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Jax Build Guide by Watsonthe8th

Jungle A lamp enthusiast's guide to jax jungle

By Watsonthe8th | Updated on November 18, 2020
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Runes: my staple

1 2
Legend: Tenacity
Coup de Grace

Sudden Impact
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

A lamp enthusiast's guide to jax jungle

By Watsonthe8th
Hello i am Watson the 8th a complete and utter noob but i do love playing jax and i have yet to see another guide that builds him like i do or at least one thats up to date. To talk about Jax he is a melee hyper carry who power spikes hard and can duel almost anyone at most points of the game.
building Back to Top
Ok... so... Preseason changed freaking everything. There as so many things that could be great on jax jg and top. Sunderer currently seems absolutely crazy on jax and feels dope to play so im gona run that. If you wana go sun fire on him (which is understandable that item is straight wacky right now) go for it try it. Jax can make good use so many different stats even ap jax works. Go for it try it so much of this new stuff is good on him. But I will say the build I have listed is a good real bruiser build.
abilities Back to Top
I dont have fancy images to put in yet so its gona be bare bones

-passive- every time you auto attack you gain a stack which grants you attack speed and stacks up to 8 times the more you smack stuff the faster you smack stuff. This is why jax is great at taking towers.

-q- your q is a point and click leap that deals a little damage and lets you leap to an enemy champion, enemy minion, a monster, or a ward. It lets you ward hop so if you are smart unlike me you can use it to get out of a risky fight. I used to max e 2nd and q last but i have since changed my view point having q to go in and out of a fight more often and just for its raw mobility is super valuable so i max it second. Using jax's q well and creatively is what makes good jax players.

-w- empowered auto that makes your lamp glow deals bonus magic damage that scales with ap. first skill you max so you can spam it about every 4 seconds and since you take ravanous hunter it heals you. This is one of the reason some ap on jax is great. You can hit w to empower your q to finish people off. Use it when taking towers to get a passive stack faster and take towers a little faster.

-e- the real meat and potatoes of jax makes your immune to auto attacks and then stuns when it either runs out or is recast. its damage increases the more damage you avoid with it. also decreases the damage or any aoe abilities that hit you so when its on the most dangerous thing to you is single target ability damage.

-R- Jax's ultimate is a two piece ability with a passive that grants additional magic damage which scales with ad. The active grants you lots of bot armor and magic resist for 8 seconds pretty simple
clear Back to Top
this is all still pretty accurate though I will look at it soon. I just wanted to note the new Jg items make Jax's clear so much better.

90% of the time i play jax i start with a red leash then full clear. I get red-crugs-raptors, then i check if there is an obvious gank if not maybe take a scuttle then continue with the rest of the clear going wolves-blue-gromp. Full clearing is good because level 3 jax is pretty darn weak and he needs to hit 6 fast. He can gank at 3 though so if you have a good opportunity go for it you will most likely get a flash. Jax has a strong fast clear even before 6. Don't fall into the trap of rushing tiamat early its really not worth it you clear little monster fast enough and it delays you real power spikes.
combos and strategy Back to Top
Jax is not to complex when it comes to combos or anything like that but you should really learn the timing on his e counter strike as its the key to playing him its always painful to q in after counter strike goes off. Note that jax has a reasonably good level three and can gank at that point but really power spikes hard at 6. So i don't recommend trying to duel a warwick without help at level three focus in stead on helping your laners secure kills. Jax does not have a terribly hard time taking objectives like the ever so important dragons. He can solo them at 6 but it will get you rather low so be really careful when you decide to do that.
Runes Back to Top
I am keeping everything written here the same while I continue to update the guide during preseason. I wanted to mention that 1. pta might be better now 2. take tenacity over attack speed in your second small rune. The tenacity is just generally really valuable and you will build attack speed at some point.

You can see the runes i recommend above. The main branch is pretty basic, triumph for that heal and little extra gold, alacrity for attack speed, and Coup De Grace for that little extra damage. The keystone i take in Conqueror. A name with a good ring to it. It gives that sweet increasing damage for the first 5 hits. Jax can stack it very fast. Press the Attack can be a good rune for jax and it is theoretically a better rune for ganks as you can stack it quicker but i feel it is simply not as good. Jax loves the early skirmishes it gives him chances to get ahead and lets him flex his strength as a duelist. And conqueror is a much stronger rune for those circumstances and it scales better so i say even for jax in the jungle it is the best keystone choice.

For the second tree its domination and I take Sudden Impact and Ravenous Hunter. Sudden impact is good but its the one im least confident about being optimal the magic pen and lethality is certainly good and it applies with every q but im not sure that cheap shot is not better. But sudden impact is still what i take.
League of Legends Build Guide Author Watsonthe8th
Watsonthe8th Jax Guide
A lamp enthusiast's guide to jax jungle
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