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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction

i hope you enjoy this guide, and please be sure to check out my next guide: Playing





Other summoner icons Shyvana could run in the jungle. (although i wouldnt suggest them over the above 2)













Pros.
. Super fast Camp Clear
. Great for invading
. Great Camp Clear with
Burnout
. Synergy is great with most teams
. Scales well into late game
. Your a dragon!
Cons.
. Doesnt have alot of Disengage pre 6
. Has little to no CC for ganks
. There is a whole Team of Dragonslayers out there
. Super fast Camp Clear
. Great for invading
. Great Camp Clear with

. Synergy is great with most teams
. Scales well into late game
. Your a dragon!
Cons.
. Doesnt have alot of Disengage pre 6
. Has little to no CC for ganks
. There is a whole Team of Dragonslayers out there
As
Shyvana in the jungle it is ultimately your role to have a positive influence on your carry lanes, be it through getting them kills/assists or just through lane pressure. this isnt always an easy task, but
Shyvana does make it easy for you.
Early Game (<6)
- i really dont think
Shyvana can offer much in terms of kill potential this early on in the game, but as a jungle you will find its quite easy to get a very early level advantage onto the enemy laners, this is especially the case if you can successfully steal an enemy buff, if you get a level advantage you have a great opportunity to sway a lane into your favor, as most lanes at this point in the game should be even. i like to choose the top lane as my first gank simply because i find it is usually the safest to gank, make sure your laner knows the game plan, and just aim to push the other laner out, you dont need a kill, just the pressure, if you can get your top laner a level or two above theirs, your laner will have a much easier time in the lane.
Mid game (6-14)
-
Shyvana is strong in the mid game, she has alot more to offer in a gank now that she has
Dragon's Descent available to her, when performing ganks in the mid game, you should be aiming to gift over your carries afew kills, but your main role is to maintain the vision your team has, you should at this point switch out your trinket for the
Sweeping Lens trinket as this will help you to deny enemy vision, and you should be buying as many wards as your money allows, most importantly around the
dragon and buff areas, use this vision advantage to help you notify your team of incoming danger and to try your best to moniter the path of your rival jungler.
Late game (>14)
- you should now be a formidable wall for your carries, aim for big team fights, and try to position yourself between your carries and any incoming threats to them, try to save your
Dragon's Descent until you can group up as many of the enemy team as possible, you might need to be the engage for your team, so be aware that you might need to go in man mode style and jump right into 5 people, you cant be afraid of doing so whilst playing the tank for your team. do your best to peel for your friendly carry and just be a nuisance.


Early Game (<6)
- i really dont think

Mid game (6-14)
-




Late game (>14)
- you should now be a formidable wall for your carries, aim for big team fights, and try to position yourself between your carries and any incoming threats to them, try to save your

I strongly believe that each player should try the jungle afew times themselves, and come up with a jungle path that they are most comfortable with as that will be the best path for you as a player. This is just how i would do it.
I always start by rushing To the enemy
lizard elder and placing a ward in the bush either above or below the buff camp (above purple side - Below Blue side), i put the ward here as it is less likely to be checked. if possible i will then attempt to smite the enemies red away, if successful i will go straight to my own blue, then straight to my own red, after my own red, it really depends if there is a gank opportunity, if not i tend to do
wraiths then
wolves then back to shop.
i often find that because of
Burnout it is easy to get to the opponents buff before laner is in a position to defend it, it is still very advisable to be careful when invading and getting help from the closest friendly lane is always advised.
its also important to know when your beat, wasting time trying to invade a buff that you cant invade will put you behind and could even get you killed, if your invade fails return to your own jungle and farm normally, keeping an extra eye on their jungler as he will probably be out for revenge.
also be aware that their junlger might usually start at their red buff, in which case take your mid laner and attempt to steal their blue, an early game blue buff steal can make huge differences to the game.
I always start by rushing To the enemy



i often find that because of

its also important to know when your beat, wasting time trying to invade a buff that you cant invade will put you behind and could even get you killed, if your invade fails return to your own jungle and farm normally, keeping an extra eye on their jungler as he will probably be out for revenge.
also be aware that their junlger might usually start at their red buff, in which case take your mid laner and attempt to steal their blue, an early game blue buff steal can make huge differences to the game.
Pre 6
- When ganking pre 6 with
Shyvana your probably not going to come out with a kill, unless the enemy player is severely out of position, that does not mean dont gank though. ganking is more about relieving pressure or even promoting your carries pressure within the lane, i find it best to gank around the level 3 mark as you will probably reach it just before the laners will, its best to enter the lane saving your skills as long as you can, engage with
Flame Breath and then follow up with
Burnout and
Twin Bite making sure to utilize the aa reset it offers. this will cause a good burst of damage this early in the game and the enemy laner will have to fall back away from lane.
After 6
- your ganking pattern doesnt change that much you should still engage with
Flame Breath and then follow up with
Burnout and
Twin Bite but now you can also use
Dragon's Descent to improve your kill potential, i like to save
Dragon's Descent as long as i can as so i can follow up a
Flash or use it to knockback an enemy to stop an attack, such as
Death Lotus from
Katarina, but you can also just use
Dragon's Descent straight off the mark to allow you the element of suprise.
- When ganking pre 6 with




After 6
- your ganking pattern doesnt change that much you should still engage with




























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