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Choose Champion Build:
-
Offensive
-
Defensive
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
I'm Manefisto, Welcome to my AD ![]() This is a guide for people who enjoy arguably viable but suboptimal builds, similar to AP ![]() ![]() ![]() There are already a couple others out there but I hope you will appreciate the time I have put into this guide through research and formatting. As this is my first guide I would welcome any and all feedback. Special thanks to jhoijhoi for his "guide guide" which you can find here. Thresh is a tanky, aggressive, mixed damage, support champion, who scales amazingly well off of Attack Damage when given adequate farm. He is at home on the back line protecting your ADC, in the thick of battle controlling enemy positioning, or even leaping through to assassinate high threat targets. Everything in this guide also applies to a bottom lane ADC Thresh if your team composition allows for it, he fits anywhere an ![]() When played as support, Thresh exceeds at making aggressive plays and protecting allies. When played as an AD Bruiser Thresh exceeds at making aggressive plays and protecting allies... while killing all your enemies in the process. If you love ![]() |
Pros
+ Easy Last Hitting + Naturally Tanky + High Mixed Damage + Utility and CC + Ranged Attack Thresh is a ranged champion with a Melee skillset, this means he can last hit from safety and auto attack the enemy for free harass. His mixed damage is deceptively high and difficult to itemize against. |
Cons
- Needs High Farm - Must Collect Souls - Poor Wave Clear - Early Mana Issues - Shorter Than Average Range (475) Thresh needs expensive items to be effective and must go out of his way to collect souls. Although it is incredibly easy to last hit, it is mana intensive to clear minion waves quickly. |
- greater quintessence of Hybrid Penetration:
Thresh deals mixed damage, hybrid penetration runes maximize damage from
Death Sentence's passive on auto attacks. If you don't have them already, flat attack damage runes work great too.
- greater mark of Hybrid Penetration: As above, if you don't have a full set of hybrid marks you can replace these with flat attack damage.
Greater Glyph of Scaling Magic Resist: These break even with flat magic resist runes at level 9, about the time you're going to start encountering the enemy AP.
Greater Seal of Armor: You need some extra armor to minimize damage sustained in lane from the enemy champion and minions.
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There are many ways you can spec ![]() It isn't viable to itemize for Armor or Magic Penetration, in conjunction with your runes, ![]() ![]() ![]() ![]() |
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I wanted to make a point of highlighting the strength in ![]() ![]() |
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Start with ![]() ![]() |
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If you're against an AP champion or someone with abilities you need to dodge, ![]() ![]() |
Mentioning the meta shift to all consumable starts such as 9x
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Item Sequence
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Ninja Tabi
1100
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Bloodthirster
3400
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Zephyr
3100
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Frozen Mallet
3100
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Maw of Malmortius
3100
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Atma's Impaler
2300
Every item in this build contains a minor component that you can build to first, this means you have a steady increase in power each time you return to base. With the exception of
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These boots are generally your best option, they build out of the ![]() ![]() ![]() |
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Your most important Item, it provides a massive 110 AD as well as Life Steal for sustain. Start with a ![]() |
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An underrated item in my opinion, a good spread of stats including some all important tenacity. Rush ![]() |
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The extra health on this item gives you some survivability and synergizes with ![]() ![]() ![]() |
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A great source of defense against AP enemies, rush ![]() |
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Build ![]() ![]() |
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Furor is my preferred boot enchantment if I can afford it, ![]() |
It is rare to reach a full 6 item build, in my experience most games end when I have
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Sight Ward |
Last of all... Wards. Never return to lane without a ward, don't complete an item if it means you can't afford a ward for your lane. You need the early vision to escape ganks, otherwise you are very vulnerable. Even consider a ![]() |
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Damnation: this passive is what makes
Thresh unique, it is important to gather as many souls as possible. Souls spawn if you are within 1900 range when the creature dies and are only visible to the enemy if they have vision of
Thresh also.
Each soul initially grants 1 armor and ability power each, scaling down to 0.5 per soul by the time 100 are collected. A good benchmark for soul collection is 50 at 15 minutes, and 100 at 25 minutes.
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Death Sentence (Q): This is your core ability and contains an important passive as well as an active component.
Passive: Every auto attack deals additional magic damage scaling off of souls collected and total attack damage. It will wind up to full damage over 10 seconds, but even after consecutive attacks it deals a good amount of bonus damage.
Active: On activation this ability functions as a versatile grab somewhere betweenLeona's
Zenith Blade, and
Blitzcrank's infamous
Rocket Grab. However you have the luxury of deciding to jump to the target or not, it also functions as a 1.5 second CC that is not reduced by tenacity.
There is a long cast time on this ability in whichThresh clearly winds the chain up before tossing it forwards, additionally the chain itself has a slow travel time. This can make it incredibly difficult to land the skillshot, it is important to practice leading targets appropriately and understanding that it will often be dodged.
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Dark Passage (W): This versatile skill can be used to collect souls, shield yourself and allies or pull them to safety. Make sure to remind your teammates that they can click the lantern to jump to you as they will often forget. As it has no cast time it will not interrupt your movement, so drop it at your feet to apply the shield while attacking or retreating. When an ally (or enemy) are clearing a jungle camp you can toss the lantern in to collect any souls that spawn.
It's also important to note that the Lantern provides a good area of vision so it can be used to safely scout for enemies.
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Flay (E): This skill is important for comboing into your other abilities. It does a decent amount of damage and applies a short slow as well as pushing or pulling the enemy. Flay will push or pull enemies in the direction of your cursor when you cast, it is important to judge when you should be pulling an enemy in and when you should be swatting them away. Timed correctly, Flay can even prevent damage from leaping and jumping abilities such as
Vi's
Vault Breaker or
Lee Sin's
Resonating Strike.
-
The Box (R): Your ultimate ability can be used both offensively and defensively. It does a good amount of damage with a powerful slow and can lock down an entire enemy team. If you're tanky and ahead in kills, leap into the frey with
Death Sentence and drop your ultimate in the middle of the enemy team. If you're functioning more as a back line damage dealer, save
The Box to protect yourself and your AD Carry.
In lane you can use it as part of a kill combo, or drop it behind you while you escape a gank attempt.
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The passive component of
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Land your
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First wait until your
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Once you have a couple ranks in
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When last hitting under the tower, let the tower attack melee minions twice and then last hit them, once you have a Bloodthirster you can last hit melee minions after one tower shot. Even from early on caster minions will only require one tower hit before you can last hit them.
When you have an empty lane to yourself you will want to farm! Auto attack each minion once to get them low, and then
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It is important you pick up as many souls as possible, however this can make you vulnerable to free harass. Souls last for 14 seconds, so when one spawns you have time to plan how you will grab it or to wait until you can pick up more than one soul at a time.
The easy solution is to simply walk into the creep wave to quickly grab the soul and accept any harass you have to. You can throw your lantern to collect souls, though this will waste mana and
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Here's a few tips for manipulating the lane to collect souls without forcing yourself into poor positioning.
When a soul spawns, position yourself so that the soul is between you and your enemy. Rather than walk up to the soul and then back, instead go for a harass auto attack on the enemy and then back off. In this way you will have harassed the enemy, collected a soul and drawn the attention of the enemy minions. When you back off the minions will follow you a short distance and now be closer to your side of the lane, following minion kills should spawn souls in an easier to reach location.
Another method is to spend most of your time near the lane brush. When a soul spawns duck into the brush, back out to the soul and then quickly back to the brush again. This will limit the chance the enemy has to target you for harass.
If pushing the lane isn't an issue, you can
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The best method for easily collecting souls and last hitting is to bully and zone your opponent. If you can harass the enemy enough that they don't want to trade with you, you can stand behind their minion wave and pick up souls instantly as they spawn while denying your enemy gold and experience.
Remember, you're aiming for 50 souls by the 15 minute mark and 100 by 25 minutes. So collect souls from the jungle whenever you can also and always grab the enemy champion's soul when you contribute to a kill, they're the extra juicy ones!
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Laning Phase
Early on you want to try to stall the lane and focus on last hitting. In the bottom lane ![]() Use ![]() |
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Jungle Gank
So your friendly jungler has come to visit, it's time to set up a kill. Use a full combo on the enemy, It all comes down to whether you land your ![]() ![]() ![]() If your jungler has no gap closer, throw ![]() |
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Escaping Ganks
In order for you to escape ganks from the enemy jungler, or to come out ahead in a counter gank situation, you first need to have a Sight Ward placed. Preferably you don't want to be walking too far past the river either. If there are enemy creeps nearby, or you make it to the jungle you can use ![]() ![]() ![]() ![]() Don't be afraid to use ![]() Once you've made it back to your turret remember that you can turn the pain back on the enemy by pulling them in with a ![]() ![]() |
It is generally not expected that you will be the top lane pick, so the enemy probably won't intentionally counterpick you, there are still some champions that can cause you problems. I recommend taking
Teleport when facing these champions so you can return to base more often or roam for kills.
These are the opponents I've had some trouble with, though generally end up winning once the laning phase is over. Outside of these three I have found Thresh able to bully most other lane opponents and out farm them. Let me know how you go against other common top laners.
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Note: I've recently downgraded ![]() ![]() ![]() ![]() ![]() ![]() ![]() However, with recent practice I've found an extremely effective combo for countering Pantheon entirely. ![]() ![]() ![]() ![]() ![]() ![]() ![]() When you both hit 6 you can perform kill combos with ![]() |
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![]() ![]() ![]() ![]() Once she hits 6 she will dive you with ![]() ![]() ![]() ![]() ![]() ![]() |
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Much like ![]() ![]() ![]() ![]() |
These are the opponents I've had some trouble with, though generally end up winning once the laning phase is over. Outside of these three I have found Thresh able to bully most other lane opponents and out farm them. Let me know how you go against other common top laners.
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In teamfights, the most important decision for ![]() |
Into the Frey!
You can dive in with ![](/images/spacer.png)
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Babysit Duty
You can stick to your AD carry and keep enemy assassins away with ![](/images/spacer.png)
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All In
If the enemy has a particularly fed champion, make it your mission to bring them down without regard for your own safety. Land a ![](/images/spacer.png)
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"The Blitzcrank"
The best option of all is not to engage in a 5v5 until you first catch an enemy out of position. A ![](/images/spacer.png)
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Remember, if you've had better luck in the laning phase than your teammates, it's ok to sit on the edges of the fight and assume more of a carry role, dealing damage and using your abilities to protect yourself.
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![]() I hope you will give AD Thresh a go yourself and will welcome others choosing Thresh as their toplane Bruiser or ADC of choice. Please Upvote if you found the guide useful, I'd appreciate some feedback before you decide to downvote as this is my first guide. If this receives a positive response then a similar style guide for Toplane and ADC ![]() Once again a special thanks to jhoijhoi and all the teams I played with while I tried whacky item combinations on AD Thresh. Now go trap some souls with ![]() - Manefisto |
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