Actual Trundle Build [Best Trundle Build/Guide EVER] S11
By RedNBlue | Updated on February 26, 2021






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Runes: Against Squishier Targets












+10% Attack Speed
+6 Armor
+6 Armor
Spells:


Chilling Smite

Flash
Items
Ability Order for Trundle
Threats & Synergies






Rengar
Rengar is the bottom of extreme threats, a Rengar the knows what their doing is going to be able to pound you.








Leona
Im not going to list a bunch of synergies but pretty much anybody with better engage than Trundle. As i'm sure if you have played Trundle enough his w engage turns into a death circle for you.








Champion Build Guide
About the Author
I am a Mastery 7 Trundle and I have a large amount of games played on Trundle and I have a good idea of how he works and who he works well with. Most of my games I play are in the Jungle and I should be qualified to give advice to players of a good amount of skill levels. I love doing this kind of thing with League of Legends, I love testing builds and watching them be so fun and great truly and I bet you will love this one.


Trundle Facts
As Trundle

As


My usual early game activities as



Plus always try to get scuttle, don't make any big risk plays as you can just go to the opposite scuttle crab without dying to the enemy Hecarim.
Trundle will eventually late game become of no use in duels and you will just split push hoping your team doesn't die and yell at you for not helping.
Of course the classic Auto Attack Q reset. Make sure to always auto attack then immediately

You're an early game duelist so don't duel anybody that is a problem later in the game without some help in which it's not a duel.
Trundle Routine:

So, at the start of the game as

and then you want to end up getting done with your top side buff as

First Clear
The optimal first back with Trundle Jungle will be sometime around 8-9 minutes. 7 Minutes is a good time to first back but you should try to extend that, a good way to do that is just steal enemy camps, obviously you will also spend a good portion of your early game tracking and hunting the enemy teams Jungler so that will contribute.
ANOTHER COOL FACT: With your

Trundle Team Comp:

In my mind the best and most optimal team compositions including

Team Comp #1 - Top:




Team Comp #2 - Top:




So if you were paying attention, you would see a pattern in the team composition styles. As I'm not going to list a million team compositions that will work out well I'm just going to say the basics for a team composition with




Items
The Early game dominance build that is an aggressive more team reliant build for when you want to be able to get a good amount of damage in to more squishy targets usually just an overall good build for most games. I have updated this build and I changed out the




The Very Big Trundle Build is pretty much the early game dominance build but it is more up to date with the stupid someone does half your health as true damage meta that is happening that is completely just stupid and you really don't even build resistances anymore with this complete bogus of everybody building



Then the Top Lane Bruiser Problem is what is is, your top lane has made you a problem with a bruiser who is not too fed but also is going to be fed if your top lane keeps feeding, this is also a good build for if you aren't 5/0/0 at 7 minutes which i'm not joking is my ideal ranked outcome while playing

For the Alternative Build, its a lot different, this build relies on you being a smart player and a good Jungler, the build really works well when you can get a lot of money really fast early and it is good with the divine sunderer. I build this when the enemy team has that super fed Juggernaut like - Darius, Sion, Urgot, Nasus, Mordekaiser, ect. This is a good build for when you just really want to be able to take out the trash and dunk on the used to be unkillable problem.
The build is also just in general more carrying and less feed your teammates as a security to your usual late game problems.
The Tank Item Choices are choices for tankier item curves after your first and second item. If your building tanky you still need one of the two mythic options above and you still need

There are reasons why I didn't include some tank items. Most of the reasons for those are just as simple as they aren't on meta or they just don't fit Trundle well. I wouldn't build any super tank mythic items as they just don't provide the early damage Epic item power spikes for Trundle's early dueling. The tank items just aren't really viable for him in general as a first item/myhic.
The reason why you always get


Now the Pentakill Build - The Pentakill build is a very very very fun build to build as it is probably a very cool


Runes
You want to take

You will take

I would never go for any attack speed keystone's such as,



With the extra bonuses you could change them all really, you can change your 10% bonus attack speed to some adaptive, or some armor to adaptive, obviously armor to magic resistance and the other way around. I would adapt these every game towards the enemy teams Jungler as it will help a lot in those early game duels.
Overall Rune Choices:

































Those are the all runes that come to mind when thinking about good runes and bad runes for

If you use any other runes that aren't even in the list above then you have either made a big mistake taking the wrong runes or you are just really not trying to win and/or do good.
You might also be thinking why not take





Trundle Fun
Fun
*You get to finish games fast if you are good at him
*You get to have fun
*You can smash and bash
*You have early power
*You can spike people with pillars
Trundle Sadness
*Trundle can't do much if he doesn't get some food(kills)
*Trundle has terrible engage
*Trundle... Can die
*Dumb Yuumi's say stuff like "Your only good against tanks"
*Trundle doesn't have any found music for his gameplay - post in comments if you have good trundle music.
Cool Trundle
Here are some cool



Trundle's Abilities
Trundle has a 2 sided ability kit/moveset. He has two non-skill shots,




Trundles Passive - King's Tribute makes it so that when enemies die near him he heals for a percentage of their maximum health.
Trundles Q, Chomp makes it so that your next auto attack after activating chomp makes you bite the target and you steal a portion of their attack damage and use it for yourself and you slow them for a little bit.
Trundles W, Frozen Domain is a giant circle where you can move faster, and attack faster. The circle will eventually dissipate and then you wait for the rest of the cool down if there is any. This is not a charge based move so you can't stack up the fields.
Trundles E, Pillar of Ice is a just a hold and place "skill shot" and basically if they are in the center they get shoved up in the air and around the pillar it slows them.
Trundles R, Subjugate is a point and click meaning you just press r hold and then click or release on who you want. After using it on someone you will steal 40% of the resistances over a bit of time plus their health, then over the next 4 seconds the amount of resistances and health is doubled.
So Trundles Ultimate is also just a possible longer ranged kill as you will steal their health like a vampire.
Another fun thing to do as Trundle is to Pillar someone and make them stuck in a little corner or just somewhere where they can't move. Your teammates can't move through the pillar either so you can maybe try that but I wouldn't if you don't want to get yelled at. Also keep in mind that your pillar could also kill one of your teammates if you block their path.
But This is a play to win type guide so don't have too much fun obviously, that's a joke if you can win and have fun then you get best of both worlds.

Jungler Objective Basics
As a Jungler you are going to be focusing on one of these four Jungle Institute Activities or JIA - Farming - You try to get as much gold and cs as possible as fast as you can by any means Necessary. Dueling - You track down the enemy teams Jungler to fight them and kill them usually resulting in them not getting their powerspikes and you winning the game by any means necessary. Objective Taking - You take Drakes, the rift heralds, Barons you know which objectives to prioritize in any given situation. Ganking - You keep up in level while helping your team snowball and thrive as efficiently as possible, this is hard for a decent amount of people to do as it takes some experience to know how to be efficient.
Drakes
When it comes to prioritizing Drakes sometimes it can be hard if you aren't experienced but this will help you get a good understanding of which drakes to take and which drakes you CAN give up if needed or if there is a better objective available.

The Infernal drake is the one and only drake that is great in any situation no matter the game,Infernal drake gives extra damage that is adaptive so it will change based on your champions damage type. This drake should be a no brainer to take and you should not try to give this up as it is a great powerspike and it will change the course of a game a good deal.


The Mountain Drake is a great drake to have when going against a team with a lot of close range bruiser damage dealers, these types of champions will usually take Conqeuror or something similar. This is a great drake to have when going against a team with champions like these,









The Ocean Drake is a great drake when the enemy team has a strong marksman and/or a longer range mage. What this drake will do is allow you to regenerate health faster from the poke that these types of champions will shoot at you. ultimately allowing you to maintain a good health and be able to Come back and fight without backing. Champions that this is great against are champions that will use








The Cloud Drake is a great Drake to have when you have powerful ultimates on your team. Its really simple, champions that have powerful ultimates would be,




Other Buffs:


Rift Herald is a good Epic Monster for pushing lanes and getting tower plating, I would make sure to get the first one pre-14 when tower plating falls.


Baron Nashor is a great buff for finishing off the losing enemy team by pushing the waves. You usually take this objective after getting an inhibitor allowing you to super power up your super minions for a strong push.
As

You as

Trundle Knowledge To a Tee






As you

As you kill someone with your ultimate, you hiss, "Ssssssssssssssssee yah later!"
Thats just the basics but if you really wan't to get into some deep stuff you got to get physical. This will require LEGO's so be prepared.
You first get a 2 x 4 block and stick it on a 2 x 6 block. Then you will get as much random pieces/blocks and you will put them on in a Storm Siege Air Raid Strategic Pattern or S.S.A.R.S.P(SSARSP) and then what you do when you are having fun is you throw it at a wall or something that will be able to shatter the LEGO that is very poorly constructed and will not cause any serious notable damage(to the target of the LEGO).
Ranked Stuff By Red
When it comes to ranked





So, pretty much you want to win and you don't want to die. Dying give people gold, but as a front line fighter player you really honestly don't care about dying as you usually will just die unless you have you team fully backing you which never really happens except for those few times, but if you just get fed you shouldn't worry about 5 deaths or above at all.
But, as some people may not think that way like I do(not caring about dying) and that is an unchangeable fact as someone who also can't change it, so pretty much, you just got to get fed as fast as possible, making your lead unbeatable so that you never die again, to also train this kind of thinking in being able to passively survive while also being aggressive is to choose an aggressive close quarters combat champion or ACQCC who uses AP and build a

You will eventually get into a habit of just being able to spread the fire and hit as much people as possible if your not doing so hot on the bordering death part and then you just get to the point where you just pick up the scrap assist stacks but you survived and now your able to go farm somewhere and not lose the gold you would lose if you had died.
In the end you should just be able to passively not die for some reason I don't know either you just don't die no matter how close you are to death, eventually it just gets funny to the point where you run at the enemy testing to see if they can pick you off leading to you just escaping again and having so much fun taunting the enemy team waving your candy in their face but never giving it to them. If you do this correctly, you will have a solid 5500 gold stacked up before you die for the first time about 12-15 minutes in. No joke that's my usual game pretty much as

The last things I'm going to say about






Don't be surprised when your teammates tell you your trash or just mute you right off the bat and then say something absolutely stupid and just passively being a stupid ****py human.
Now as

Your emergency card is a




You Build this:
Of course your AP support item for close combat champions


Then after that you build cheap tank items with health prominent and of course build an oblivion orb.
I did this twice one a win one not a win but the first one I stole a baron from a

Don't vote it up If you don't think its any good. Obviously if you think this won't help you win games don't vote it up. But please, vote this build/guide up if this works and helps.
Please also leave comments if you feel comfortable doing so and just leave a little note or message about what you think I could add or change. Like I said earlier votes are very much also appreciated by I just like to see that people like my builds.
Thanks,
Red
BONUS SECRET TRUNDLE FACT FOR THOSE OF YOU WHO HAVE MADE IT THIS FAR DOWN!
You may hate taking





You might have already figured that one out sorry...
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