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Choose Champion Build:
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Ability Power Twisted Fate
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Attack Damage Twisted Fate
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Section 1 : Introduction



NOTE: I'm not a pro and havent played many ranked games, But I HAVE won ranked with ADC TF and many normal games. I'm not saying I'm good or I'm Pro at TF, I'm just stating he is viable with many different builds.


Being able to use your


Even though you may be able to deal massive damage when you get your abilites are off you are still pretty squishy and open to attack if your caught in a bad situation, Try to



A huge bonus to having a TF in your team is his wonderful passive, ever played



The Pros
Great Sustain with ![]() Brilliant Assassin Decent Poke AMAZING PASSIVE Can deal a good amount of damage Fun to play |
The Cons
Pretty Squishy Defenseless with ![]() Easily Focused (If seen as threat) Base speed is a bit low A Few Counters |


Allows for a quick escape, and a handy damage over time that may give you the extra kill that you always wanted. :D

Other Summoner Spells:

For more map coverage and awareness, not the safest pick but allows you to teleport from bot to top, then


If you feel like you want to play more safe, then Barrier is your answer.

Not reccomended as apc but if your adc your queing with a friend, then go ahead if you know what your doing, this helps with 1v1's

Summoner Spells Not To Take:

Isn't your job to support.

Well


No. (Unless trolling xD)

Unless your going Jungle TF, this is not a viable spell.

Runes, and Why?
(ADC)
Runes




The runes that I have selected for this build is to give the decent damage output during early game with it scaling to late game, also adding in armor to protect ourselves from the enemy ADC.
(APC)
Runes




The runes that I have selected for this build is to give good ability power damage, with some extra health for sustain.
Move set

The prize jewel of






This may I saw is an amazing spell, and is extremely effective. Not only does it stun, or even AoE Slows, this little sucker can make


- Yellow Card - Stuns the opponent (Deals the least amount of Damage)
- Red Card - Gives an AoE Slow (Deals middle Damage)
- Blue Card - Refunds mana (Highest Damage)

Yet again either AP or AD this ability will deal alot of damage, being able to manipulate this move so that





Destiny is a very useful way of getting across the map, or catching upto your enemies, or even checking if someone is at Baron or Dragon. To use this move effectively, You must know that there is someone close by on the map that you can 1v1 and win, get a gold card ready and gate to your opponent Stunning them then dealing as much damage as possible, using


Early Game [AD]:

The role of you support is to show dominance in lane, if your support is having trouble just stun the adc and they will soon backoff, If you do intend on getting Firstblood and what to dominate with kills, always play it safe, after your



Mid Game [AD]:







Late Game [AD]:
By the time you reach late game, and have farmed (Minions and Champions) You should be dominating, though things can affect this, (A Bad support, Babysit Jungle, Countered bot, Feeders/Afk'ers, etc.) so you must be always prepared. When you have a full or near to full build, its best to try to end it as soon as possible, if your ahead and you get your full build and its not over... well then the enemy team can only catch up, since you wont be getting any stronger.

There isn't much to late game TF, Ult, Stun card, Blade of the ruined and then let the fireworks happen.

Lane Partners (For ADC)


Effectiveness (4 out of 5)
Nidalee provides heals which is always good, and gives visions with traps and also has an op spear of doom, though lacking in tankiness, Good Support to have, Though not the best.

Counterpicks (For ADC/APC)


Difficulty (6/8 out of 10) [AD]
The 5/8 is really dependent on the support that graves is with and the skill of the Graves. Graves is one of those champions, even though he is a range ADC, he will be in your face do a whole ton of burst damage then flutter away like a butterfly. His flaw is in his range, he is very close up and has a dash to escape. If you can catch him after he dashes with a stun card from your



Difficulty (9/10 out of 10) [AP]
Diana is a really big counter too TF, since she can deal a massive amount of damage if mere moments, to avoid being hit by a bit of damage, you must try to avoid her Q, once you get it with it, you will be surely sent flying, If you HAVE to go against her and no possible why to avoid to try to get alot of ganks. Its a rare site when a TF can beat a equally skilled Diana.
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