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Aurelion Sol Build Guide by Dracobark

Jungle [9.17] CRITA SOLA ZAP ZAP SNIPER DRAGON

By Dracobark | Updated on September 10, 2019
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Runes: Standard - Domination

1 2 3
Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Domination
Cheap Shot
Relentless Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Strong dragons
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Middle Lane
Ranked #22 in
Middle Lane
Win 52%
Get More Stats

Champion Build Guide

[9.17] CRITA SOLA ZAP ZAP SNIPER DRAGON

By Dracobark
Introduction

Introduction


Hello everyone, my name is Dracobark, author of the world famous Super On-Hit/Attack Speed Ultra Aurelion Sol Jungle guide and a 400k mastery points iron Aurelion Sol main!
I've been away from this site for a while but I've returned!

Out of all the things Riot could have done they turned our boi into a BURST MAGE. But you don't need to worry during these dark times because I have once again conjured up a brand new guide for you!
Summary Back to Top

"They call me a comet. They call me a dragon. They call me a SNIPER"


Introducing:
CRITA SOLA ZAP ZAP SNIPER DRAGON!

This build is all about SNIPING and ZAPPING your enemies! What does this mean? Zapping refers to the energised attacks from Kircheis items. The sniping part refers to combining RFC and Stormrazor to get a large attack range.

Wreak havoc in the jungle, use your E and Q to perform powerful ganks and auto attack your enemies to death! Become a mid to lategame MONSTER until your enemies BEG you to stop.

Remember, this is an IRON certified build, so it's good.
Runes Back to Top
This guide covers 2 rune setups:
    1: Precision Primary (+Resolve or Domination)
    2: Domination Primary (+Precision)

1: Zap Zap Sniper (Precision)


The standard build for this guide, SNIPE your enemies and wreak havoc all over the map!

Primary - Precision


Press The Attack - Very useful while ganking, your enemies take more damage from all sources.
Triumph - Gives you extra $$$ and it's healing can help you win teamfights.
Legend Alacrity - A must, gives you some necessary attack speed which helps both ganking and jungling.
Coup de grace - Helps you finish off low level enemies. Since ASol has low HP Cut Down can also be an option against teams with high HP.

Secondary - Resolve


Pick resolve second for extra survivability
Bone Plating - Reduces the damage you take from your enemies.
Revitalize - Helps with early sustain, good with Fleet instead of PTA

Secondary - Domination


Pick domination second for more damage and some necessary movement speed
Cheap Shot - Deal true damage to enemies you slow or stun!
Relentless Hunter - Since the "amazing" ASol rework we lost the movement speed on E, this rune will make up for it. Without it, Aurelion Sol is just very slow.

Resolve or Domination?


Resolve gives you more survivability, it also synergises with Fleet so I don't recommend it as much with PtA. Domination is great because of the true damage but mostly because of relentless hunter since Aurelion is quite slow post rework. Both are viable options and both are worth trying.

ZAPPY FEET (Fleet)


Fleet Footwork - Heals you and allows you to kite better. The extra MS is also useful for getting away from enemies.

PtA or Fleet?


Both PtA and Fleet are good options, PtA greatly enhances ganks since enemies take more damage while Fleet can heal you and give you MS in combat situations. Fleet also helps with early jungling and you benefit more from building Stormrazor. However, while Fleet gives you more utility your early ganks are pretty weak without PtA. For this reason, I recommend PtA over Fleet.

2: Zap Zap Shock Shock (Domination)


Why only ZAP when you can also SHOCK?
Electrocute - Easy to proc with Q's and AA's, deals damage.
Cheap Shot - Deal true damage to enemies you slow or stun!
Eyeball Collection - Gain bonus AD from champion takedowns.
Relentless Hunter - Since the "amazing" ASol rework we lost the movement speed on E, this rune will make up for it. Without it, Aurelion Sol is just very slow.

Secondary - Precision


I only recommend precision with domination primary.
Triumph - Healing and gold on takedowns.
Legend Alacrity - ALWAYS pick this, needed attack speed!

Setup 1 or 2?


Both are very similair, 1 gives you access to PtA, Fleet and Cut Down while 2 gives you access to Electrocute and Eyeball Collection. 2 gives you more damage while 1 allows for more utility (powerful ganks with PtA, kiting with Fleet).

Stat shards


Offensive // Attack Speed - must since base AS is low
Flex // Adaptive Force - bonus AD
Defense // Situational - health always works, go AM against AD teams, MR against AP.
Items Back to Top

Starting items


Hunter's Talisman - Since you're playing jungle, using your stars on camps heals you
Refillable Potion - Extra sustain.
Warding Totem - For warding, obviously.

Jungle Item & Boots


Get these items first before the zapping party begins.
Enchantment: Warrior - Much needed AD, CDR for Q/E/R
Berserker's Greaves - Heavily recommended for the AS, Mercury's and Ninja's situational

ZAP ZAP SNIPER


These items together allow you to SNIPE and ZAP your enemies!
Rapid Firecannon - Increases range for energised attacks, on-hit damage
Stormrazor - Enhances energised attacks, RFC + SRZ gives you a WHOPPING 753 range to snipe your enemies!

ENHANCE YOUR ZAPS (Crit items)


Statikk Shiv - Chain lightning and stronger ZAPS.
Infinity Edge - Greatly increases your crit damage.
Essence Reaver - If you really struggly with mana, also gives more AD.
Phantom Dancer - Situational defensive option.

Situational - Lifesteal


The Bloodthirster - This item is AMAZING for staying alive longer. Greatly recommended if you struggle with health.
Mercurial Scimitar - Against CC heavy teams.
Death's Dance - Another attractive lifesteal option, also gives +10% CDR.

Situational - Defensive


Guardian Angel - Armor and revive.
Maw of Malmortius - Build against burst mages and Karthus.
Lord Dominik's / Mortal Reminder - Against tanky and heal-heavy teams.
Abilities Back to Top

Ability sequence



Same as my on-hit jungle guide, level Q first, it allows for better clear and a longer stun for your ganks. After that it depends on your needs, W allows for more damage while E allows for more flight distance. I recommend putting a 2nd point in E at the very least even if you level W first.

Abilities



P - Center of the Universe


Useful for clearing camps. While attacking a camp with auto attacks circle around them so the stars hit more often.

Q - Starsurge


Essential ganking tool, stuns your enemies. The bigger your Q the longer the stun. Combine your Q with E to create big stars that stun your enemies for a long time.

W - Celestial Expansion


Used for chasing down and executing enemies, Recast to get a short burst of movement speed.

E - Comet of Legend


Allows you to fly over terrain and easily gank lanes. Remember that wards reveal you and that the enemy jungle is a no-fly zone. Combine with Q for powerful ganks.

R - Voice of Light


Great for finishing off low level enemies or against melee champions to keep them at distance.
Jungling Back to Top

Clearing Camps


To clear camps use a combination of your auto attacks and your stars (non-extended so no W). While clearing a camp circle around your enemies so the stars hit more often and heal you. This works especially great against raptors and wolves. As with most junglers, make sure you get leashed your first buff.

Start order (blue)


1. Blue buff with leash(Try to save smite for 2 and 3)
2. Wolves,
3. Raptor,
4. Gank if possible
5. Scuttle

Start order (red)


1. Red buff with leash(Try to save smite for 2 and 3)
2. Raptors,
3. Wolves,
4. Gank if possible
5. Scuttle

Tips:


1. Both red and blue buff are useful, I recommend killing the bottom buff since you have 2 people to leash you. Try not to use smite unless needed but do use a refillable.
2. Red buff start is slightly easier. Gromp is generally NOT worth it (especially early). Krugs are worth it once you get a few levels and have smite ready.
3. Always circle around your camps since your stars also heal you!
4. Invading is NOT recommended, you have like what, 500 HP? Only invade if you are confident about your matchup and have your team to back you up.
5. Your E and Q are powerful ganking tools, don't use your E unless needed since it has a long cooldown.
6. If you are in trouble use R to send enemies to your outer limit or use Q to stun them. Remember E cooldown resets if you are attacked!
7. /fullmute all
Pros/Cons Back to Top

Pros


+ Zap n Snipe your enemies
+ Carry hard mid/lategame
+ Good ganks with Q/E
+ Great damage and utility
+ Enemies get tilted

Cons


- Weak early game
- OK clear speed but low HP
- Slow without Relentless Hunter (thanks Riot)
- Squishy
- Teammates get tilted
Item Set Back to Top
Copy the following text, go to Collection > Items and click Import Item Sets > Paste copied set.

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Long live Aurelion Sol Back to Top
If my girlfriend 👫
And Aurelion Sol 💫
Were both drowning 😰🌊
And I could only save one 😭
Catch me at my girl's funeral gazing at the stars 🌠😍💦💦💦
League of Legends Build Guide Author Dracobark
Dracobark Aurelion Sol Guide
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[9.17] CRITA SOLA ZAP ZAP SNIPER DRAGON
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