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Runes: my staple
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Threats & Synergies
Ekko
He scales as hard as you do can is incredibly mobile. He has ap damage and can blow you up the second your e sheild is down.
Veigar
I love playing with and ganking for veigars he has great CC that you can combo with his and hes got the burst to compliment you dps.
Veigar
I love playing with and ganking for veigars he has great CC that you can combo with his and hes got the burst to compliment you dps.
Champion Build Guide
So yeah right now both sunderer and trinity are great. I think trinity is the better pick over all with the attack speed it gives. Also I have to to not that the new trinity feels GREAT, the extra passive it received is lovely. Sunderer is the pick into any really tanky team comps. So you rush one of those two as your mythic item unless you decide to get weird and go for a different mythic. Next item is gona be BORK or blade of the ruined king. Its a bit lamer after its active got turned into a passive. Still very cool tho and has almost perfect stats for Jax. But after those two items you are still really rather squishy but you will have alot of damage. Ult is gona be necessary to keep you alive at this point. After those two items you should be finishing your boots if you have not already. Thats 3 items down. You have 3 items slots now to fill out. You then have all sorts of defensive items to pick from. I usually end up going something like titanic hydra - steraks gage - DD. Personally im just in love with the new DD(deaths dance) so I take it alot even when it may not be truly optimal. I say you will want one of the two tiamat items 4th as its passive is just really valuable on the single target jax. I vastly prefer titanic hydra as the tank you get from it is great and it gets more AD from building health and I like stacking health on jax. The new steraks is great still good on jax just like the old one and I often take it 5th item. I rarely find a reason to not take it. Its pretty universally valuable. Your first two items are your real damage you will get AD from your last items but i dont want to take 3 more very aggro items as that limits you into only fighting on ult cool down. I like my jax to have actual tank stats. dead mans - force of nature - spirit vissage are all options. Those last two items are really where you need to adapt to the enemy team.
-passive- every time you auto attack you gain a stack which grants you attack speed and stacks up to 8 times the more you smack stuff the faster you smack stuff. This is why jax is great at taking towers.
-q- your q is a point and click leap that deals a little damage and lets you leap to an enemy champion, enemy minion, a monster, or a ward. It lets you ward hop so if you are smart unlike me you can use it to get out of a risky fight. I used to max e 2nd and q last but i have since changed my view point having q to go in and out of a fight more often and just for its raw mobility is super valuable so i max it second. Using jax's q well and creatively is what makes good jax players.
-w- empowered auto that makes your lamp glow deals bonus magic damage that scales with ap. first skill you max so you can spam it about every 4 seconds and since you take ravanous hunter it heals you. This is one of the reason some ap on jax is great. You can hit w to empower your q to finish people off. Use it when taking towers to get a passive stack faster and take towers a little faster.
-e- the real meat and potatoes of jax makes your immune to auto attacks and then stuns when it either runs out or is recast. its damage increases the more damage you avoid with it. also decreases the damage or any aoe abilities that hit you so when its on the most dangerous thing to you is single target ability damage.
-R- Jax's ultimate is a two piece ability with a passive that grants additional magic damage which scales with ad. The active grants you lots of bot armor and magic resist for 8 seconds pretty simple
90% of the time i play jax i start with a red leash then full clear. I get red-crugs-raptors, then i check if there is an obvious gank if not maybe take a scuttle then continue with the rest of the clear going wolves-blue-gromp. Full clearing is good because level 3 jax is pretty darn weak and he needs to hit 6 fast. He can gank at 3 though so if you have a good opportunity go for it you will most likely get a flash. Jax has a strong fast clear even before 6. Don't fall into the trap of rushing tiamat early its really not worth it you clear little monster fast enough and it delays you real power spikes.
So the above section was written for I believe season 9. And it mostly still holds true. Jax clears just fine using w and e. I like starting red clearing full red side looking for a gank and then clearing blue side. But thats me there are other clears you can do.
I would also like to note say you are ganking mid you want to walk towards your target start your e and try and bait their flash so you can q them to stun them and them not have a flash.
You can see the runes i recommend above. The main branch is pretty basic, triumph for that heal and little extra gold, alacrity for attack speed, and Coup De Grace for that little extra damage. The keystone i take in Conqueror. A name with a good ring to it. It gives that sweet increasing damage for the first 6* hits. Jax can stack it very fast. Press the Attack can be a good rune for jax and it is theoretically a better rune for ganks as you can stack it quicker but i feel it is simply not as good. Jax loves the early skirmishes it gives him chances to get ahead and lets him flex his strength as a duelist. And conqueror is a much stronger rune for those circumstances and it scales better so i say even for jax in the jungle it is the best keystone choice.
For the second tree its domination and I take Sudden Impact and Ravenous Hunter. Sudden impact is good but its the one im least confident about being optimal the magic pen and lethality is certainly good and it applies with every q but im not sure that cheap shot is not better. But sudden impact is still what i take.
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