This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: 9.10 Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Threats & Synergies
Draven
Classic annoyance for ADCs. Key is to minimize interaction, just shove him in and poke him with Q. Save Spellshield for his E or he'll all-in and kill you.
Thresh
Playmaker support. Lantern, Flay to keep you alive, Q to get you ahead. Just a great kit.
Thresh
Playmaker support. Lantern, Flay to keep you alive, Q to get you ahead. Just a great kit.
Champion Build Guide
I've decided that this season, once high MMR is cleaned up I'll be playing on a main account to provide a high MMR informative stream.
However, until then, I've started streaming just fun gameplay and more importantly, started working on guides to help the general populace. I'm not going to re-hash basics like Orbwalking or Kiting but I do think my ADC guides will contain important fundamentals not specific to the champion itself that are necessary for any ADC to learn. If you're interested in coaching, reach out to me and I'll do my best to schedule something.
This guide will cover Sivir. She's incredibly strong as of 9.3 and is severely underrated in low elo.
+ Late game scaling + Wave clear + Spell Shield is a unique spell that allows you to play aggressively + Ult is a get out of jail free card + Provides utility even when behind Sivir has a very consistent, albeit weak laning phase. On The Hunt's value is incalculable and Spell Shield is just such a champion defining spell. Tristana has Rocket Jump, Vayne has Tumble and Sivir has Spell Shield and the aggression it allows you to play with is such a refreshing breath of air in the ADC role. |
- Weak laning phase - Short AA range - Relatively weak level 6 - Loses 1v1 to champs like Vayne Sivir is underrated in low elo for a reason. Her laning phase mostly consists of shoving and poking. Her AA range is only 500 so she can be bullied by Caitlyn or Draven or any other lane dominant champion. However, this is mostly nullified by getting the shove on the opponent. Sivir loses the 1v1 to champs like Vayne but she provides far more utility and is not nearly as feast or famine. |
|
|
|
|
|
|
⌠Sorcery The Domination Tree isnât completely unviable but Sorcery tree is best. Look for Absolute Focus and Gathering Storm and if your playstyle requires it, Manaflow Band. |
⌠Absolute Focus Absolute Focus on Sivir will provide you with a ton of Attack Damage when you stay above 70% HP. This should be relatively easy to do with your long attack range after Rapid Firecannon and Life Steal from Fleet Footwork, Legend: Bloodline, and items.. |
⌠Gathering Storm If there is one thing Sivir does better than any other AD Carry, that's clearing minion waves to stall out games. Gathering Storm empowers your ability to stall games into the late game and stack massive Attack Damage to take over a teamfight. |
Ricochet (W) RANGE: 450 COST: 60 mana COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6 |
Sivir's next 3 basic attacks bounce to nearby enemies, dealing 50 / 55 / 60 / 65 / 70 % of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack. Combined with Boomerang Blade this is how you wave clear. Really important that you use this in teamfights. Works as an AA cancel so the combo is AA->W->AA->Q->AA->AA. |
Spell Shield (E) COOLDOWN: 22 / 19 / 16 / 13 / 10[/size] |
Creates a magical barrier which blocks a single enemy ability used on Sivir. Lasts up to 1.5 seconds. If an ability is blocked by the shield, Sivir regains 80 / 95 / 110 / 125 / 140 mana. Spell Shield defines Sivir. If youâre low on mana in lane (~200), you can use this to get some mana back but donât overextend too much to bait a skillshot out if youâre not ready for a possible wombo combo. In teamfights, before the fight starts identify what spell(s) youâll be saving it for. Check out the linked spreadsheet to see what Spell Shield can be used against. |
On The Hunt (R) RANGE: 1000 COST: 100 mana COOLDOWN: 120 / 100 / 80 |
Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial 40 / 50 / 60% Movement Speed bonus that reduces to 20% after 2 / 3 / 4 seconds. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. Essentially a free Turbo Chemtank for your team. Use it to engage favorable teamfights or to give your frontline the movement speed to get a pick. With itâs short cooldown, you can use it to escape as well. If your jungler is coming to gank, donât forget about this! If you have an engage support, you can radically change the skirmish/gankâs results with proper usage. |
Level 1 (0:00-1:45)
Five Point Defense
So until ~1:25, just stand in this formation unless someone on your team calls to invade. The ADC and Support spots are technically interchangeable in this diagram, so don't worry if the support takes your spot. Do not AFK because the whole point of this is to see enemy champions like Blitzcrank or Thresh coming so your team can escape with ease.
Leashing
Most junglers will start at their bot side buff. Give them about ~5 Auto Attacks and then walk to lane. The main thing is to walk with your support if they're ahead of you, even if you think they're wrong.
Early Levels
Your support dictates most of laning phase. If you have an Alistar or Blitzcrank , prepare to all-in at level 2 because you should get it before the enemy team as Sivir. Look at how they're playing and mirror that. This is called playing parallel to your support and will ensure you don't die 1v2 and flame your support for playing passive. If your Soraka wants to sit under tower, either prepare to 1v2 the lane or play parallel with her.
Once you get to lane, immediately shove the wave with your Auto Attacks. Try to get every last hit possible. You're trying to hit level 2 first so you can establish dominance in the lane.
By constantly auto attacking the wave and only pausing to ensure last hits, you should have pushed the wave and hit level 2 first. Now, use Trading Stance to punish the enemy and get vision to see the inevitable jungler gank coming so you never die.
- Trading Stance: Aggressively pathing forward directly before the instance of an enemy going for a last hit which effectively forces them to choose between going for the creep or trading with you.
It's typically a term used for Auto Attacks but it also applies to Boomerang Blade . When the enemy is last hitting the wave you just shoved, throw your Boomerang Blade at them to guarantee a hit because they'll be stuck in the animation of last hitting. If you position correctly, you won't hit any minions so it'll do a lot of damage.
Warding:
This isn't a Warding guide for the whole game, but rather the early levels.
Blue Side
Red Side
If your support works with you, the jungler simply can't gank you without you seeing it coming. Your mid/jungle should be the ones warding the pixel bush.
Managing Mana
You should use your Mana to shove the wave and harass with Q. Try to stay above ~230 Mana, and if you get to around 200 Mana you can bait obvious skillshots like Pillar of Flame with your Spell Shield to get some Mana back.
I still have to add some sections like Items and Midgame but I think this is more "In-Depth" than the other ADC guides I saw because her perma-shove mentality leads to some really unique situations you need to be prepared to make use of.
If you're interested in coaching, reach out to me. It says I'm Plat but that's just because I haven't placed any of my high MMR accounts because of the joke that high MMR is right now, so if you're D2 or below, I'm here for you!
You must be logged in to comment. Please login or register.