![]() ![]() ![]() Also provides 15% speed to reach CC'ed teammates for easier ![]() |
Jungling
TK has a poor clear before
Bami's Cinder, but strong duel. Prioritize fighting for Heralds and easy blue-side camps.
Start preferably bot-side,do buff and Gromp then fight for Herald. Priority is to kill the enemy jungler, but if the enemy lanes are coming before yours it's possible to QW the Herald then smite.
If your starting side is east/red don't go for Krugs/Raptors because TK doesn't have a good clear. Instead try invading the enemy Gromp for a fight.
Don't power jungle. TK clear is really poor without Bami's, but his ganks are nice when he has ghost and chilling smite.

Start preferably bot-side,do buff and Gromp then fight for Herald. Priority is to kill the enemy jungler, but if the enemy lanes are coming before yours it's possible to QW the Herald then smite.
If your starting side is east/red don't go for Krugs/Raptors because TK doesn't have a good clear. Instead try invading the enemy Gromp for a fight.
Don't power jungle. TK clear is really poor without Bami's, but his ganks are nice when he has ghost and chilling smite.
Ganks
Prioritize ganking lanes with little mobility or without summoner spells.
Ghost is extremely strong against vulnerable lanes.
Once lvl6 it's easy to gank or counter-gank. Try to time it so TK cuts off the escape route.

Once lvl6 it's easy to gank or counter-gank. Try to time it so TK cuts off the escape route.
Gameplay
TK's dueling is simply stacking the passive and chaining CC.
Hail of Blades allows for quick stacking so hold on using
Tongue Lash if the enemy isn't fleeing so it's up to get a quick stun.
Keep attacking and stunning while saving
Devour for when the enemy is low. Devour lasts for 4s so when in a 1v1 it's usually best to wait for
Tongue Lash out of cooldown to chain an extra Q.
Avoid using
Devour too early because the passive is unavailable on CD. Don't panic.


Keep attacking and stunning while saving


Avoid using

You must be logged in to comment. Please login or register.