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Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
~Introduction~

Lore
Unlike other foxes that roamed the woods of southern Ionia,

However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution,

"Mercy is a human luxury, and responsibility.”
Fun Facts
- Demons (Oni) are generally viewed as beings that eat souls, Ahri, in the ***iho legend, qualified as such. This is why her passive was called Soul Eater.
- Ahri's dance is based on the choreography for the song Run Devil Run by Girls' Generation
(소녀시대; Sonyeo Shidae/SNSD), a popular Korean girl group.Comparison in a Video Format
Pros / Cons
spaaaaaaaaaaaaaace |
Pros
![]() + True Damage + Considerable AoE Damage + Triple Flash with ![]() + Ungankable if played properly + Fun to Play + Easy to troll people with |
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Cons
![]() - Squishy Early game - Low AP ratios - Squishy Late game if Flash and ![]() - Auto-aim spells attack wrong targets |
Mastery Explanations
For masteries I use generic caster masteries with only a little variation on the first tier of the offense tree. For the utility tree I make sure to pick


OFFENSE
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Tier 1 // Some would argue that
![]() ![]() ![]() ![]() ![]() ![]() ![]() Tier 2 // ![]() Tier 3 // ![]() ![]() ![]() Also ![]() Tier 4 // ![]() ![]() ![]() Tier 5 // ![]() ![]() Tier 6 // ![]() ![]() ![]() ![]() ![]() |
UTILITY
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Tier 1 //
![]() ![]() ![]() ![]() Tier 2 // ![]() ![]() Tier 3 // ![]() |
For runes I use the same runes I run on Vladimir because I am cheap as ****!Hahahahaha!
All jokes aside there runes suit my playstyle a lot and I consider them to the superior to all the others only because they suit MY PLAYSTYLE better, later on I will present to you other rune choices which might suit YOUR PLAYSTYLE better.
For Quintessences I choose
Greater Quintessence of Ability Power
These offer me the biggest advantage during the whole duration of the game and are the no-brainer choice of Quintessences for any AP carry.
For Marks I choose
Greater Mark of Magic Penetration
-Why
Greater Mark of Magic Penetration?
-It is a well known fact that
Greater Mark of Magic Penetration are the best you can have, most of the time, on most if not all AP carries in the league offering you an universal advantage throughout the whole duration of the game boosting your damage early game and reducing the MR of carries and supports with
Abyssal Mask and
Banshee's Veil during lategame.
For Seals I choose
Greater Seal of Health because as I said I am cheap as **** and I wont spend IP on even more runes.
-SDASFA RAEG MODE!
Greater Seal of Health IS TEH SUXORZ FOR AHRI111!!!11!one!!eleven!11!
-Calm down, keep yo cool. As I said in the first line of the rune section I choose runes according to MY OWN PLAYSTYLE you are free to choose something of the other choices that I will present below if they suit YOUR PLAYSTYLE better.
So I choose
Greater Seal of Health because I don't want the enemy
Xerath,
Cassiopeia,
Malzahar, Cactus errrrr I mean
Karthus + all Champs with more range than
Ahri to be rocking my face ahem, I mean my 4 BAR HP early game. I like to make my enemy feel uncomfortable and back as much as possible early game giving me the opportunity to farm minions all day long.
For Glyphs I use
Greater Glyph of Ability Power
-OMG! Y U SO BAD PLAYTHROUGH?!!?
Greater Glyph of Scaling Ability Power are better!
-Well, I got nothing to say about this! I have to resort to saying that it's personal preference once again. Whether you choose
Greater Glyph of Scaling Ability Power so you got more AP at level 18 or you get
Greater Glyph of Ability Power and you get an advantage up to level 6 is... Well screw this, I have no rational explanation just feel free to choose what you like most.
Because Ahri is in fact one of the slowest champions in the game with only 383 movement speed with
Sorcerer's Shoes,
Ionian Boots of Lucidity or Mercury Treads.
Greater Seal of Replenishment
Because spamming skills is always good but Ahri's mana pool does not support this that much.
NOTE: Use those only if you decide to drop 1
Doran's Ring from the item build or else you will end up with way to much Mp/5sec.
Many People argue that Ahri benefits more from Cooldown Reduction. If you are one of them feel free to swap
Sorcerer's Shoes with
Ionian Boots of Lucidity and
Greater Glyph of Cooldown Reduction I would also suggest incorporating
Morello's Evil Tome somewhere in the build to reach max CDR.
All jokes aside there runes suit my playstyle a lot and I consider them to the superior to all the others only because they suit MY PLAYSTYLE better, later on I will present to you other rune choices which might suit YOUR PLAYSTYLE better.
Quintessences

For Quintessences I choose

These offer me the biggest advantage during the whole duration of the game and are the no-brainer choice of Quintessences for any AP carry.
Marks

For Marks I choose

-Why

-It is a well known fact that



Seals

For Seals I choose

-SDASFA RAEG MODE!

-Calm down, keep yo cool. As I said in the first line of the rune section I choose runes according to MY OWN PLAYSTYLE you are free to choose something of the other choices that I will present below if they suit YOUR PLAYSTYLE better.
So I choose






Glyphs

For Glyphs I use

-OMG! Y U SO BAD PLAYTHROUGH?!!?

-Well, I got nothing to say about this! I have to resort to saying that it's personal preference once again. Whether you choose


Other viable or semi-viable runes!

Because Ahri is in fact one of the slowest champions in the game with only 383 movement speed with


Greater Seal of Replenishment
Because spamming skills is always good but Ahri's mana pool does not support this that much.
NOTE: Use those only if you decide to drop 1


Many People argue that Ahri benefits more from Cooldown Reduction. If you are one of them feel free to swap




The Good
-
Flat out awesome summoner spell capable of shutting down any AD carry in the game until you liquify him with your combo.
-
As an assassin you shouldn't be letting any kills go away. Take ignite and even if you have only 10% of your brain cells working they will never get away!
-
Ahri Has very high mobility when her ultimate is off-cooldown but she is pretty vaunerable picking up
Flash helps you eliminate this problem.
The Viable
-
If you are having mana problems, even though you shouldn't with this build, don't hesitate to pick this up. -
Chasing, escaping, diving, getting faster to a destination and a whole lot more. -
If you don't feel confident enough in you escaping abilities withSpirit Rush and
Flash feel free to drop
Ignite and pick up
Cleanse instead.
-
With this you can killstea... Kill Secure like a baws, save towers like a baws, push enemy towers like a baws and port around the WHOLE FREAKING MAP if theTeemo in your team was smart enough to put shrooms.
The OMG WTF ARE YOU DOING?!?!?!
-
You ain't playingRevive &
Teleport
Karthus
-
You ain't a support. -
I only use that onJax or
Kayle or maybe
Master Yi and i cant see why would you pick it for any other champion.
-
Why does this even exist? -
Not shur if serious, on a serious note i don't thinkAhri can jungle very well, I might be mistaken though!

Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
Wonderful ability, better than




Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
99.9% pure awesome.



Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.






Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
There has been a lot of controversy regarding this skill, some argue that is a very good way to CC other champions. Personally I find it useless so I use it only for interrupting stuff like







Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.






Skill Rotation
This entirely up to you. I wont tell you to use E>W>Q>R>R>W>Q>

I play
Ahri with a very situational build. Building according to the enemy team setup and depending on how much we or they are steamrolling us. Despite that the above items are ALWAYS incorporated in the build because... Dun dun dun, the are core items and without them you wont be able to do good with
Ahri
Sorcerer's Shoes
Boots are core on
Ahri. End of story. In all seriousness
Sorcerer's Shoes are a must have on this
Ahri build if you choose to aim for max CDR you should swap them with
Ionian Boots of Lucidity
Rabadon's Deathcap
Rabadon's is the mother of all AP itmes nothing can rival
Rabadon's Deathcap in terms of ability power. Once you get this you damage will skyrocket allowing you to kill anyone(tanks not included) from the enemy team.
Rylai's Crystal Scepter
The reason this item is core is because it offers the much needed survivability that
Ahri needs. This is not just a stats stick it has numerous utility purposes. I can help you chase with your
Spirit Rush and the huge range on your
Fox-Fire skill. It is also perfect for escaping as you can spam your
Fox-Fire without stopping and slowing your enemy through the effect from
Rylai's Crystal Scepter
Abyssal Scepter
Very good item, I use it a lot when playing
Ahri it gives you not only ability power and magic resist but it also give you MAGIC PENETRATION making on of the best items you can get for Ahri.
Banshee's Veil
Also a very good item the same as
Abyssal Mask. I would suggest picking up both if the enemy team is really AP heavy.
Randuin's Omen
I know I'm going to get shouted for picking this but I see this item as one of the best armor items in the game much better than
Thornmail because
[*] It slows the movement and attack speed of enemy champions
[*] It slows everyones movement and attack speed in team fights with its Active.
Zhonya's Hourglass
Not a whole bunch to say about this just awesome AP a good chunk of armor and once of the best actives in the game. Combine with [Randuin's Omen] if the enemy team is AD heavy.
Void Staff
More magic penetration=More damage. Combine this with an
Abyssal Mask if the enemy team gets too much magic resist.
Will of the Ancients
Nice chunk of AP and an awesome Aura which stacks if someone from your team gets another one and it also further increases the heal from your passive.
Morello's Evil Tome
Grab this if you are steamrolling the enemy team to steamroll them even more!
Note:
Morello's Evil Tome is core for ANY CDR BASED
Ahri
I don't have a CDR based build for
Ahri yet but I will make one in the future.



Boots are core on





Rabadon's is the mother of all AP itmes nothing can rival


The reason this item is core is because it offers the much needed survivability that





Situational items!

Very good item, I use it a lot when playing


Also a very good item the same as


I know I'm going to get shouted for picking this but I see this item as one of the best armor items in the game much better than

[*] It slows the movement and attack speed of enemy champions
[*] It slows everyones movement and attack speed in team fights with its Active.

Not a whole bunch to say about this just awesome AP a good chunk of armor and once of the best actives in the game. Combine with [Randuin's Omen] if the enemy team is AD heavy.

More magic penetration=More damage. Combine this with an


Nice chunk of AP and an awesome Aura which stacks if someone from your team gets another one and it also further increases the heal from your passive.

Grab this if you are steamrolling the enemy team to steamroll them even more!
Note:


I don't have a CDR based build for

Early Game Levels 1-6
When playing



Mid Game
During mid game you are much more mobile,almost ungankable, because of

You should have also maxed out you

Late Game
Teamfights are here! Chaos is all over the map you hear people screaming DEMACIAAAAA! DARKNEES and LAZORS flying all over the map! What do you do?
If your tank is stupid and doesn't initiate you should try to do so with your

Now if your tank is smart and initiates the team fight you should toss an



After you have killed the enemy carry use the remaining stack of your

All in all
Ahri is a very fun champion to play with a considerable skill ceiling. There are various way to play her, including better ones with CDR and Ability power and unorthodox ones like Attack damage and Attack speed.
Please be kind enough to leave constructive criticism one the guide but please don't be too harsh since it is my first guide on MOBAFIRE. Also send me links to any games you have with
Ahri so I can fill up the hall of fame!
Before I forget, I would like to thank JhoiJhoi and everyone else involved in the Guide for Making a Guide which can be found HERE!

Please be kind enough to leave constructive criticism one the guide but please don't be too harsh since it is my first guide on MOBAFIRE. Also send me links to any games you have with

Before I forget, I would like to thank JhoiJhoi and everyone else involved in the Guide for Making a Guide which can be found HERE!
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