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Spells:
Teleport
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Beautiful original artwork by Taesi, featured in Summoner Showcase #60
I play a lot of



I suggest playing Ahri for a few games before reading this. I also suggest NOT to use smartcast for those games. As you become acquainted with her range, switch to smartcast. More on this later.
This guide is aimed at intermediate LoL players. I will not be going deep into game strategy, ward placement, and the general meta. I will also not be presenting Ahri's abilities and ratios, as you can find this information easily and quite frankly if you're here you probably already know a bit about Ahri. This guide is concise and covers everything you need to get good with Ahri. I hope it can be a solid base for you, and a way for me to improve through constructive criticism.
Cheat sheet at the bottom.
+ Good farmer
+ Wonderful Auto-Attack animation
+ High skillcap (if improving over 30-40+ games is your thing)
+ Tricky
+ Powerful Combo
+ Very strong ganks
+ Great turret diver
Cons
- Slow movement speed
- Fragile
- Doesn't snowball as hard as other AP carries (Akali, Karthus, Annie..)
- High skillcap (if you don't like skillshots)

Ahri does not need :
HP.

Mana.

AP. We will get it elsewhere.
I strongly feel

I saw the light a while ago thanks to shm0's top rated Lux guide. Allow me to quote him :
It's important you build lux with as much AP as fast as possible. Most people when building RoA get first, which is 1325g spent in the wrong direction. While HP is nice, lux really can't escape much (if you miss your Q, you're done)... so that lil extra HP really doesn't make a difference.
Furthermore, and most importantly -- by the time you get RoA fully purchased, you could have had Deathcap up, which means you have significantly less AP @ this point than you should, and your ability to carry is instantly diminished. Without an early deathcap to carry, you cant destroy, and you cant get fed. simple.
This applies to Ahri in the sense that she doesn't need HP and maximum mana to be successful. She doesn't need Deathcap right away either, but you get the point. Two

Start with






Kage's Lucky pick - If you can only afford this.


Spend your remaining gold on

Boots

A must-have. You might prefer


Only get those if you are having a very bad start. A good mage can easily push you out of your lane if he has the level/gold advantage. These will provide some defense to stay in lane until your jungler comes to the rescue. However, a



Core Build





Why get it first? DFG provides everything you need to function properly as Ahri. AP, Mp5 and CDR. A little bit of everything. This is a also a very flexible item to build as you can gradually get Mp5, AP or CDR as you see fit throughout early game. The On-Use is also good right away and for the rest of the game.
As said earlier, another good reason to pick this up first is that the basic components for are interchangeable depending on your current needs. Not every matchup will require the same build.
I suggest this over


This will provide survivability and will add to your utility by providing a nice slow on your AOE spells. If you are doing well, get the AP components first. If you need defense, get


At this point you have everything you need. Time to get a major AP boost. Of course as with any AP champion, feel free to rush this if things are going extremely well.
Extra Items
If the game drags on the choice is yours :

Cheap. Get it if the enemy is stacking MR.

By now, the carries are kicking in. The added armor and On-Use are appropriate. Get this if you get focused in team fights.


Sometimes I solo top with Ahri. These items work well with the other AP from mid, or if you have an AP jungler. You can even get the revolver earlier if you want more sustain against mids such as






You should be able to grab the third spawn, depending on your jungler. Some junglers can give it to you even sooner. Keep in mind the blue camp respawns every 5 minutes. During mid-game, pick up an


These will give you the best bang for you buck on Ahri. Coupled with

I strongly advise against


Simply the best AP marks out there. If you don't have them yet, they are a very good purchase.
Greater Seal of ReplenishmentGreater Seal of Replenishment x 9
If you don't own them,


I used to run CDR glyphs on AP champions until I realized how beneficial it is to go deep into the Utility tree. I suggest using AP glyphs to compensate for having only 9 points in Offense. I will explain this further in the next section.
This allows me to pick both +



What do I give up in Offense for all this?
-

I love this mastery, makes last hitting much easier. It is not crucial.
-

-

Given a build with 500 AP, these boost your AP by +43. However, you will need to use CDR glyphs to compensate for loss of



I usually run this combo.




Great against any healing champion and a good addition to your early game combo. Can net you kills early on.

A good defensive spell if you're laning against an AD. Not a top tier choice, I would leave it to bot lane.

If your team doesn't have it. Personally I'm not comfortable playing a game without CV. Plus, Ahri is quite good at stealing neutral objectives. Warding and timing the enemy blue and dragon can pay off big time. Having CV is a plus when the enemy has an oracle.


Not bad on Ahri, can replace



You can take clarity, but you won't need it more than once or twice in a game. I don't recommend it except in two cases :
- Your runes and masteries are not optimal.
- For your first few games until you can learn to manage your mana.
The key to landing a good combo with Ahri is properly using





Aggressive Combo
Since










The only drawback to this combo is using a



About smartcast : This combo needs to be executed in a split second, hence why smartcasting


Below are two examples of landing this combo. The first one is a kill on




Focus on your duel. Ward one side of the river (both if you can afford it) and show aggression when positioned on that side. Watch your own minions' HP and go in for the harass when your opponent tries to last hit. Harassing is an important part of your job; your jungler relies on it for successful ganks. Ahri has decent sustain. Shredding some HP off your opponent while losing some yourself is no big deal. Getting your target to 75-50% Hp helps your jungler a whole lot when it comes to ganks and out-jungling. A good harass will be the difference between a gank that will burn a summoner spell and a gank that will yield a kill.
Early-Mid Game
After getting level 6 and level 2 boots, another good way to help your jungler is by watching his path and predicting his ganks (or just asking him). If you can predict early enough, push your lane and follow him to a gank. Ahri is a deadly ganker with a obscenely high success rate. Just make sure you don't lose your tower in the process. If your matchup at mid is a stalemate and you feel you can outpush your opponent : gank, gank, gank. For maximum gankage pick

Convince your teammates to

Use your pushing power to assist any lane in need. Be very careful when laning against fast farmers such as


On the other hand, if your opponent left his lane for a gank, you have three choices :
- The targeted lane is in trouble and will need assistance. Follow your opponent to help your teammates.
- The targeted lane is warded and in good health (HP/Flash). Chances are your opponent made a bad decision and will sit in a bush for some time, or fight a pointless skirmish. Immediately push your lane and get some damage on that tower.
- Gank the remaining lane.
Mid-Late Game
Ahri excels at poking. Try to shred some hp off enemies but make sure to stand by your team and don't ever initiate. If you land a good


Once the action starts your job is to hang in the back and get in good position to land your orb on the most possible targets. Either charm the most disruptive enemy, or the carry. Getting runners is your job. Stay healthy so you can dash through the battlefield and finish off your target. Try to use


Another good use of Ahri's skillset is working on cleaning up. Depending on your team comp, of course. In some situations your team will have good survivability and steady dps but lack chasing power. Coming in from the side or the back to cut off escape paths is a good way to lock down kills. Ahri's jungle movement also makes her perfect for this role.



Items








...
Sustain :

Fed AD :

Fed AP :


Skill level up priority
R

Q

W

E

I probably haven't tried everything though, and I made this guide once I knew I was out of ideas and stuck within my paradigms, so PLEASE comment. Any fresh ideas and constructive advice is appreciated.
- Updated summoner spells to

- Added a word about

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