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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction




With this build, I really suggest going mid because the item build is very expensive and if you lane with a partner, it will take two hours to get the items. If it's not obvious yet, Ahri here will be build as a APC(Ability Power Carry) and not much as an assassin. . Please bare with me as I try to make this first build my best.
Pros

Cons
- Good Ganker
- Amazing Late Game Damage
Spirit Rush can let her turrent dive
- Good mobility

Cons
- Needs tons of farm
- Mana Management in early game
- Very difficult to play
- Very squishy
For this build, I chose
Flash and
Exhaust. These two make a very good combo. I'm also fine with
Ignite and
Teleport but I'll explain a bit more for you guys startinggg....... NOW!!

Exhaust will always be my favorite summoner spell! You can use this so your enemy won't be able to escape so easily. Since
Ahri doesn't really have a slow(minus
Charm since it might hit a different target), you can use that as a slow and get a secure kill. This can be really helpful too in a team fight. When you aim for DPS, you can slow them so they don't escape and thanks to
Summoner's Wrath
, it lowers magic resist and armor by 10 to make him a bit squishy for your team to get him down.





I love using
Flash to make it 100% sure that I will land
Spirit Rush or
Orb of Deception on my target. I want to make sure that they do get the damage so I'm not just wasting mana on hitting nothing at all.
Flash is also really good to use so you don't really have to use
Spirit Rush to get away or get closer to your team for a fight.
Flash Also helps so to get closer to your enemy to use
Fox-Fire and be sure that it will hit your target.
Flash helps in tons of other ways..but I must continue with explaining
Exhaust.




















Just max
Sorcery for the plain 4% cooldown reduction. It may not seem a lot but it makes you able to use all your skills faster! Who wants to wait for a cooldown? Plus, after you max
Spirit Rush, the cooldown will go down to 77. Plus all the other cooldown items that might be included, you only have to wait a minute or less. doesn't that sound good?



It may not seem a lot since it's basically only 1 ability power per level but it will add up at level 18. It adds up pretty close to
Amplifying Tome so it's worth it if you think about it really good!! You get a free
Amplifying Tome with out using any of you inventory space. It does add up! Just believe me!



You get
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