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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction

Make sure to vote and notify me of any errors or if you think anything is wrong!
The extra mana will keep


If you wish to take

Runes




I take




Empowered Bulwark
Increases your HP by 2.5 for every 10 mana you have.
A nifty passive. Allows

Poison Trail
Toggle: Singed lays a poisonous trail which lasts for 3.25 seconds and deals 22 / 34 / 46 / 58 / 70 (+30% of ability power) magic damage per second to enemies for 3 seconds.
Pretty much the reason people rage at the sight of

Being our main source damage, max this first. Remember to leave this on when being chased.
Mega Adhesive
Singed throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed by 35 / 45 / 55 / 65 / 75% for as long as they are in the adhesive and for 1 second once they are out of it.
An amazing CC, slowing for 75% at max level. This can be used when being chased or chasing. Note that you CANNOT cleanse this slow. There are so many things you could do with this spell.
Fling
Singed flings an enemy over his shoulder, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage.
OP. Has an 100% AP ratio, and an amazing affect. Just like a


There are a few things you should consider before you fling an enemy though, and that is whether it is wise to fling that champion. For example,

Don't forget that fling can cancel channel spells, which makes it extremely effective against champions like

Insanity Potion
Singed drinks a potent brew of chemicals, granting him 10 / 15 / 20% crowd control reduction and 35 / 50 / 65 ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds.
This steroid will drive the enemy team insane. This gives you an immense amount of defence and power, while also increasing your sustain by a lot. It does last for 25 seconds, so don't save until the end of the fight and instead, use it to engage.
I expect a lot of criticism on whether to max




Suggested Spells
Ghost
Exhaust
Ignite


Flash




Cleanse

Smite


Don't take any other spells.



























Elixirs




The jungle is the most important part of the map. Dominating the jungle is dominating the game. Unlike Summoner's Rift, the point is to push as far as possible, to allow time for you to jungle while your minions are at their turret. This is what makes


In teamfights, make sure you are always in front of your carry and are focussing the enemy carries. As a tank you should be soaking up damage for your team.


There are a few other area you should ward, and even thought they are not as important as the intersections, it will help your map control.
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