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Spells:
Exhaust
Ignite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
INTRODUCTION
Hi guys and welcome to AD BUILD to EVELYNN.
This is actually my first time to make a build guide so help me make a better build by leaving in comments and suggestions. For now, I will tell you my original build (masteries, runes, and the likes) and I'll also explain why i picked all those choices. I'll also tell you what I think about her (gameplay, appearance, etc) and why I choose AD type than AP. Voting up and down is OK to me as long as you tell me why you voted me that way.
Pros
- High Damage Attacker
- Carry Eater
- Jungler Eater
- Stealth (ftw)
- High Mobility
- Highly Dangerous when Fed
- She is SEXY
Cons
- Squishy
- Item Dependent
- Summoner Skill Dependent (ability of the summoner to execute Evelynn correctly)
- Ally Dependent (needs at least a good ally that knows how to set for Evelynn to be effective)
- First character to be focused (normally)
- Useless when feeding
- She is EVIL
You might be asking me why I choose that kind of mastery tree. And it is not even the usual 21 and 9 ratio. Here is the reason why: Evelynn (for me) acts as both an ASSASSIN and a MAGE by default.
- ASSASSIN
- AD choices in the offense mastery is self explanatory since this is an AD build.
- MAGE
- I still took the CDR and MAGIC PEN offense mastery since it still make a difference in the battlefield especially with her Hate Spike.
Now your next question to me is that why choose Utility over Defense. Let me tell this first that Evelynn is never an SETTER. She is an ASSASSIN, and an assassin's role is to:
INFLICT THE GREATEST AMOUNT OF DAMAGE WHILE TAKING THE LEAST AMOUNT OF DAMAGE.
That is the reason why utility is much better because in theory, you should not be taking damage at all.
The two DESOLATION runes are, of course, needed in an AD build. With those two runes of desolation, you will be able to hit hard on your enemies granting you a higher chance of killing your opponents. You need those runes for early gameplays since you will and should gank a lot early game.
The seal of malice will help you land a crit to your opponents. This is more of LUCK rather than SKILL so I can't really expound on this rune. I think this goes well with lucky people and I am fortunate enough to be one. (^^,) If you're not the LUCKY ONES, I suggest you buy the Greater Seal of Attack Speed. That seal is also a great rune for early game ganking.
The glyph of alacrity is also a great rune for Evelynn especially for early game. Evelynn is an assassin so with this rune, not only will she be able hit hard, but she will also be able to hit fast (for early game that is). This rune is also great to increase the chance of critical strike in early game.
If you are wondering why there are no mana runes for her here, it's because she does not burn mana that fast even in early game (unless you always spam your first skill in early game).
If you are wondering why I always tell you how important early game is, check the "Game Play" section of this guide.
This is my item build regardless of what the enemy type is. The reason why there is no diversity is because this item build has always worked for me. Whether the enemy are all AP or AD or Tanks or Supports, she can kill them all with this build as long as the summoner knows when and how to strike.
It is ESSENTIAL for Evelynn to get this items ASAP. Since she will be ganking a lot, she needs to get to any lane as fast as possible. It would be best if she would get this item at level 3 or 4 so that she can gank early while all other enemy heroes are still squishy.
Trinity Force and Infinity Edge are items made for Evelynn (sooooo exaggerated but that is what I feel about those items). Those 2 items are just perfect in any way for Evelynn.
- Trinity Force
- First up, Trinity force's ability to
increase Evelynn's basic attack damage by 150% whenever she use a skill.
That ability is just heavenly. With her Hate Spike, Evelynn will always use that ability of the Tri Force to the point that it is not even funny. - Next up, Trinity Force's ability to
slow an enemy by a chance of 25%.
With this ability, almost no one can escape Evelynn since her starting attack speed is moderate to high. - Third, but definitely not the least, Trinity Force's
increase in Healt, Mana, Attack Damage, Ability Power, Attack Speed and Movement Speed.
Those increase are just godly and very beneficial for Evelynn in many ways: survivability, mobility, and the guarantee that you will not run out of mana that fast.
- First up, Trinity force's ability to
- Infinity Edge
- First up, Infinity Edge's
high increase in attack damage.
80 attack damage increase is no joke. Especially against squishies like Ashe or Vayne. On 1on1 scenarios, there is a chance that they will not be able to do anything against Evelynn. - Next up, Infinity Edge's ability to
change base critical damage to 250%.
Now with this ability, you will be able to kill squishy heroes faster than you anticipate. Even I get surprised by the damage I deal with those squishy. There are even scenarios wherein I wonder where my target is before I realize that I killed it already. - Next up, Infinity Edge's ability to
increase the rate that you will land critical hits by 25%.
Now you will not have to wait some hits to cause a critical strike because with this ability, there is a sure chance that you will crit hit your opponents at least every 3 hits (that is still without the crit made by tri force).
- First up, Infinity Edge's
Now you are probably thinking "where the hell would I get all those money?!. Those 2 alone already cost around 8k?!". The answer is simple, you get all your gold from ENEMY HEROES. That is the reason why she always need to gank to get all those money for those items. Enemy heroes becomes your enemy creeps. If you are more of a lane farmer than a ganker, then I suggest to not use this build because this build needs the summoner to always go in teamplays and ganks.
Why the hell would I still make a Phantom Dancer? I'll tell you this again, Evelynn is an ASSASSIN! She needs to move fast and kill fast for her to be very effective. Even with her Agony's Embrace, she will still need to move faster. Normally (for me) a game is already concluding after I build the Infinity Edge or when I just bought Zeal for the Phantom Dancer. That means if you are able to finish Phantom Dancer, then you are playing in a really hard game. Either that or you are just making the game longer. If you are having a hard game, Phantom Dancer will reduce that difficulty since you will be able to kill faster to help your allies in need. Now for the Hextech Gunblade, if you are wondering why there is a HYBRID item in an AD build, it's because of its benefits. Lifesteal, Spell Vamp and the Active SLOW. You already have fast attack speed and a DPS skill, so I thought, "why not increase my chance of survival through my attacks?" That is where I found that item. This is just an item that is OK for me but I don't really expect this item to have a very huge impact in the play and besides, it is already late game by the time you create this item. I usually swap it with Banshee's Veil. I don't think I need to expound on the item Banshee's Veil.
A good item if you are up against many offtanks like Irelia. Its increase attack damage, attack speed, and armor reduction is sure to reduce mid to high armored enemies to dust in seconds.
Another good item if you can stack it to full and maintain it after full. Perfect item if you are up against many Melee AD Carry.
Good item against enemies with many tanks like Sion. If this scenario ever happens (enemies having many tanks) swap this item from Infinity Edge in terms of priority build.
Good item against heroes with evasion like Jax. Of course, you should remember to activate this item before you can use its ability. Although I can't say for certain that this item will bring a huge impact in the game, but it wont hurt to have increased attack speed.
Another good item against many offtanks. This is also a good item if you feel like supporting your allies.
If you feel like you are dying every time after killing one of your enemy, buy this item. This item also grants decent armor and magic resistance. Also, this is a good item if you are the greedy type of summoner.
If you just want to see your HP go to 3k, then buy this armor. The only thing that this item will do is that your enemies will have to hit you more.
If you feel that your heal from your Agony's Embrace is very low, then buy this item. Although I can't say that this item is worth the item slot.
First up, her passive: Shadow Walk.
How many times were you surprised because your enemy creeps harass you better than you harass your enemies? Especially in early game when enemy creeps can cut a hero life in half when you tried to kill your enemy? If somehow you can just make the attack damage of those creeps half, then you won't sulk because you died trying to reach your enemy whose life is almost gone. Then this skill is what you are looking for. This skill cut those pesky creep's attack damage to half. This passive is beneficial since Evelynn is squishy. With this skill, you can gank enemy heroes without worrying about the creeps that will be attacking you. You can harass enemies knowing that the creeps won't bring you any real danger.
Now we go to her active skills.
Her first skill is Hate Spike. This is a DPS skill with at least 85 DMG and its cooldown is .8 seconds. And with the CDR mastery in Offense tree, this skill's CD goes down to .6 sec. You must be thinking "What?! .6 secs?! with at least 85 DMG?! Why the F*CK would I build Evelynn in to AD if she already has this amazing skill?!" I will answer that question in the section "Why I choose AD over AP" so for now, i'll just leave you with this skill's capability. Since this is an offensive ability, I max this skill after Ravage.
Her next skill is Shadow Walk. This ability grants Evelynn stealth and the ability to slow her opponents upon her basic attack or her using a skill. This is another great skill for Evelynn since she is a melee champion. Now, closing up to your enemies will be easier (just watch out for enemies with Oracle's Elixir). I only level this skill up by 2. The reason for this is you only need 20 sec to go in to your enemy and ping your ally that you will gank and target this enemy. She needs to gank fast, and 20 sec is all she needs to do that. Any longer and you will be delaying your leveling.
Her third skill is Ravage. With this skill, you can damage your target and reduce your enemy's physical and magic armor down. This is a very essential skill since Evelynn needs to hit her enemies hard. This is the reason why I max it out first.
And of course, her Ultimate skill, Agony's Embrace. This skill grants her attack speed and movement speed for 10 sec. 10 SEC?! That is more than enough to kill your enemies and more! Other benefits is that you heal whenever you kill or assist. Now you can go help your allies in need since this will heal you if your target dies! And the best benefit of all, this skill's CD refreshes every time an enemy hero dies (even without Evelynn's assist or kill). WTF?! It's like giving a coffee to a hamster every time that hamster flips! Now you can always use this skill since there are rarely a time that no enemy hero dies. With this amazing skill, I always get it every time it is available.
Exhaust is a great spell for Evelynn, and with its potential from the Offense tree that grants Physical and Magical Armor Reduction besides its slow, then this spell automatically goes to Evelynn as NUMBER 1 spell.
Next is Ignite. This is also a great spell for Evelynn if you want to make sure that your enemy dies.
Clairvoyance is a great summoner spell because it allows you to see your target location for 6 seconds. This is useful against enemy jungler if you want to surprise that enemy.
Flash. Another great tool for escape. This spell has saved the lives of hundreds of champions from certain death situations.
Heal. If you prioritize yourself for survivability rather than gambling yourself at your Ulti, then Heal is just as beneficial as Flash.
Smite. If you think that hero kills will be a bit hard, then smite will give you that extra gold while you are not engaging in another enemy.
Teleport. If you are wondering why I still pick teleport despite her mobility, then I should point out to you that this is a great spell for rush ambush. Of course, there is a time like, you are farming at bot then there happens to be a team fight at top, running all the way to top would just be a huge waste of time and by the time you got there, the fight is already over. This spell will make Evelynn's mobility much higher for ganks and teamplays.
Here I will point out why I choose AD over AP.
An AP type Evelynn would probably say that Hate Spike is also like basic attacking an enemy. And with CDR items and high amount of AP, then this CAN be substitute for Evelynn's basic attack. But my point of argument here is that
- This can be easily countered with Force of Nature
- With my AD build, Evelynn can land 2 basic attacks before this skill goes CD (I'm talking about the .8 to .6 sec CD and not the .5 CD)
- This skill attacks 2 random targets (so if someone else got too close to Evelynn, then this skill will attack that rather than your intended target)
An AP type Evelynn would probably smack my face with Ravage since its ratio to AP is 1:1. I know that many AP champions can get their AP up to 700 - 1000. And with Ravage's basic damage is 320 at level 5, then this skill can do at least 1000 damage. OK, that skill is really something to be used to but this is my point of argument:
- What will you do after you used that skill or while that skill is on CD?
- Not all enemies will be crippled that much by this skill (meaning you can only scare squishies with this skill)
- Think of this scenario, how would you kill a bug? By throwing in one grenade or by stomping it with your feet several times?
- For me, I sacrifice this skill's potential damage output to a much higher damage output potential.
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