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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction


Pros
- Strong laning phase
- Spell vamp
- Strong CC for ganks
- High mobility
- Difficult to gank with her
Spirit Rush and
Charm
- Promotes aggressiveness
- Strong laning phase (Expect ganks)
- High Priority due to true damage and multi-target
- Highly dependent on skill shots
- Mana dependent in early game
- Relies on her
Spirit Rush and
Charm to avoid ganks
- Crowd control shuts her down quickly

This suggests that Ahri takes the role of a "utility assassin" that brings as much support to her team as she does damage. With adequate farm, you can take huge advantage of your opponents with Ahri's high mobility and sustain in large battles.

This game also reinforces the idea that Ahri brings a lot of utility to her team with this build, allowing your other carries to snowball much more easily.

I previously stated that Ahri should be a CDR champ since her AP ratios and natural cooldowns suggest more sustain damage rather than burst. Her True damage and multi-target abilities would definitely benefit more from shorter cooldowns rather than single target damage like LeBlanc or Malzahar. 21/0/9 works best for her standard build. If you want to mess around and be more overly aggressive, you can put your last 9 points into the defense tree instead.

Her runes were a bit trickier for me to pick out. Use this more of a reference than a "optimal" rune set. I prefer heavy harassment early game, so I take flat mana regen per 5 runes. Even though her AP ratios are low, AP runes and Magic Pen runes are a must. When I prefer a more "troll" game, I'll put heavy reliance on AP and a bit more magic penetration to take more advantage of level 6 ganks and late game damage.



Other Picks
Other decent spells include


Not So Viable
I don't see Ahri benefitting from


I take
Charm at level 2 specifically to boost harassment with
Orb of Deception, to discourage any early ganks, and to strengthen any ganks my own jungler may engage in.
Max out
Orb of Deception as it maximizes your sustain and farming strength, possibly giving you the upper hand in lane.
Fox-Fire adds strong harassment and farming on top of that.
Charm isn't much of a laning ability as it is a battle / gank ability, so I max it last, using it only to strengthen harassment or discourage ganks.


Max out



Standard Build
Starting Items
Sapphire Crystal and two
Health Potion
Boots and three
Health Potion
- Rare case:
Doran's Ring
Core
Sustain Focused
Hextech Revolver
- Catalyst The Protector
Ionian Boots of Lucidity
- Two
Doran's Ring
- Catalyst The Protector
Sorcerer's Shoes
Ionian Boots of Lucidity
Rod of Ages
Will of the Ancients
Rylai's Crystal Scepter
Rabadon's Deathcap
Void Staff
Elixir of Brilliance as needed
I typically play Ahri as a hit-and-run champ that relies heavily on cooldown reduction and sustain damage.

I prioritize lane sustain with Ahri since I feel her mid-game is a bit fragile compared to other AP champs. Her damage is great, but comes at a high risk. I like to stay safe even when aggressive, so I build Catalyst The Protector and

I still feel




Ahri's laning phase is rather simple. Focus on last hitting, and punish your opponent with your







Once you get

I build



I don't prioritize building a lot of cooldown reduction items other than


Ahri cannot dive and kill champs outright without risking your life unnecessarily. Instead, use the utility gained from
Will of the Ancients and
Rylai's Crystal Scepter to support your team initially with true damage poke and
Fox-Fire. Then, as your targets seem more favorable to dive, go ahead and seal the deal with
Charm ->
Orb of Deception ->
Spirit Rush. Start off with a passive-aggressive approach to team fights, unless you're sure you have the upper hand and can simply dive for kills.






Simple, cut and dry.
Spirit Rush in first, hit them with
Charm, followed by
Orb of Deception and
Fox-Fire.
Spirit Rush twice more as they
Flash/
Ghost/ability cast away from you.
Ignite to secure the kill if it's available. Don't waste your
Flash to secure the kill. If they get away, they get away. There's little need to dive in most cases.









Ahri is initially a very difficult champion to pick up. Her playstyle benefits players that prefer positioning and passive harassment play over aggressive diving such as Akali or Kassadin. Once you've gotten the hang of Ahri's skill kit, you'll have tons of fun playing as the mobile utility assassin.
Let me know what you thought! I'll be making a few updates every now and then based on your criticisms and my further experience. Have fun, peeps.
12/18: Added some proof of the guide's effectiveness and added skill sequences / strategies.
Let me know what you thought! I'll be making a few updates every now and then based on your criticisms and my further experience. Have fun, peeps.
12/18: Added some proof of the guide's effectiveness and added skill sequences / strategies.
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