Xin Zhao Build Guide by lol_eji
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Runes: Standard Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Order
Threats & Synergies
Champion Build Guide
9.13 Rank 2 WORLD Xin Zhao Guide [UPDATED]By lol_eji
Hope this guide helps, upvote would be much appreciated ^_^
UNRANKED → CHALLENGER SMURF: https://jp.op.gg/summoner/userName=eji (check this for most recent games)
RANK 2 XIN: https://imgur.com/7585YM1
+ Strong Early Game
+ Strong Ganks
+ Strong 1v1 Potential
+ One of the best level 2 champions in the game.
+ Easy to Play
- Weak vs PEEL Comps
- Falls off quite hard late game
- Matchup dependent jungler
Since Xin has is a champion that requires the player to have an extremely aggressive playstyle, capitalizing on his strong early game is imperative. Take advantage of his strong early dueling, skirmishing and teamfighting. Contest all objectives with the following order of priority: (Baron when it spawns) → Towers → Tower Plating → Rift Herald/Dragon (depending on if its ocean/cloud/infernal/mountain). Aim to close out games before the 30 minute mark, as you get hard outscaled.
|CONQUEROR: You proc this keystone incredibly quickly with your abilities. It makes your early-mid game dueling power pretty much unmatched if played well. Great for skirmishes, teamfights and even splitpushing.|
|TRIUMPH: Triumph can prevent giving the enemy large shutdowns, and comes in clutch in both 1v1's and teamfights. By far the superior choice when compared to the other two options.|
|LEGEND: ALACRITY: The bonus attackspeed helps increase jungle clear speed and overall DPS. Legend: Tenacity is another possible option, however I wouldn't run this unless i'm vs comps with at least 4 CC champions.|
|COUP DE GRACE: The other keystones in this row just aren't viable on Xin, so this is your only option. Extra damage is never bad, even if its only a little x|
|SUDDEN IMPACT: Enhances your early game skirmish and engage with the bonus in lethality. Cheap shot is a viable option too, however I prefer Sudden Impact as it lasts slightly longer.|
|Relentless Hunter: The bonus base movement speed on Xin is huge, it makes every aspect of your play more efficient; from chasing to skirmishing to ganking to escaping, just overall a solid mastery even with the nerfs.|
Alternate Rune Page
Run this page against champions with high mobility such as Ezreal, Kaisa, Zyra, etc, as you will need the movement speed to catch up with them. This rune page is definitely still viable, however currently I feel that conquerer is far stronger.
When it comes to the stat-rune choices, always pick 9% attack speed in the first column (for the improved clear speed and DPS), 10 adaptive damage (for stronger ganks and clear speed. As for the health, armor and magic resist choices, it depends on the game - health vs balanced team, armor vs heavy AD, magic resist vs heavy MR.
|PASSIVE: Determination: On every third auto, Xin will deal bonus damage and heal. This keeps him healthy in the jungle, and is useful in extended fights. Keep in mind that this passive applies to his W (Wind Becomes Lightning) as well.|
|E: Audacious Charge Dashes to the enemy and slows them. This is your only form of gap closing, so use it when engaging or save it for when the enemy champion uses their escape (flash/abilities).|
R is leveled whenever possible (like most champions). W is maxed first as it deals the most damage early game. E next to increase the attack speed steroid. Q last.
650g+: Skirmisher's Sabre + Control Ward + Oracle Lens
1000g+: Skirmisher's Sabre + Long Sword + Control Ward + Oracle Lens
1300g+: Skirmisher's Sabre + Long Sword + Boots of Speed + Control Ward + Oracle Lens
1650g+ Skirmisher's Sabre + 2x Long Sword + Boots of Speed + Control Ward + Oracle Lens
Rush Warrior, then build either Mercs (vs CC and AP) or Tabi (vs Auto-heavy champions and AD). I'd say I go Mercs 80% of the time, and Tabi 20% of the time. Mercs is almost always better.
Second Item Choices (Pick One)
Trinity Force (90% of the time, strongest item for Xin when ahead) Always build the Phage component first, into Stinger (when vs tankier champs) or Sheen (when vs squishy).
Black Cleaver (10% of the time) Best item in competitive play, pros often build it in LCS/LCK games! Wouldn't recommend it in solo queue though, since the power spike and carry potential of this item is far lower than Trinity Force.
Follow up Triforce/ Black Cleaver, and pick up Sterak's into Guardian Angel next. Completing this build by around 25-28 minutes will make you an absolute monster in the midgame, you should be able to easily pull off 1v2's and 1v3's if you play it correctly. Your teamfight engages will also be very strong. By far the strongest option in solo queue.
Aim to build stopwatch at a crucial point in the game, as it will help you in game deciding fights. Usually after Trinity Force.
Situational (Final Items)
At this point, the game should already be over, you get outscaled by most champions in the lategame (past ~30 mins) so this final item doesn't matter much, but here are just some options that I run in this situation.
Adaptive Helm, vs recurring AP damage (IE: Kogmaw, Ryze, Singed, Kaisa, Rumble, etc.)
Youmuu's Ghostblade, when you need to assassinate or get lategame picks.
Blade of the Ruined King, when your team just can't kill the tanks and you need to do the job.
Randuin's Omen, vs crit AD champions (most ADC's, Yasuo, Tryndamere, etc.)
Spirit Visage for MR and tankiness, item passive synergizes with your passive
Preferred Optimal Full Build
Warrior → Mercs → Triforce → Sterak’s → GA → BOTRK
E → AA → Q → AA → AA → AA (Knockup) → More AA's
Bread and butter combo for Xin, master this before anything else as every other combo incorporates this. It cancels the animation of the auto attack with the Q-empowered auto attack to allow for higher dps.
E → AA → Q → W → AA → AA (Knockup) → More AA's.
This combo procs phase rush even if you miss the second part of your W. Make sure to Q to animation cancel your AA and W to animation cancel your Q for maximum DPS. This will be the pre6 combo that you will be using 90% of the time.
Alternate Standard (Gank) Combo
E → AA → Q → AA → AA (Knockup) → W → More AA's
If your Q auto's are guaranteed (maybe they don't have flash?) use this combo, to guarantee that your W hits. Pre 6 combo.
All In Combo
E → AA → Q → R → W → AA → AA (Knockup) → More AA's
Use this combo whenever you want to 100-0 someone. It is by far the highest damage combo as it maximizes your ult damage. Ensure to animation cancel auto with Q and animation cancel Q with R and animation cancel R with W.
Discount Insec Combo
E → Flash → R
Ensure that your flash before your E hit's the enemy champion, otherwise this won't work. Quite difficult to do and rarely useful, but probably the flashiest thing you can do on this champion.
Q (minion) → AA (minion) → Flash → E → AA (Knockup) → R → W → More AA's
This is to engage fights through a lane in a way that will surprise your enemy. Will be your bread and butter in the midgame.
Flash → R → E → AA → Q → W → AA → AA (Knockup) → More AA's
Done from the bush, gives no time for the enemy to react and also has the highest burst of any of the other combos.
TLDR: Try to accelerate your gold and xp as much as possible, aim to be around 12cs and 1 level up on the enemy jungler. GANK, PRESSURE, INVADE, DENY. Ideal item timestamps for the early game would be:
8:00 for Warrior
9:50 for Mercs or Tabi
11:00 for Phage
13:00 for Sheen or Stinger
TLDR: Aggressively use Flash, use the surprise and bush combos to make plays. Take objectives, group with your team, don't split or powerfarm your camps, make something happen. Also, BUY STOPWATCH. Ideal item timestamps for the mid game would be:
17:00 for Trinity Force
22:30 for Sterak's Gage
25:45 for Guardian Angel
TLDR: If you get to this point, hope your team carries you. Buy Rageblade, focus the tank and use ult to block damage.