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Xin Zhao Build Guide by lol_eji

9.13 Rank 2 WORLD Xin Zhao Guide [UPDATED]

By lol_eji | Updated on July 4, 2019
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Runes: Standard Runes

1 2
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Sudden Impact
Relentless Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #25 in
Jungle Role
Win 52%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

9.13 Rank 2 WORLD Xin Zhao Guide [UPDATED]

By lol_eji
Introduction
Hi, i'm eji from the Japanese server. This is my first guide so any feedback is much appreciated. I have been playing League on the JP server since season 6, ending S6 Gold, S7 Dia, S8 Challenger and currently peaked Challenger 334LP in S9. I can't link my account to mobafire since JP isn't an option :( My op.gg's are linked below. UPDATED FOR PATCH 9.13.

Hope this guide helps, upvote would be much appreciated ^_^

MAIN: http://jp.op.gg/summoner/userName=Outlaw
UNRANKED → CHALLENGER SMURF: https://jp.op.gg/summoner/userName=eji (check this for most recent games)
RANK 2 XIN: https://imgur.com/7585YM1
TWITTER: @lol_eji
Pros / Cons Back to Top
PROS
+ Strong Early Game
+ Strong Ganks
+ Strong 1v1 Potential
+ One of the best level 2 champions in the game.
+ Easy to Play

CONS
- Weak vs PEEL Comps
- Falls off quite hard late game
- Matchup dependent jungler

PLAYSTYLE
Since Xin has is a champion that requires the player to have an extremely aggressive playstyle, capitalizing on his strong early game is imperative. Take advantage of his strong early dueling, skirmishing and teamfighting. Contest all objectives with the following order of priority: (Baron when it spawns) → Towers → Tower Plating → Rift Herald/Dragon (depending on if its ocean/cloud/infernal/mountain). Aim to close out games before the 30 minute mark, as you get hard outscaled.
Spells Back to Top
FLASH: Self explanatory. Always take this for extra mobility and play making.

SMITE: Obvious choice when jungling.
Runes Back to Top
UPDATED Recommended Rune Page (PATCH 9.13)

CONQUEROR: You proc this keystone incredibly quickly with your abilities. It makes your early-mid game dueling power pretty much unmatched if played well. Great for skirmishes, teamfights and even splitpushing.

TRIUMPH: Triumph can prevent giving the enemy large shutdowns, and comes in clutch in both 1v1's and teamfights. By far the superior choice when compared to the other two options.

LEGEND: ALACRITY: The bonus attackspeed helps increase jungle clear speed and overall DPS. Legend: Tenacity is another possible option, however I wouldn't run this unless i'm vs comps with at least 4 CC champions.

COUP DE GRACE: The other keystones in this row just aren't viable on Xin, so this is your only option. Extra damage is never bad, even if its only a little x

SUDDEN IMPACT: Enhances your early game skirmish and engage with the bonus in lethality. Cheap shot is a viable option too, however I prefer Sudden Impact as it lasts slightly longer.

Relentless Hunter: The bonus base movement speed on Xin is huge, it makes every aspect of your play more efficient; from chasing to skirmishing to ganking to escaping, just overall a solid mastery even with the nerfs.


Alternate Rune Page
Run this page against champions with high mobility such as Ezreal, Kaisa, Zyra, etc, as you will need the movement speed to catch up with them. This rune page is definitely still viable, however currently I feel that conquerer is far stronger.

When it comes to the stat-rune choices, always pick 9% attack speed in the first column (for the improved clear speed and DPS), 10 adaptive damage (for stronger ganks and clear speed. As for the health, armor and magic resist choices, it depends on the game - health vs balanced team, armor vs heavy AD, magic resist vs heavy MR.
Abilities Back to Top
PASSIVE: Determination: On every third auto, Xin will deal bonus damage and heal. This keeps him healthy in the jungle, and is useful in extended fights. Keep in mind that this passive applies to his W (Wind Becomes Lightning) as well.


Q: Three Talon Strike: In the next 5 seconds, Xin's next 3 autos deal bonus physical damage and reduce his cooldowns by 1 second each. His third attack knocks up the enemy champion. This is the bread and butter of Xin, when clearing camps, ensure to use this after you use your E and W for increased efficiency. If you want to surprise your enemy, stack 2 Q's on minions/tower then E onto an enemy champion to get an instant knockup.


W: Wind Becomes Lightning Two part skill shot, one hitting near Xin and one hitting in a line. Slows enemies by 50%. This can be used with E and Q to proc phase rush instantly. When you are guaranteed to hit all 3 Q's, use W after the knockup to ensure that it lands.


E: Audacious Charge Dashes to the enemy and slows them. This is your only form of gap closing, so use it when engaging or save it for when the enemy champion uses their escape (flash/abilities).


R: Crescent Guard Sweeping skillshot around Xin, deals 15% of the targets current health, so use it before the rest of your combo for maximum damage. Makes Xin invulnerable to enemy champions that are 450 units away from him for 3 seconds. Each basic attack extends this duration by 0.3 seconds, so make sure you keep autoing to take advantage of this.


R is leveled whenever possible (like most champions). W is maxed first as it deals the most damage early game. E next to increase the attack speed steroid. Q last.
Items Back to Top
First Back
650g+: Skirmisher's Sabre + Control Ward + Oracle Lens
1000g+: Skirmisher's Sabre + Long Sword + Control Ward + Oracle Lens
1300g+: Skirmisher's Sabre + Long Sword + Boots of Speed + Control Ward + Oracle Lens
1650g+ Skirmisher's Sabre + 2x Long Sword + Boots of Speed + Control Ward + Oracle Lens

Core Build
Rush Warrior, then build either Mercs (vs CC and AP) or Tabi (vs Auto-heavy champions and AD). I'd say I go Mercs 80% of the time, and Tabi 20% of the time. Mercs is almost always better.

Second Item Choices (Pick One)
Trinity Force (90% of the time, strongest item for Xin when ahead) Always build the Phage component first, into Stinger (when vs tankier champs) or Sheen (when vs squishy).

Black Cleaver (10% of the time) Best item in competitive play, pros often build it in LCS/LCK games! Wouldn't recommend it in solo queue though, since the power spike and carry potential of this item is far lower than Trinity Force.

Following Items
Follow up Triforce/ Black Cleaver, and pick up Sterak's into Guardian Angel next. Completing this build by around 25-28 minutes will make you an absolute monster in the midgame, you should be able to easily pull off 1v2's and 1v3's if you play it correctly. Your teamfight engages will also be very strong. By far the strongest option in solo queue.

Aim to build stopwatch at a crucial point in the game, as it will help you in game deciding fights. Usually after Trinity Force.

Situational (Final Items)
At this point, the game should already be over, you get outscaled by most champions in the lategame (past ~30 mins) so this final item doesn't matter much, but here are just some options that I run in this situation.

Adaptive Helm, vs recurring AP damage (IE: Kogmaw, Ryze, Singed, Kaisa, Rumble, etc.)
Youmuu's Ghostblade, when you need to assassinate or get lategame picks.
Blade of the Ruined King, when your team just can't kill the tanks and you need to do the job.
Randuin's Omen, vs crit AD champions (most ADC's, Yasuo, Tryndamere, etc.)
Spirit Visage for MR and tankiness, item passive synergizes with your passive

Preferred Optimal Full Build
Warrior → Mercs → Triforce → Sterak’s → GA → BOTRK
Jungle Path Back to Top
i'm lazy rn so this is gonna be a work in progress xx
Combos and Mechanics Back to Top
Level 2 Combo
E → AA → Q → AA → AA → AA (Knockup) → More AA's
Bread and butter combo for Xin, master this before anything else as every other combo incorporates this. It cancels the animation of the auto attack with the Q-empowered auto attack to allow for higher dps.

Standard Combo
E → AA → Q → W → AA → AA (Knockup) → More AA's.
This combo procs phase rush even if you miss the second part of your W. Make sure to Q to animation cancel your AA and W to animation cancel your Q for maximum DPS. This will be the pre6 combo that you will be using 90% of the time.

Alternate Standard (Gank) Combo
E → AA → Q → AA → AA (Knockup) → W → More AA's
If your Q auto's are guaranteed (maybe they don't have flash?) use this combo, to guarantee that your W hits. Pre 6 combo.

All In Combo
E → AA → Q → R → W → AA → AA (Knockup) → More AA's
Use this combo whenever you want to 100-0 someone. It is by far the highest damage combo as it maximizes your ult damage. Ensure to animation cancel auto with Q and animation cancel Q with R and animation cancel R with W.

Discount Insec Combo
E → Flash → R
Ensure that your flash before your E hit's the enemy champion, otherwise this won't work. Quite difficult to do and rarely useful, but probably the flashiest thing you can do on this champion.

Surprise Combo
Q (minion) → AA (minion) → Flash → E → AA (Knockup) → R → W → More AA's
This is to engage fights through a lane in a way that will surprise your enemy. Will be your bread and butter in the midgame.

Bush Combo
Flash → R → E → AA → Q → W → AA → AA (Knockup) → More AA's
Done from the bush, gives no time for the enemy to react and also has the highest burst of any of the other combos.
Early Game Back to Top
In the early game (~ Levels 1-9, ~0-13 mins) you want to play very aggressive. Contest crabs when your lanes have priority, look for invades on enemy buffs and cheese level 2 ganks. This is where you really shine as a champion, your dueling is unmatched early (unless vs a counter matchup like pantheon/jax). When ganking or skirmishing, ensure to use the standard/gank & combos to get maximum damage on the enemy champions. Also, when a gank is successful, push the lane with your laner (but don't **** up his freeze) and try to take the first and second plate off the towers. These plates give you a bunch of extra gold and aren't too hard to destroy, so don't forget to take them. Don't greed for any more than 3 plates though, it's really inefficient as the towers get tankier as each plate drops. Ensure to use your sweeper and pink wards to get rid of wards, it will make your gank success rate a lot higher. Don't spend too much time farming jungle camps, and only look to clear the rubberbanded camps (camps you killed before will gain levels, when you kill these camps again you will get higher amounts of xp) or counterjungle. If you didn't clear golems in your first clear, I don't recommend ever clearing them until the game transitions to the midgame.

TLDR: Try to accelerate your gold and xp as much as possible, aim to be around 12cs and 1 level up on the enemy jungler. GANK, PRESSURE, INVADE, DENY. Ideal item timestamps for the early game would be:

8:00 for Warrior
9:50 for Mercs or Tabi
11:00 for Phage
13:00 for Sheen or Stinger
Mid Game Back to Top
If you played the early game right, you should be a monster in the mid-game (~Levels 9-16, ~13-27 mins). Look for objectives, you have a decent solo dragon and herald, so look to take these objectives at around 15-16 minutes. You should have Triforce finished by around 17 mins, so look to start taking down towers with your team. Group and fight for baron, make sure to establish vision control around those areas. In team fights, you are looking either to go onto their tank (if they have a longer ranged ADC like Caitlyn or Jhin), or to dive their backline and knock the rest of their team back. This is where the surprise and bush combos are most useful, they will help you set up many plays. Use your flash as aggressively as possible. The game should end in the later stages of the mid game or the beginnings of the late game, any further and you'll have a diminished impact on the outcome of the game.

TLDR: Aggressively use Flash, use the surprise and bush combos to make plays. Take objectives, group with your team, don't split or powerfarm your camps, make something happen. Also, BUY STOPWATCH. Ideal item timestamps for the mid game would be:

17:00 for Trinity Force
22:30 for Sterak's Gage
25:45 for Guardian Angel
Late Game Back to Top
In the late game, you are basically useless.. can't really duel or contest that much on your own. Just group with your team and try to frontline as much as possible. Timing your ultimate will be the biggest factor here, as you'll be surprisingly tanky. Don't rush in on their carries anymore, you'll just get melted, always focus the tank (as you'll usually have BOTRK), and hope that your ultimate blocks a bunch of damage. If the game gets to super late game, sell your GA and for Guinsoo's Rageblade. This will help you shred tanks more, which might make you a little bit more useful. Don't bother with animation cancelling your abilities anymore, at this point it won't make much of a difference so focus on the timing of your abilities.

TLDR: If you get to this point, hope your team carries you. Buy Rageblade, focus the tank and use ult to block damage.
Conclusion Back to Top
Thanks for reading my guide! I'll look to update it patch by patch, though this depends on the traction that this guide gets.

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League of Legends Build Guide Author lol_eji
lol_eji Xin Zhao Guide
9.13 Rank 2 WORLD Xin Zhao Guide [UPDATED]