Xin Zhao Build Guide by lol_eji
[UPDATED 11.19] Grandmaster Xin Zhao Guide
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Best Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Order
Threats & Synergies
Nunu & Willump
Champion Build Guide
Hope this guide helps, upvote would be much appreciated ^_^
MAIN: https://na.op.gg/summoner/userName=ije (decayed)
CURRENTLY PLAYING ON: https://euw.op.gg/summoner/userName=ejii
RANK 2 XIN: https://imgur.com/7585YM1
+ Strong Early Game
+ Strong Ganks
+ Strong 1v1 Potential
+ (POST REWORK) Relatively decent scaling despite strong early-mid game
+ Easy to Play
- Weak vs Stronger Frontliners (Jax, Camille, Aatrox)
- Useless when you fall behind early game
- Late game is reliant on hitting W
Since Xin has is a champion that requires the player to have an extremely aggressive playstyle, capitalizing on his strong early game is imperative. Take advantage of his strong early dueling, skirmishing and teamfighting. Contest all objectives with the following order of priority: (Baron when it spawns) → Towers → Tower Plating → Rift Herald/Dragon (depending on if its ocean/cloud/infernal/mountain). Aim to close out games early by snowballing hard.
|CONQUEROR: You proc this keystone incredibly quickly with your abilities. It makes your early-mid game dueling power pretty much unmatched if played well. Great for skirmishes, teamfights and even splitpushing.|
|TRIUMPH: Triumph can prevent giving the enemy large shutdowns, and comes in clutch in both 1v1's and teamfights. By far the superior choice when compared to the other two options.|
|SUDDEN IMPACT: Enhances your early game skirmish and engage with the bonus in lethality. Cheap shot is a viable option too, however I prefer Sudden Impact as it lasts slightly longer.|
|Ravenous Hunter: The bonus lifesteal on Xin is huge, even with the nerfs, it allows you to go from 20% to 60%+ in 1-2 seconds with Shieldbow and passive.|
|PASSIVE: Determination: On every third auto, Xin will deal bonus damage and heal. This keeps him healthy in the jungle, and is useful in extended fights. Keep in mind that this passive applies to his W (Wind Becomes Lightning) as well.|
|E: Audacious Charge Dashes to the enemy and slows them. This is your only form of gap closing, so use it when engaging or save it for when the enemy champion uses their escape (flash/abilities).|
|R: Crescent Guard Sweeping skillshot around Xin, deals 15% of the targets current health, so use it before the rest of your combo for maximum damage. Makes Xin invulnerable to enemy champions that are 450 units away from him for 5 seconds.|
R is leveled whenever possible (like most champions). W is maxed first as it deals the most damage early game. Q next since it does the most damage. E last.
650g+: Long Sword + Boots of Speed + Control Ward + Oracle Lens
700g+: 2x Long Sword + Control Ward + Oracle Lens
1000g+: 2x Long Sword + Boots of Speed + Control Ward + Oracle Lens
1300g+: Noonquiver + Control Ward + Oracle Lens
1650g+ Noonquiver + Boots of Speed + Control Ward + Oracle Lens
Rush Immortal Shieldbow, then build either Mercs (vs CC and AP) or Steelcaps (vs Auto-heavy champions and AD). I'd say I go Mercs 80% of the time, and Steelcaps 20% of the time. Mercs is almost always better.
Second Item Choices
Collector (90% of the time, strongest item for Xin when ahead) Always build the Serrated Dirk component first.
Lord Dominik's Regards (10% of the time), this patch still has many tank JG's in the meta, so if support and top laner also pick tanky champions, this is by far the best option for your second item.
Follow up Collector and pick up either Lord Dominik's Regards or Essence Reaver next, depending on whether they have a tank or not. Afterwards, build the other item that you didn't choose. Completing this build by around 25-28 minutes will make you an absolute monster in the mid-late game, you should be able to easily pull off 1v2's and 1v3's if you play it correctly. ADC's and Midlaners will die in 3-4 autos with the rest of your combo. Tanks will melt if you decide to engage teamfights with this build. By far the strongest option in solo queue.
Aim to build stopwatch at a crucial point in the game, as it will help you in game deciding fights.
Situational (Final Items)
At this point, the game should already be over, i've only gotten into 3 games where i've had to go full build. Some options are BOTRK, IE, Ravenous Hydra, Spirit Visage, Randuins, GA, etc. Depends on the game.
Preferred Optimal Full Build
Shieldbow → Mercs → Collector → Essence Reaver → Dominik's → Bloodthirster
Why not AP?
As of patch 11.8, AP is objectively weaker than AD, don't bother running it if you are tryharding.
1) (over 60% of games do this) Red → Blue → Gromp → Wolves → Raptors → Scuttle → Gank / Golems / Other Crab. The ideal situation for this route is you kill mid/top after crab, finish of Golems and back with 1300 for noonquiver.
2) (<10% of games, only vs midlaners with no escape and CC setup from your mid) Red → Mid Gank → Blue → Gromp → Wolves → Crab → Gank/Reset. This is rarely ever effective in higher ranks, however if you see enemy mid play to the wrong side of the lane and you have strong setup from your mid, it is definitely worth doing.
3) (<10% of games, only vs weak early game junglers that you need to punish) Against Rammus, Amumu or Karthus if you know they started blue, go Red → Invade Gromp → Gank → Invade Red → Crab → Blue → Gromp → Wolves. Very effective versus certain champions like the aforementioned, since they get very low clearing gromp (<~40% HP) meaning that as long as you don't miss the smite on the gromp, you will very likely kill them or at least burn a flash. Make sure to let your bot know and ask them to get prio, to prevent any disasters
4) (around 20% of games do this) Red → Blue → Gromp → Gank Top → Wolves → Crab. Pretty effective if your toplaner sets up the wave in a good position and has good setup (IE: Camille, Sett, etc) Only use this path if that opportunity is there, otherwise it is just a waste of time.
E → AA → Q → AA → AA → AA (Knockup) → More AA's
Bread and butter combo for Xin, master this before anything else as every other combo incorporates this. It cancels the animation of the auto attack with the Q-empowered auto attack to allow for higher dps.
E → AA → Q → W → AA → AA (Knockup) → More AA's.
This combo procs conquerer quickly and ramps your damage up very fast. Make sure to Q to animation cancel your AA and W to animation cancel your Q for maximum DPS. This will be the pre6 combo that you will be using 60-70% of the time.
W Engage Combo Variation
W → E → AA → Q → AA → AA (Knockup) → More AA's.
This combo procs takes advantage of your W's long range, and allows you to setup creative ganks through raptors or bushes that would otherwise not be possible. Make sure to press E quickly after your W lands to get the long dash, and use Q to animation cancel your AA and W to animation cancel your Q for maximum DPS as mentioned before. You will use this combo around 30-40% of the time
Alternate Standard (Gank) Combo
E → AA → Q → AA → AA (Knockup) → W → More AA's
If your Q auto's are guaranteed (maybe they don't have flash?) use this combo, to guarantee that your W hits. Pre 6 combo.
All In Combo
E → R → W → AA → Q → AA → AA (Knockup) → More AA's
Use this combo whenever you want to 100-0 someone. It is by far the highest damage combo as it maximizes your ult damage. Ensure to animation cancel auto with Q and animation cancel R with E (you can ult while dashing to them) and animation cancel R with W.
Discount Insec Combo
E → Flash → R
Ensure that your flash before your E hit's the enemy champion, otherwise this won't work. Quite difficult to do and rarely useful, but probably the flashiest thing you can do on this champion.
Q (minion) → AA (minion) → Flash → W → E → AA (Knockup) → R → More AA's
This is to engage fights through a lane in a way that will surprise your enemy. Will be your bread and butter in the midgame.
Flash → R → E → AA → Q → W → AA → AA (Knockup) → More AA's
Done from the bush, gives no time for the enemy to react and also has the highest burst of any of the other combos.
TLDR: Try to accelerate your gold and xp as much as possible, aim to be around 12cs and 1 level up on the enemy jungler. GANK, PRESSURE, INVADE, DENY. Ideal item timestamps for the early game would be:
10:00 for Shieldbow
11:30 for Mercs or Steelcaps
13:00 for Serrated Dirk
17:00 for Collector
TLDR: Aggressively use Flash, use the surprise and bush combos to make plays. Take objectives, group with your team, don't split or powerfarm your camps, make something happen. Also, BUY STOPWATCH. Ideal item timestamps for the mid game would be:
22:00 for Essence Reaver
26:30 for Lord Dominik's Regards