This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Threats & Synergies
Tristana
Tristana has an extremely powerful all in and can simply do more damage to you than your adc is doing to her
Draven
A powerful early game champion that will greatly appreciate all the kills you give him. Draven loves lockdown supports that let him move around the battlefield freely to collect his spinning axes
Draven
A powerful early game champion that will greatly appreciate all the kills you give him. Draven loves lockdown supports that let him move around the battlefield freely to collect his spinning axes
Champion Build Guide






Positives of hard engage tank supports
-Good for cc locking enemies long enough to burst them down
-Forces engagements to go on longer, which may be better for your team
-Can tank non piercing skill shots like


Negatives of hard engage tank supports
-Most abilities are short range, so they are vulnerable to poke if they cannot
force an all in
-Abysmal in 1v1 situations due to lack of damage output



-Passively increases the damage of allies by a flat amount, which is better
when paired with low damage allies
-Her engage tool

surprisingly different playstyle
-


against certain abilities such as




-


that armor and MR are significantly more gold efficient for her than champions
without a similarly scaling ability
-It is fairly easy to keep


permanently in combat

-Her ultimate is a targeted AOE with a 0.625 second cast time
-Her solo damage output is particularly terrible
-Her full combo has less raw cc than most similar supports






Your secondary summoner spell should generally be




Another decent option is




Primary Tree -
Resolve
Keystone
Because




Secondary Runes
Because







All three runes in the secondary slot are good on








Because Leona isn't likely to send or receive any powerful heals, the third slot is a toss up between




Secondary Tree -
Inspiration
The only tree with any terribly relevant runes is











Extra Stats
Because of







Support Item
The difference in which support item to take is a small one, but will influence every single one of your games.
Steel Shoulderguards


Relic Shield



Gargoyle or Zeke's+Knight's Vow?
The difference between pure tank and support items largely comes down to personal preference.
Gargoyle Stoneplate


Zeke's+Knight's Vow






It's generally a bad idea to take




These support items can be valuable when disrupting the enemy team is more important than soaking damage. but are primarily reserved for supporting a very fed ADC.
On a side note, because


Later Game and Situational Picks
Most games will end before you have need of these extra items, but it's good to be prepared.























[P]
Sunlight
Enemies hit by Leona's abilities take an extra burst of magic damage when hit by a damaging attack or ability from an ally. This passive makes up a decent chunk of Leona's level 3 damage and only increases as she builds tank. Because she can inflict this debuff once per ability, for optimal damage



[Q]
Shield of Daybreak
With a 5 second cooldown at all levels and universally terrible damage, this should be your last ability to max.




[W]
Eclipse







[E]
Zenith Blade
This is






[R]
Solar Flare
Leona's ultimate is a powerful, if somewhat difficult to use long range AOE













Ability Combos







If you're engaging into an enemy that can easily




When engaging using your ultimate, simply cast





Finally, the ultimate high damage, extended cc duration combo to kill a high priority target is E+Q+R+AA+W. This provides a 0.5 second root followed by an uninterrupted 2 second

Flash Combos
With or without






The much more common use of








Level 1 Jungle Teamfights




Levels 1-2

At level 2, you generally take




levels 3-5


At levels 4 and 5,





Level 6 onward


As the laning phase ends, you should be spending your time warding and initiating team fights, unless there is another champion with a better means to do so, such as


You must be logged in to comment. Please login or register.