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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Intro to Ezreal
Welcome to my
Ezreal Guide!
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
The builds from left to right in team one at the top are as follows:

Targeted

Enemy Tanks Build
Inexperienced


-
+ Sexy Dance
+ Global Ultimate
+ Balanced in 3v3
+ Uses Skill-shots
+ Fun to play
+ Looks awesome
+ Built-in flash
+ Wields an energy bow that shoots laser lightning
+ Very mobile
+ Can buff team and debuff enemies
Cons of

-
- Squishy
- Vulnerable to CC
- Has no CC
- His hot bod may blind those who are unworthy
- Vulnerable to Jump-to abilities
- Uh...
- That's all I got

These Masteries allow me to do good damage, increase the potential of the Summoner Spells I use, help me if I'm targeted (


However I have included in this guide four different builds for different scenarios.

I use the following runes:
Greater seal of replenishment: Great mana regeneration for the early laning stage.




Other great runes are Attack Damage Marks, Armor Penetration Quintessences, Armor Seals, Magic Resist Glyphs, MP5/lvl Seals and Glyphs, CDR/lvl Glyphs, and Movement Speed Quintessences.

I believe the best choices for him are:









Other good Summoner Spells:
















His skills or abilities are as follows:










You will notice that all of



Tips for using your skills correctly:

Use your

When initiating in any fight, use

Do not use

When in a team fight, make sure to keep


These items are:










At around level ten you should have:





Once you have these items, you should go for one of the

These items are:




After the item of choice from those three, you will make your









If the game goes on long enough it is a good idea to sell






If you are fighting a tanky team, I would recommend switching the



If you are in experienced I would recommend switching the






Other buffs in 3v3 are:
-
Crest of Crushing Wrath: Slaying the dragon will grant your entire team this buff, which increases all the damage you do by 12%.
Crest of Nature's Fury: Slaying the group of wolves will grant you this buff, which increases your attack speed by 20% and grants 10% cooldown reduction.
Crest of Flowing Water: Slaying the group of wraiths will grant you this buff, which increases your movement speed by 30%.
The two most important of these four buffs, however, are the "Dragon buff", and the "Red buff". The neutral monsters that grant these buffs should be kept warded if at all possible. Starting at level four your team should place a ward at the Lizard, and starting at level ten, the Dragon should be kept warded.
(Ten is around the level you get your

When you see a MIA called out, pay attention to both areas, if you see the enemy move in to take the buff, get ready. Using your

In fact, a few games ago, we were losing, forced into our base and waiting for demise, when I saw the enemies disappear from the map. Noticing that dragon was up I estimated the time it would take for them to slay it, and shot my ultimate. Without the use of wards, I successfully timed my

Watching for MIA's and having good timing can win you games, and its what






Depending on how long ago you killed your enemy, Missing-In-Action calls from bottom lane, and how much health & mana you have, you can do any of four things.
-
Push to the turret and recall, this will make the enemy turret kill the minions, denying your enemy experience and allowing you to heal up and buy items.
Attempt to gank bottom if you don't think its safe to push and you don't need healing.
Damage or destroy the enemy turret.
Get a neutral monster buff.
After the first turret is destroyed you should be breaking off of your lane frequently, ganking bottom, jungling, etc. Try to catch the enemy off guard, because now that the first turret is down, an ace will lead you to another downed turret or more.
When MIA or Missing-In-Action is called, watch yourself, because the enemy may be preparing a gank. The easiest way for


(More on MIA calls in the "Neutral Monster Buffs" section of this guide.)

Get the picture?
When a team fight pops up on your screen.
When an enemy runs in fear from the almighty wrath of your teammates.
When a teammate runs in fear from the almighty wrath of your opponents.
You will be there.
To shoot them with awesome laser lightning from your *****in' energy bow made of pure coolness.
Do you know whats similar between

They both go a long way.
If you are near a team fight, go help out, but try not to attract attention to yourself. You are fairly easy to focus down, so you'll want to stay hidden (Some good places are behind walls, in bushes, or even just behind your teammates.), and try to keep your range at max. Also remember to plan a route of escape just in case, help your teammates, but don't give the enemy an ace.
If you aren't near a team fight, take aim and fire your


Also remember to watch for an enemy retreat from a team fight, think about their movements, where would you go if you were in their shoes? Whether the enemy lost or won the team fight, one thing is almost certain, they are wounded, and badly. If you have the opportunity, aim your

(More on using your ultimate in the "Skills That Kill" and the "Neutral Monster Buffs" sections of this guide)
So lets say you have an enemy





Don't trash talk or verbally abuse your teammates when they die, or if they are feeding. Even if your teammate is intentionally feeding, or trash talking you, save it for a report at the end of the game, there is no need to get them even more upset while they are on your team. When somebody kills an enemy, tell them nice job, if they seem to be dying a lot ask them if they are having trouble or if they would like to switch lanes. Being nice to your teammates can boost team morale significantly, and could be the edge you need for victory, it certainly works for

Seriously though, don't be that guy who types, "God my teammates blow huge ****s" in /All, it's just not cool, and it certainly won't help your chances for victory.
Leave comments and vote please!

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