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Sivir Build Guide by GodOatmeal

ADC [9.11] Fleet of Freelo - In Depth Sivir Guide

ADC [9.11] Fleet of Freelo - In Depth Sivir Guide

Updated on May 29, 2019
9.6
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League of Legends Build Guide Author GodOatmeal Build Guide By GodOatmeal 26 1 67,854 Views 5 Comments
26 1 67,854 Views 5 Comments League of Legends Build Guide Author GodOatmeal Sivir Build Guide By GodOatmeal Updated on May 29, 2019
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Runes: 9.10 Standard

1 2
Precision
Lethal Tempo
Triumph
Legend: Bloodline
Coup de Grace

Sorcery
Gathering Storm
Absolute Focus
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Standard Summoners
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[9.11] Fleet of Freelo - In Depth Sivir Guide

By GodOatmeal
Table of Contents
Introduction

Hi, I'm GodOatmeal. I'm an NA player who has hit D2-D1 with every role except top lane and peaked Masters as a Mid/ADC player.

I've decided that this season, once high MMR is cleaned up I'll be playing on a main account to provide a high MMR informative stream.

However, until then, I've started streaming just fun gameplay and more importantly, started working on guides to help the general populace. I'm not going to re-hash basics like Orbwalking or Kiting but I do think my ADC guides will contain important fundamentals not specific to the champion itself that are necessary for any ADC to learn. If you're interested in coaching, reach out to me and I'll do my best to schedule something.

This guide will cover Sivir. She's incredibly strong as of 9.3 and is severely underrated in low elo.
Pros / Cons
PROS

+ Late game scaling
+ Wave clear
+ Spell Shield is a unique spell that allows you to play aggressively
+ Ult is a get out of jail free card
+ Provides utility even when behind

Sivir has a very consistent, albeit weak laning phase. On The Hunt's value is incalculable and Spell Shield is just such a champion defining spell. Tristana has Rocket Jump, Vayne has Tumble and Sivir has Spell Shield and the aggression it allows you to play with is such a refreshing breath of air in the ADC role.
CONS

- Weak laning phase
- Short AA range
- Relatively weak level 6
- Loses 1v1 to champs like Vayne

Sivir is underrated in low elo for a reason. Her laning phase mostly consists of shoving and poking. Her AA range is only 500 so she can be bullied by Caitlyn or Draven or any other lane dominant champion. However, this is mostly nullified by getting the shove on the opponent. Sivir loses the 1v1 to champs like Vayne but she provides far more utility and is not nearly as feast or famine.
Summoner Spells

SUMMONER SPELLS
-
FLASH: Combined with Spell Shield you're almost unkillable. If you're running away, make sure you don't just use it for the sake of using it, use it to get over a wall so they also have to use their Flash or use it to dodge a skillshot like Light Binding when your Spell Shield is down.
HEAL: The best defensive Summoner. Note that you can choose which ally this heals by clicking on them or it will default to healing the lowest HP teammate in range. If you're going to use this in a fight like a 2v2 in bot lane, make sure to use it before the enemy uses Ignite.
Runes


Fleet Footwork
Fleet Footwork is necessary to sustain and have mobility in mid/late game



Overheal
Amazing synergy with Fleet Footwork and Legend: Bloodline


Legend: Bloodline
Buffed recently, amazing synergy with the above 2 runes


Coup De Gracel
Cookie cutter, can opt for Cut Down against multiple tanks

Sorcery

✦ Sorcery
The Domination Tree isn’t completely unviable but Sorcery tree is best. Look for Absolute Focus and Gathering Storm and if your playstyle requires it, Manaflow Band.

Absolute Focus

✦ Absolute Focus
Absolute Focus on Sivir will provide you with a ton of Attack Damage when you stay above 70% HP. This should be relatively easy to do with your long attack range after Rapid Firecannon and Life Steal from Fleet Footwork, Legend: Bloodline, and items..

Gathering Storm

✦ Gathering Storm
If there is one thing Sivir does better than any other AD Carry, that's clearing minion waves to stall out games. Gathering Storm empowers your ability to stall games into the late game and stack massive Attack Damage to take over a teamfight.
Abilities



Fleet of Foot (Passive)

Sivir gains 30 / 35 / 40 / 45 / 50 Movement Speed for 2 seconds when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack. The amount changes at levels 1/6/11/16/18...

To help your weak laning phase, any time you go to poke the enemy with Q or a free AA when they’re cs’ing, move away immediately and with the increased movement speed, you usually won’t take retaliation damage. Also if you’re running away from anyone, throw your Q at them to lower their HP and speed you up.



Boomerang Blade (Q)

RANGE: 1250
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 7
Sivir hurls her crossblade in the target direction. Enemies in its path take 35 / 55 / 75 / 95 / 115 (+50% of ability power) (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 per total attack damage) physical damage reduced by 15−60% (based on non-champions hit)

Your bread and butter skill. In lane, use this only when the enemy ADC is cs’ing because they are locked into the animation and you will not miss. Don’t overuse it, preferably use it in conjunction with your support’s spells. If you’re going for pure damage, avoid hitting minions. If not, use it to push the wave and harass the enemy at the same time. In teamfights/skirmishes, look for multi-champion Qs to do a huge amount of damage in a small amount of time.





Ricochet (W)

RANGE: 450
COST: 60 mana
COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
Sivir's next 3 basic attacks bounce to nearby enemies, dealing 50 / 55 / 60 / 65 / 70 % of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack.

Combined with Boomerang Blade this is how you wave clear. Really important that you use this in teamfights. Works as an AA cancel so the combo is AA->W->AA->Q->AA->AA.

Spell Shield (E)
COOLDOWN: 22 / 19 / 16 / 13 / 10[/size]
Creates a magical barrier which blocks a single enemy ability used on Sivir. Lasts up to 1.5 seconds. If an ability is blocked by the shield, Sivir regains 80 / 95 / 110 / 125 / 140 mana.

Spell Shield defines Sivir. If you’re low on mana in lane (~200), you can use this to get some mana back but don’t overextend too much to bait a skillshot out if you’re not ready for a possible wombo combo. In teamfights, before the fight starts identify what spell(s) you’ll be saving it for. Check out the linked spreadsheet to see what Spell Shield can be used against.



On The Hunt (R)

RANGE: 1000
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial 40 / 50 / 60% Movement Speed bonus that reduces to 20% after 2 / 3 / 4 seconds. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has.

Essentially a free Turbo Chemtank for your team. Use it to engage favorable teamfights or to give your frontline the movement speed to get a pick. With it’s short cooldown, you can use it to escape as well. If your jungler is coming to gank, don’t forget about this! If you have an engage support, you can radically change the skirmish/gank’s results with proper usage.
Laning
I'm going to do my best to not make this a wall of text!

Level 1 (0:00-1:45)

Five Point Defense

So until ~1:25, just stand in this formation unless someone on your team calls to invade. The ADC and Support spots are technically interchangeable in this diagram, so don't worry if the support takes your spot. Do not AFK because the whole point of this is to see enemy champions like Blitzcrank or Thresh coming so your team can escape with ease.

Leashing

Most junglers will start at their bot side buff. Give them about ~5 Auto Attacks and then walk to lane. The main thing is to walk with your support if they're ahead of you, even if you think they're wrong.

Early Levels



Your support dictates most of laning phase. If you have an Alistar or Blitzcrank , prepare to all-in at level 2 because you should get it before the enemy team as Sivir. Look at how they're playing and mirror that. This is called playing parallel to your support and will ensure you don't die 1v2 and flame your support for playing passive. If your Soraka wants to sit under tower, either prepare to 1v2 the lane or play parallel with her.

Once you get to lane, immediately shove the wave with your Auto Attacks. Try to get every last hit possible. You're trying to hit level 2 first so you can establish dominance in the lane.

By constantly auto attacking the wave and only pausing to ensure last hits, you should have pushed the wave and hit level 2 first. Now, use Trading Stance to punish the enemy and get vision to see the inevitable jungler gank coming so you never die.
  • Trading Stance: Aggressively pathing forward directly before the instance of an enemy going for a last hit which effectively forces them to choose between going for the creep or trading with you.

It's typically a term used for Auto Attacks but it also applies to Boomerang Blade . When the enemy is last hitting the wave you just shoved, throw your Boomerang Blade at them to guarantee a hit because they'll be stuck in the animation of last hitting. If you position correctly, you won't hit any minions so it'll do a lot of damage.

Warding:

This isn't a Warding guide for the whole game, but rather the early levels.

Blue Side

Red Side

If your support works with you, the jungler simply can't gank you without you seeing it coming. Your mid/jungle should be the ones warding the pixel bush.

Managing Mana

You should use your Mana to shove the wave and harass with Q. Try to stay above ~230 Mana, and if you get to around 200 Mana you can bait obvious skillshots like Pillar of Flame with your Spell Shield to get some Mana back.
Conclusion
Sivir is an incredibly fun and forgiving ADC because of her Spell Shield but she takes some games to get used to.

I still have to add some sections like Items and Midgame but I think this is more "In-Depth" than the other ADC guides I saw because her perma-shove mentality leads to some really unique situations you need to be prepared to make use of.

If you're interested in coaching, reach out to me. It says I'm Plat but that's just because I haven't placed any of my high MMR accounts because of the joke that high MMR is right now, so if you're D2 or below, I'm here for you!
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League of Legends Build Guide Author GodOatmeal
GodOatmeal Sivir Guide
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[9.11] Fleet of Freelo - In Depth Sivir Guide

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