Jax Build Guide by Watsonthe8th
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Runes: my staple
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
He scales as hard as you do can is incredibly mobile. He has ap damage and can blow you up the second your e sheild is down.
He can be a real nasty champ to fight if he player has hands. If he does not you can play pretty darn agro into him.
Great mobility and scales hard. He deals damage mostly through his q and w and he is a threat to you the whole game except for maybe the very end.
A rather even match up you can blow her up and she can blow you up you win if you can manage to stay on top of her and run her down. Gota start being a little care full once she hits six start buying those red wards. generally this is a match up in your favor.
Im conflicted on whether or not to put diana as even or major threat but i feel like even is better. You are stronger than her early and she relies on her auto attacks so your e is pretty strong against her. But she also can chunk you pretty well with her abilities. You can duel her pretty well if shes not fed but if she still has some crazy burst. Build some ap damage and try and pic her off alone and you should be good.
Has CC and insane burst early game you just gota outlast her just be careful and wait till you can duel her. But for the first few minutes she can kill you super easily.
olaf lands some where between a even and minor threat he hits really hard early game but you have a stun and lots off damage and he relies on autos. Just wait till you can duel him maybe counter gank before he has his level 6. You out scale him hard and its not to long before you can deal with him.
Hes strong early game but hes all auto attacks so depending on how good of a warwick it is you can probably duel him pretty early on. Dont hesitate to go in if you think you can win and you are not gona get collapsed on.
Hes got burst but hes all autos and you can fight him early and put him behind.
Now many of you probably would not think vayne is that dangerous to jax and thats why i list her as such a threat because people under estimate her so much. She is a beast in duels and can fight you late game she is very mobile with her q and shreds your health with her w passive. ADCs are usually very easy kill for jax but vayne is not and will q out of your e condemn you into a wall and kill you. aproach with extreme caution.
I love playing with and ganking for veigars he has great CC that you can combo with his and hes got the burst to compliment you dps.
Champion Build Guide
-passive- every time you auto attack you gain a stack which grants you attack speed and stacks up to 8 times the more you smack stuff the faster you smack stuff. This is why jax is great at taking towers.
-q- your q is a point and click leap that deals a little damage and lets you leap to an enemy champion, enemy minion, a monster, or a ward. It lets you ward hop so if you are smart unlike me you can use it to get out of a risky fight. I used to max e 2nd and q last but i have since changed my view point having q to go in and out of a fight more often and just for its raw mobility is super valuable so i max it second. Using jax's q well and creatively is what makes good jax players.
-w- empowered auto that makes your lamp glow deals bonus magic damage that scales with ap. first skill you max so you can spam it about every 4 seconds and since you take ravanous hunter it heals you. This is one of the reason some ap on jax is great. You can hit w to empower your q to finish people off. Use it when taking towers to get a passive stack faster and take towers a little faster.
-e- the real meat and potatoes of jax makes your immune to auto attacks and then stuns when it either runs out or is recast. its damage increases the more damage you avoid with it. also decreases the damage or any aoe abilities that hit you so when its on the most dangerous thing to you is single target ability damage.
-R- Jax's ultimate is a two piece ability with a passive that grants additional magic damage which scales with ad. The active grants you lots of bot armor and magic resist for 8 seconds pretty simple
90% of the time i play jax i start with a red leash then full clear. I get red-crugs-raptors, then i check if there is an obvious gank if not maybe take a scuttle then continue with the rest of the clear going wolves-blue-gromp. Full clearing is good because level 3 jax is pretty darn weak and he needs to hit 6 fast. He can gank at 3 though so if you have a good opportunity go for it you will most likely get a flash. Jax has a strong fast clear even before 6. Don't fall into the trap of rushing tiamat early its really not worth it you clear little monster fast enough and it delays you real power spikes.
You can see the runes i recommend above. The main branch is pretty basic, triumph for that heal and little extra gold, alacrity for attack speed, and Coup De Grace for that little extra damage. The keystone i take in Conqueror. A name with a good ring to it. It gives that sweet increasing damage for the first 5 hits. Jax can stack it very fast. Press the Attack can be a good rune for jax and it is theoretically a better rune for ganks as you can stack it quicker but i feel it is simply not as good. Jax loves the early skirmishes it gives him chances to get ahead and lets him flex his strength as a duelist. And conqueror is a much stronger rune for those circumstances and it scales better so i say even for jax in the jungle it is the best keystone choice.
For the second tree its domination and I take Sudden Impact and Ravenous Hunter. Sudden impact is good but its the one im least confident about being optimal the magic pen and lethality is certainly good and it applies with every q but im not sure that cheap shot is not better. But sudden impact is still what i take.