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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Make sure to vote and notify me of any errors or if you think anything is wrong!
The extra mana will keep
If you wish to take
Runes
I take
Empowered Bulwark
Increases your HP by 2.5 for every 10 mana you have.
A nifty passive. Allows
Poison Trail
Toggle: Singed lays a poisonous trail which lasts for 3.25 seconds and deals 22 / 34 / 46 / 58 / 70 (+30% of ability power) magic damage per second to enemies for 3 seconds.
Pretty much the reason people rage at the sight of
Being our main source damage, max this first. Remember to leave this on when being chased.
Mega Adhesive
Singed throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed by 35 / 45 / 55 / 65 / 75% for as long as they are in the adhesive and for 1 second once they are out of it.
An amazing CC, slowing for 75% at max level. This can be used when being chased or chasing. Note that you CANNOT cleanse this slow. There are so many things you could do with this spell.
Fling
Singed flings an enemy over his shoulder, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage.
OP. Has an 100% AP ratio, and an amazing affect. Just like a
There are a few things you should consider before you fling an enemy though, and that is whether it is wise to fling that champion. For example,
Don't forget that fling can cancel channel spells, which makes it extremely effective against champions like
Insanity Potion
Singed drinks a potent brew of chemicals, granting him 10 / 15 / 20% crowd control reduction and 35 / 50 / 65 ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds.
This steroid will drive the enemy team insane. This gives you an immense amount of defence and power, while also increasing your sustain by a lot. It does last for 25 seconds, so don't save until the end of the fight and instead, use it to engage.
I expect a lot of criticism on whether to max
Suggested Spells
Ghost
Exhaust
Ignite
Flash
Cleanse
Smite
Don't take any other spells.
Viable if you find yourself extremely fed.
I don't see why not.
Take this when the enemy team has a high amount of AD or a fed AD carry.
Suggested boots. Gives a high amount of magic resist and also allows you to further reduce CCs.
Always build this first unless you find yourself short of gold. In that situation you can replace
A good amount of AP and magic resist with a great aura.
Surprise your enemies by using this item when about to die. Then watch in delight as the enemy suffocates from your poison. Also comes with a high amount of AP and good armour.
80AP and 500 AP. A great buy for Singed. Your enemies will be slowed when they are in your poison, rendering it even more effective. Also, your fling now comes with a 35% slow.
Good if you're fed and they're stacking magic resist.
MASSIVE AP BOOST.The only downside is that it has no other stats than AP. If you are going to buy this, I suggest you buy it last as you will need to be tanky to survive in Twisted Treeline as Singed.
In terms or armour,
A great item on
100 armour and also returns 30% of the damage back as magic damage. However, there are no other stats. This item is only suggested against fed AD carries.
SHUT UP AND TAKE MY GOLD
Increased your health and armour, and increases your damage in teamfights. A good pick.
Good amounts of mana, HP and magic resist. Passive allows you to block one spell. Use it when battling people who rely on hitting a spell to engage, such as
Not a bad item. It increases your health regen, and increases the effectiveness of the health regen on your ult. The CDR allows you to use your ult more often.Elixirs
Vision of the map is key to victory in Twisted Treeline. Make sure that if you're not constantly dying, get this to deny the enemy's map domination.
First elixir you should be getting if you need one.
Get this second for the CDR and AP.
Get this if you have absolutely nothing else to buy.
The jungle is the most important part of the map. Dominating the jungle is dominating the game. Unlike Summoner's Rift, the point is to push as far as possible, to allow time for you to jungle while your minions are at their turret. This is what makes
In teamfights, make sure you are always in front of your carry and are focussing the enemy carries. As a tank you should be soaking up damage for your team.
Put a vision ward here
Put a vision ward hereThere are a few other area you should ward, and even thought they are not as important as the intersections, it will help your map control.






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