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Galio Build Guide by LuxVikAsol

master

[9.22] 🗿 Galio 🗿 UPDATED

By LuxVikAsol | Updated on November 6, 2019
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Runes:

Resolve
Aftershock
Shield Bash
Bone Plating
Overgrowth

Inspiration
Magical Footwear
Minion Dematerializer
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Middle Lane
Ranked #57 in
Middle Lane
Win 52%
Get More Stats

Introduction


Hey there, you curious Galio lover!
I am Jochnes, playing League of Legends over 6 years now!
Galio is a champion that I played a lot after the AP scaling buffs. Then he got nerfed and nobody played him anymore. That will now change with my guide!
Click Here if you are only interested in gameplay related tips with short video clips!
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Summoner Spells


SUMMONER SPELLS
-
FLASH: Since your Shield of Durand now grounds Galio you can no longer flash during it's channel. Flash should be used as a defensive tool to get out after engaging OR to flash into the enemy team while they are cc'd. Otherwhise you will only get a very short channel off which won't have a lot of impact.
Teleport: Makes you survive lane against champions like Cassiopeia and gives you the opporunity for even more pressure on map by tp'ing bot or top lane!
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Runes

Inspiration secondary

Aftershock

Aftershock
If you engage your opponent with Justice Punch you already won the trade! He will probably hold his cooldowns and use them when the effect is over. Try to stay close to him so the explosion at the end of Aftershock will damage him. If you are in a sticky situation justtry to land one cc on an enemy to gain the big armor and magic resist bonus. You can do it with Justice Punch, Shield of Durand or Hero's Entrance. You have to keep track of it's cooldown though, 35seconds is a big window to punish you.


magical footwear

Magical Footwear
At minute 12 you will get Slightly Magical Boots for free but won't be able to buy Boots of Speed. Since Shield of Durand slows Galio by 20% it's important for him to keep up with the enemies mobility. The extra movement speed will help you out and if you get a good roam around level 6 you will get the Slightly Magical Boots 45 seconds earlier for every kill or assist!

chrysalis

Minion Dematerializer
Use all 3 of them on Caster minions so that you can one shot them with 1 Q at level 7 or 9 depending on how much AP you have. The extra damage on those minions will help you to push the wave faster since you don't need to use Colossal Smash on them and can use it on the melee minions instead. Also your enemy won't be able to punish you for going so far up.

shield bash

Shield Bash
Shield of Durand's passive will give you a shield when you are out of combat. So you are automatically gaining the effet of bonus armor and magic resistance. The extra dmg on auto attack will also be useful, you want to go for it anyway because of Colossal Smash

bone plating

Bone Plating
It's very useful for all ins as it will negate the enemies damage drestically for the next 3 attacks! Though you have to avoid poke or just single auto attacks with which the enemy will try to get it on cooldown before you can trade him.

overgrowth

Overgrowth
Since Galio has a lot of base health and you're buying health with Hextech Protobelt-01, Morellonomicon or Rod of Ages it's just very efficient.
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Items



Doran's Ring
Doran's Ring gives you good mana sustain for a long period of time, because you will sell it pretty late. It also makes your push stronger with the 15 AP and protects you from burst damage with it's 60 health. You can add Refillable Potion to it and also Dark Seal if you got some gold left.



Sorcerer's Shoes
Increases your damage against champions drasticly.
With Sorcerer's Shoes you deal 12% more magic damage against enemies with 33 Magic Resistance. With Oblivion Orb it will be true dmg instead of 25% reduced.



Mercury's Treads
Against enemies with a lot of CC Mercury's Treads are a reasonable choice, especially because of Galio's MR scalings it becomes more valueable.



Hextech Protobelt-01
This is should be your first item! Use Hextech Protobelt-01 after jumping into the enemy with Justice Punch for maximum damage or to get close to them. Besides that you can also use it for waveclear if you want to roam fastly. The extra damage to minions will make you one shot the wave if you use it while standing right or left from the minion wave. Remember that Protobelt will be activated at your cursors location and NOT necesserarily where your Champion is looking at!



Rod of Ages
This used to be the firt item to buy for Galio but with the current fast meta where a lot of fights happen basically all the time, it's too slow. Maybe there are situations where it's a good option but that you have to decide for yourself, it's also about your playstyle.



Morellonomicon
Build Oblivion Orb first and leave it with that for now. Build Morellonomicon after Rabadon's Deathcap as you build it only for the 15 magic penetration The AP gained from Rabadon's is much more valueable than the stats from Morellonomicon.
Only if the enemies have a lot of heals it would be worth to finish Morellonomicon early for the grivious wounds or if you don't have a lot of gold!



Luden's Echo
Winds of War have a 130 Mana cost later on, so you will need a ton of mana! The cdr. is very good for Galio because Shield of Durand gives an insane damage reduction during the cats and 2 after it! So gettting to full Cdr. means having those 2 flat secondsm ore often! You Winds of War will have insane poke with Luden's proc on it and your one shot combos will be insane. Hero's Entrance and Justice Punch will recharge it very quick because you jump on a high distance.



Rabadon's Deathcap
Galio has probably the highest and most valueable AP ratios of all Mages, especially the one on Shield of Durand is important for him, as he gets super tanky with it! Build this item always as 3rd item for crazy dmg and tankiness!



Zhonya's Hourglass
Good against full AD teams and also to buy yourself some time after you used all your abilities. You can Hero's Entrance on one of your front liners and then activate Zhonya's Hourglass when needed.



Banshee's Veil
Because of the Magic Resistance scalings on Colossal Smash and Shield of Durand and Hero's Entrance this becomes a very gold efficient item for Galio! The spell shield is apperciated as it can safe you from spells like Flay that would interrupt Justice Punch.



Abyssal Mask
Against a lot of magic damage in the enemy team you can build this as 4th or 5h item. Magic Resistance and Cdr is good for Galio as we already found out but the effect to deal 15% more dmg to close range targets makes this item insane for him. He is not always going to profit from it on Winds of War but for close combat he loves it!
Though don't go for it if the MR doesn't pay off enough, as Galio has also a lot of items that are efficient for him!



thornmail
Only build this against heavy auto atatcking enemy team comps, makes you a very good tank against them and when they attack you during being taunted by Shield of Durand they will kill themselfes while your team also kills them! Sounds good I know.



Void Staff
I don't think it's a go-to item anymore though it's still powerful. If the enemy team builds some magic resistance on everyone then it's probably worth it. If they build a lot of MR you should probably build it earlier on, though Galio wants to get other items first.
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Early Game

Galio wants to push, then enemy has to keep track of getting the CS instead of poking him!
Use Colossal Smash off cooldown on the minions, when using Winds of War try to hit the enemy champion and the mnions at the same time.


Position yourself so that Winds of War hit all minions and the second instance of it will be on the caster minions!


Later on you can also do it in the opposite way, by that you get a super fast push. Sometimes it's hard to hit all minions with everything, you have to adapt to their positions!


Try to catch your opponent by going in with Justice Punch when he wants to go for CS. Most players will tunnle for it and you can use that to get a lane deciding trade!
When you force him base once, you will always push before him and can roam while he is farming. That will tilt him and his team!

when being ganked or chased, use Shield of Durand to slow the enemies and then jump away with Justice Punch as they won't be able to interrupt you!
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Mid Game/Combos

Use a Control Ward in river or side lane bush so after pushing lane, when you leave mid lane, they won't know where you are going! Always look for Hero's Entrance opportunities and don't be scared to dive the enemy, as long as you got backup from your jungler. Sometimes it's just enough to pretend to go for a dive and damage their tower instead!

(Note Patch 9.19: Since you can't flash while chanelling Shield of Durand anymore, the combo options are far less. If riot changes this back in the future I will update the combo session back to as it was before with the Flash combos)

Lets go to the Combos now, there are a lot and I will try to point out when which one is best, as they all have a situation where they are the best to use! I made this whole information up for myself over the time I played Galio and don't worry, for me it was also confusing in the beginning:


1. Fast Combo: When you don't want your enemy to be able to Flash or jump away, this is a short cc chain with burst dmg.

E AA Q W AA



2. Full Combo: When you need more dmg than the fast combo provides and got time for it.

E AA channel-W Q AA



3. High Damage Combo: This is the most damage you can deal in one combo, though it's only possible if you can get onto the enemy while charging Shield of Durand. Either by having a good flank or with the help of your team you will be able to pull this off.

W W AA E Q


Use Justice Punch backwards as you will hit the enemy on the little jump back, you safe a lot of time with that. You can also use that to dodge skill shots!
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Late Game/Teamfights


Try to use Winds of War on CC'ed targets so they get the full dmg from it and use Shield of Durand after big CC's from your allies to create CC chains!

You've got a lot of dmg aagainst tanks with Colossal Smash and the %Max Health damage from Winds of War! Also they won't be able to kill you especially if they are magic damage dealer like Maokai or Zac.



Try to stop jumps from champions like Kha'Zix and Jax with Justice Punch to get a catch on them and also to protect your team mates! With Shield of Durand's taunt you can peel for your main carry and also Hero's Entrance onto them so the enemies will have to back of from him! If you hit an enemy with your ult you have time to channel Shield of Durand and combo them.

You can also use Hero's Entrance as a follow-up for an engage from champions like Nocturne, Yasuo and Malphite to protect them and also catch the enemies!

Sometimes you also want to safe yourself with Hero's Entrance, it resets tower agro and let's you escape sticky situations while also supporting your team!
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I don't know how to name this ( ͡° ͜ʖ ͡°)

Thanks for reading my guide, I hope you learned a lot about Galio and if you have any question you can ask me!