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Galio Build Guide by LuxVikAsol

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[9.17] 🗿 Galio 🗿 Gameplay-Guide Videos

By LuxVikAsol | Updated on September 3, 2019
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419 Votes
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Runes:

Resolve
Aftershock
Shield Bash
Bone Plating
Overgrowth

Sorcery
Manaflow Band
Transcendence
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Middle Lane
Ranked #57 in
Middle Lane
Win 51%
Get More Stats

Introduction


Hey there, you curious Galio lover!
I am Jochnes, playing League of Legends over 6 years now!
Galio is a champion that I played a lot after the AP scaling buffs. Then he got nerfed and nobody played him anymore. That will now change with my guide!
Click Here if you are only interested in gameplay related tips with short video clips!
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Summoner Spells


SUMMONER SPELLS
-
FLASH: You can combine it with your Shield of Durand and get engages for your team that the enemy can't counterplay against! You can find more about that later on in the Galio Combo session!
Ignite: You have insane burst damage with this and pick up any kill on roams!
Teleport: Makes you survive lane against champions like Cassiopeia and gives you the opporunity for even more pressure on map by tp'ing bot or top lane!
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Runes

Resolve secondary

Electrocute

✦ Electrocute
You can destroy your opponent in lane with this, if you hit once with Justice Punch!
Later on you will be able to one shot carries and pull off insane aoe damage combos.

bone plating

✦ Bone Plating
Gives you a free lane and good 1v1 fights. Sometimes you should wait for it to come off cooldown before you engage your enemy.

chrysalis

✦ Chrysalis
Also makes your lane easier and when reaching the 4 stacks to get 15 AP it's a very gold efficient rune!

Eyecall collection

✦ Eyeball Collection
Buy Sweeping Lens after reaching level 6 to get it stacked up, it will be super efficient when reaching 20 stacks as you get 30 AP of it.

Sudden Impact

✦ Sudden Impact
you can permanently has this active when you need it, since you always use Justice Punch later on and when you go in! Also works on Hero's Entrance and Flash!

Ultimate Hunter

✦ Ultimate Hunter
Hero's Entrance is a very powerful ultimate with a high cooldown, so getting 15% off on it is insane!
Make sure to get those Kills and Asists to earn Ultimate Hunter stacks!

Sorcery secondary

Electrocute

✦ Electrocute
You can destroy your opponent in lane with this, if you hit once with Justice Punch!
Later on you will be able to one shot carries and pull off insane aoe damage combos.

Manaflow Band

✦ Manaflow Band
By damaging an enemy champion every 15 seconds you gain up to 250 Mana and bonus Mana reg.. There will be a display, showing Manaflow Band's cooldown on top of your ability bar. Try to hit an enemy with Winds of War as it comes up!

Transcendence

✦ Transcendence
It makes Galio much more tanky as he will be able to cast Shield of Durand more often! Also Hero's Entrance high cooldown profits from this!

Eyecall collection

✦ Eyeball Collection
Buy Sweeping Lens after reaching level 6 to get it stacked up, it will be super efficient when reaching 20 stacks as you get 30 AP of it.

Sudden Impact

✦ Sudden Impact
you can permanently has this active when you need it, since you always use Justice Punch later on and when you go in! Also works on Hero's Entrance and Flash!

Ultimate Hunter

✦ Ultimate Hunter
Hero's Entrance is a very powerful ultimate with a high cooldown, so getting 15% off on it is insane!
Make sure to get those Kills and Asists to earn Ultimate Hunter stacks!
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Items



Doran's Ring
Doran's Ring gives you good mana sustain for a long period of time, because you will sell it pretty late. It also makes your push stronger with the 15 AP and protects you from burst damage with it's 60 health. You can add Refillable Potion to it and also The Dark Seal if you got some gold left.



Sorcerer's Shoes
Increases your damage against champions drasticly.
With Sorcerer's Shoes you deal 12% more magic damage against enemies with 33 Magic Resistance. With Oblivion Orb it will be true dmg instead of 25% reduced.



Mercury's Treads
Against enemies with a lot of CC Mercury's Treads are a reasonable choice, especially because of Galio's MR scalings it becomes more valueable.



Rod of Ages
It's very important because you need the tankiness later on and also the mana, even though you will also build Luden's Echo for mana. In the end it gives 100 AP which is huge for your AP scalings and enables Galio to be the tank-magethat he is! Buy it always as first item.



Morellonomicon
Build Oblivion Orb first and leave it with that for now. Build Morellonomicon after Rabadon's Deathcap as you build it only for the 15 magic penetration The AP gained from Rabadon's is much more valueable than the stats from Morellonomicon.
Only if the enemies have a lot of heals it would be worth to finish Morellonomicon early for the grivious wounds or if you don't have a lot of gold!



Luden's Echo
Winds of War have a 130 Mana cost later on, so you will need a ton of mana! The cdr. is very good for Galio because Shield of Durand gives an insane damage reduction during the cats and 2 after it! So gettting to full Cdr. means having those 2 flat secondsm ore often! You Winds of War will have insane poke with Luden's proc on it and your one shot combos will be insane. Hero's Entrance and Justice Punch will recharge it very quick because you jump on a high distance.



Rabadon's Deathcap
Galio has probably the highest and most valueable AP ratios of all Mages, especially the one on Shield of Durand is important for him, as he gets super tanky with it! Build this item always as 3rd item for crazy dmg and tankiness!



Zhonya's Hourglass
Good against full AD teams and also to buy yourself some time after you used all your abilities. You can Hero's Entrance on one of your front liners and then activate Zhonya's Hourglass when needed.



Banshee's Veil
Because of the Magic Resistance scalings on Colossal Smash and Shield of Durand and Hero's Entrance this becomes a very gold efficient item for Galio! The spell shield is apperciated as it can safe you from spells like Flay that would interrupt Justice Punch.



Abyssal Mask
Against a lot of magic damage in the enemy team you can build this instead of Rod of Ages or you just build it as 4th or 5h item in addition to Rod of Ages! Magic Resistance and Cdr is good for Galio as we already found out but the effect to deal 15% more dmg to close range targets makes this item insane for him. He is not going to profit on it from Winds of War everytime but for close combat he loves it!
Though don't go for it if the MR doesn't pay off enough, as Galio has also a lot fo items that he likes!



thornmail
Only build this against heavy auto atatcking enemy team comps, makes you a very good tank against them and when they attack you during being taunted by Shield of Durand they will kill themselfes while your team also kills them! Sounds good I know.



Void Staff
I don't think it's a go-to item anymore though it's still powerful. If the enemy team builds some magic resistance on everyone then it's probably worth it. If they build a lot of MR you should probably build it earlier on, though Galio wants to get other items first.
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Early Game

Galio wants to push, then enemy has to keep track of getting the CS instead of poking him!
Use Colossal Smash on the minions before using Winds of War and try to hit the enemy champion and the mnions at the same time so the cooldown of Colossal Smash gets reduced by 4 seconds.
By that you can push again with it! It's already enough if he just takes some dmg from Winds of War to get the reduction.

Position yourself so that Winds of War hit all minions and the seconds instance of it will be on the caster minions!


Later on you can also do it in the opposite way, by that you get a super fast push. Sometimes it's hard to hit all minions with everything, you have to adapt to their positions!


Try to catch your opponent by going in with Justice Punch when he wants to go for CS. Most players will tunnle for it and you can use that to get a lane deciding trade!
When you force him base once, you will always push before him and can roam while he is farming. That will tilt him and his team!

when being ganked or chased, use Shield of Durand to slow the enemies and then jump away with Justice Punch as they won't be able to interrupt you!
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Mid Game/Combos

Use a Control Ward in river or side lane bush so after pushing lane, when you leave mid lane, they won't know where you are going! Always look for Hero's Entrance opportunities and don't be scared to dive the enemy, as long as you got backup from your jungler. Sometimes it's just enoug hto pretend to go for it and then take the tower instead!

Lets go to the Combos now, there are a lot and I will try to point out when which one is best, as they all have a situation where they are the best to use! I made this whole information up for myself over the time I played Galio and don't worry, for me it was also confusing in the beginning:


1. Fast Combo: When you don't want your enemy to be able to Flash or jump away, this is a short cc chain with burst dmg.

E AA Q W AA



2. Full Combo: When you need more dmg than the fast combo provides and got time for it.

E AA channel-W Q AA



3. Flash Fast Combo: This is stronger than the usual fast combo because it allows you to channel Shield of Durand before going in! You can Justice Punch in the beginning to get close or after it to for lethal dmg!

W W Q AA



4. Solo Kill Combo: This is the best single target flash combo, only focusing on one person not on having the best AOE.

W W AA Q E AA


Use Justice Punch backwards as you will hit the enemy on the little jump back, you safe a lot of time with that. You can also use that to dodge skill shots!
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Late Game/Teamfights


Try to use Winds of War on CC'ed targets so they get the full dmg from it and use Shield of Durand after big CC's from your allies to create CC chains!

You've got a lot of dmg aagainst tanks with Colossal Smash and the %Max Health damage from Winds of War! Also they won't be able to kill you especially if they are magic damage dealer like Maokai or Zac.



Try to stop jumps from champions like Kha'Zix and Jax with Justice Punch to get a catch on them and also to protect your team mates! With Shield of Durand's taunt you can peel for your main carry and also Hero's Entrance onto them so they will take less dmg for 2 seconds and the enemies will have to back of from him!

You can also use Hero's Entrance as a follow-up for an engage from champions like Nocturne, Yasuo and Malphite to protect them and also catch the enemies!

Sometimes you also want to safe yourself with Hero's Entrance, it resets tower agro and let's you escape sticky situations while also supporting your team!
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I don't know how to name this ( ͡° ͜ʖ ͡°)

Thanks for reading my guide, I hope you learned a lot about Galio and if you have any question you can ask me!