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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
Hello ladies and gentleman. My friends and fellow summoners gather around! Welcome to A Guide to ![]() ![]() ![]() ![]() ![]() ![]() |
Quoted:
"I will bury you alive!"
Yorick

ArcticSwarmPro's Skill Explanation

Yorick takes 5% less damage and his basic attacks deal 5% more damage for each of his active summons. All of Yorick's basic abilities summon a Ghoul. GHOULS: Each Ghoul loses 20% of its max health each second, limiting its duration to 5 seconds. All ghouls take 50% less damage from multi-target abilities.
This is



Yorick's next basic attack within 10 seconds will deal bonus physical damage and summon a Spectral Ghoul. SPECTRAL GHOUL: Has higher attack damage than other Ghouls. Grants itself and Yorick a movement speed buff.
Yorick's main source of damage. Leveling this decreases the cooldown and gives Yorick monstrous melee damage. Gives a 15% movement speed boost as well, allowing for chases or escapes.

Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing magic damage in a 100-radius area and slowing enemies hit for 1.5 seconds. DECAYING GHOUL: Has a 62.5-radius aura that slows nearby enemies.
Yorick's only form of Crowd Control. Not very potent but can help in chases or escapes as well.

Yorick steals life from his target, dealing magic damage, healing himself for 40% of the damage dealt and summoning a Ravenous Ghoul behind them. RAVENOUS GHOUL: Heals Yorick with each attack (halved against minions and monsters).
Yorick's bread and butter ability. Gives him outstanding harass and healing. Gives Yorick high heal per second. Leveling this reduces the cooldown, making Yorick a healing machine, and if he is ahead, makes him almost unkillable.

Yorick conjures a Revenant in the image of an allied champion. If that ally takes lethal damage before the Revenant dies, the Revenant sacrifices itself to reanimate them and give them 10 seconds to enact vengeance. REVENANT: A Revenant lasts 10 seconds. It has health and attack damage calculated from the target's totals.
Game changing ultimate that wins teamfights if used wisely and on the right champion. Timing is important. Add's a stack of


Pros/Cons
Pros
|
+ Very potent sustain and harass with ![]() + ![]() + Due to ![]() ![]() + Very powerful lane pushing machine and can take down towers rapidly if left alone. |
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Cons
|
+ No easy escapes or gap closers. + No hard Crowd Control. ![]() + Doesn't fall off late game, but can if not played correctly or has no team synergy. + Squishy and prone to ganks in the early game. |
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Runes
Runes




Greater Mark of Attack Damage: Flat AD Marks are good to have on Yorick for more damage AND healing with
Omen of War and
Omen of Famine.
Greater Seal of Scaling Health: When we build
Yorick, a lot of the items that make him very strong and help him utilize his kit are not really consisting health. The scaling health just helps to add a little more beefiness to him.
Yorick has bad base health as well, and we build items on him that do not give health.
Greater Glyph of Scaling Cooldown Reduction: CDR/ level glyphs let us max our late game CDR with only
Black Cleaver.
Greater Quintessence of Attack Damage: Like the marks, help to give Yorick more damage and more healing potential.
No no's
Greater Glyph of Magic Resist: Magic Resist is rushed early to mid game in the build with
Maw of Malmortius and
Mercury's Treads.
Greater Seal of Armor:
Thornmail will be rushed mid game/late game.
- greater quintessence of hybrid penetration: These do about the same amount of damage as the AD quints, but do not increase healing as
Yorick's healing scales with his attack damage.
Mastery Explanations
![]() Tier 1 ![]() ![]() ![]() Tier 2 ![]() ![]() Tier 3 Putting points in ![]() ![]() Tier 4 Putting Points into ![]() ![]() ![]() Tier 5 ![]() ![]() ![]() Tier 6 ![]() ![]() ![]() |
Items
Item Sequence

Black Cleaver
3000

Youmuu's Ghostblade
2800

Muramana
2900

Mercury's Treads
1250

Thornmail
2450

Maw of Malmortius
3100
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[Jinx]] is a hyper carry, which works well with ![]() ![]() ![]() ![]() |
Same as ![]() ![]() ![]() ![]() ![]() ![]() |
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This is one team comp that will not involve an ADC. ![]() ![]() ![]() ![]() |
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Nothing is more scary than a ravenously fed ![]() ![]() ![]() ![]() ![]() ![]() |
The easiest way to say this is that ![]() ![]() ![]() |
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