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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction



In my opinion


And I would like to say thanks to JhoiJhoi! Her epic guide can be found here!
spaaaaaaace |
Pros
+ Deals great damage. + She got a CC. + With Ultimate you can escape, or last hit. + She can gank really effectively + Her ablities can go throw minions. |
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Cons
- Really squishy. - Need early kills to be effective in lategame - Most abilities are skill-shots - She get OOM really fast, in early game |
Core Items

Starting Items
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As I said with the ![]() |
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With 3 of the ![]() |
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Early Game Items
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I think this is better than the ![]() ![]() |
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It can sound really strange, that ![]() ![]() |
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After you get the ![]() ![]() |
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Mid Game Items
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So in the Mid Game you will have to concentrate on ganks, and teamfights. So if you can buy ![]() ![]() ![]() |
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This item will grant you more SpellVamp for you and for your team as well, and a little more AP. |
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Finishing Touches
You will have several choices, with the late game items, I just give you some advice for what to buy, but it's really depends from your team, and from your opponent's.
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This will grant you 80 AP, plus 40% Magic Penetration, so if the enemy got magic resist, this item will be the winner. Because with the ![]() ![]() |
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This is a very risky item, if you can reach the 20 stacks, ![]() |
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This item is better than the Void Staff, if the enemy got less than 90-100 Magic Resist. Because this will give you survivability, will decrease their Magic Resist by 20, and a fair amount of AP |
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With this item, you will get some HP, and a little AP. But the most important is, that you get an overtime damage, what is similar too ![]() ![]() |
Runes




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And then I take for every slot flat AP runes. With that, you will have 38 starting AP with the

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Other Viable Rune are:


And because that


In Season3 I started to use


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This is ![]() ![]() |
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This is a great spell, this combined with ![]() ![]() |
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An escape mechanism, and a last hitting ability. You can cast it 3 times, before it's going on cooldown and it can save you from ganks. You can pass throw walls, with it, and you've got 10 seconds after each activation to activate again. So you can go throw, then back if they used ![]() |
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Skill Sequence/Combo
It doesn't matter what you take for first, it will depend from you're going to invade the enemy jungler, or so. The most important is that, if you reach level 3 you need to have all the 3 skills. From there, max



When you are 1v1ing on your lane, try to start with



**IMPORTANT: Use this combo, when your enemy is on half of his HP or your jungler is ganking, because without the Blue buff, you will have to go back to regenerate your mana, or you can stay to farm minions.
Otherwise just poke him with

If you aren't out of mana after your combo, get close to the fleeing enemy with


In team fights try to be behind your tanks. Never start the fight, just harass them from the back. And when they are running away, use your


After reaching level 6 you HAVE to go to other lanes, and gank. Always warn your teammate, that you are going to gank that lane. With


For Summoner Spells I take:
Ghost is a great way to chase down enemies, and got lower cooldown than the
Flash, but it can't save you from ganks, as much as the
Flash.
Clarity is really good for those, who didn't get used to the AP casters slow attack speed, and low attack damage, and only can farm with the abilities.
Clarity helps you stay longer on a lane, but it's only effective in the Early Game, later you won't have any mana issues.
Teleport is great to get back to the lane after recalling, or a fast gank when teleported on a ward in the brush. But it's got really long cooldown, and you need to sacrifice your
Flash or
Ignite for 1 gank or a fast return to the lane.
ExhaustBecause of your Ultimate you don't need to slow down the chased enemy, and with the runes, and masteries you will have enough Magic Penetration to kill him.


The
Flash is good to avoid ganks, or close the gap between you and the enemy, to land a
Charm if your
Spirit Rush is on CoolDown.
Ignite is a good choice, because you can prevent the enemy support/AD Carry to gain as much heal as they want,because
Ignite make the healing amount 50% less. On the other hand, it's a good finishing spell, for fleeing enemy on low HP.



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Other Viable Summoner Spells:



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Thank you for reading my guide, I hope you enjoyed it.
In Summary
Ahri is a great champion, with great mobility and high damage. I can only suggest her every AP caster, those who love the speed, and the "cute animals".
And I would like to ask you to send me pictures about your games, if you used my guide, and I'll put it in the guide.
Please leave a positive and/or constructive comment. I appreciate it.
And again Thanks to JhoiJhoi! Who helped me so much how to write this guide, and for some separator image! Hre guide can be find here
In Summary

And I would like to ask you to send me pictures about your games, if you used my guide, and I'll put it in the guide.
Please leave a positive and/or constructive comment. I appreciate it.
And again Thanks to JhoiJhoi! Who helped me so much how to write this guide, and for some separator image! Hre guide can be find here
#2012.05.30. added photos, and
Greater Glyph of Cooldown Reduction and
Greater Seal of Armor
#2012.06.30. updated to Season3, added
Greater Glyph of Scaling Ability Power, and items section.


#2012.06.30. updated to Season3, added

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