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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction




There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world.
Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.
A prodigal martial artist,
Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows
and
to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''

A prodigal martial artist,



''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''
Pros
+ Has amazing burst damage, especially with high AP.
+ Can escape easily with
&
.
+ Covers ground quickly.
+ Farms lane efficiently.
+ Very well-rounded. Can play top, middle, bottom, or jungle and be successful.
+ Snowballs nicely.
Cons
- Terrible against teams with high crowd control.
- Undoubtedly squishy.
- Targeted first in team fights.
- Enemy sight wards, oracle elixir, etc. cripple her, considering she is a champion of surprise.
+ Has amazing burst damage, especially with high AP.
+ Can escape easily with


+ Covers ground quickly.
+ Farms lane efficiently.
+ Very well-rounded. Can play top, middle, bottom, or jungle and be successful.
+ Snowballs nicely.
Cons
- Terrible against teams with high crowd control.
- Undoubtedly squishy.
- Targeted first in team fights.
- Enemy sight wards, oracle elixir, etc. cripple her, considering she is a champion of surprise.
Runes










Runes


















































Order of Importance















Recommended Combo











Hit the enemies with






Twilight Shroud size50 are
Akali's bread and butter and her
give you many possible options for ganking/juking enemy players. Here are some Standard Twilight Shroud size50 placements. Hope this helps!









The differences between being great and mediocre, is the tiny details people like to ignore because they are "tedious". Most people who play
Akali are scrubs and randomly throw down their shrouds, but with the right placement it will be extremely confusing and difficult for enemies to catch/find you. The point is to use the ridges and curbs to your advantage, this should separate the
. This will force forcing the enemy to make a difficult choice. Here are some placements I like and have seen in other's guides, but all in all they are all right and should probably be memorized before deciding to play ranked matches.
















When using the "shroud" escape method there are a number of ways to go, but the best part about these placements is that your enemy has to decide which way you went! With the walls and bushes surrounding you it makes their decision difficult because they know you only went one way. What I normally do is wait in
and wait for the enemy to make his choice, and with a few seconds remaining, I simply run the opposite way.
NOTE: Sometimes the enemies will give you idea they gave up on looking for you so that they can kill you when your shroud is down. If that doesn't happen you are very lucky and need to count your blessings. The other thing could happen is they could begin to attack into the center of the circle(if you're at low health). You should always run on the outer rim of the shroud, so they bare less likely to hit you.


















When using the "shroud" escape method there are a number of ways to go, but the best part about these placements is that your enemy has to decide which way you went! With the walls and bushes surrounding you it makes their decision difficult because they know you only went one way. What I normally do is wait in

NOTE: Sometimes the enemies will give you idea they gave up on looking for you so that they can kill you when your shroud is down. If that doesn't happen you are very lucky and need to count your blessings. The other thing could happen is they could begin to attack into the center of the circle(if you're at low health). You should always run on the outer rim of the shroud, so they bare less likely to hit you.
Always remain to the outer rims of your
in case the opponent uses his blinds/stuns, he will normally aim for the center.
Don't face check your bushes, use
.
slows your enemies, use this to your advantage. Help teammates at low health who are being pursued, helps you escape easily without concern, or merely just to slow them so you can catch up to use your combo sequence.
If you decide to throw down your
to harass an enemy, I would strongly suggest to wait out your
cool-down, to reduce the amount of unneeded damage.

Don't face check your bushes, use


If you decide to throw down your



There are many zones in summoner's rift, it is up to you to know where they are and how to use them to your advantage. Here is an example of the zones in top lane considering you're going to be top most of the time. I added a little extra too, using twilightshroud seen these in other builds so thought I'd make my own. I'd like to give a thank you to OneSadBanana for being my test subject, make sure to check out his


I used


I placed a



When








This is one of the best use of zoning. When a wave of minions come close to your turret, make sure they don't get caught by the cross fire of your turret and you're golden. You have complete lane dominance, otherwise known as "lane freezing". At this point you're going to want to last hit all the minions, maybe use your


Usually I pick


This item gives you some Spell Vamp, Ability Power, Attack Damage and Life Steal. Great for

Rabadan Deathcap
All champions that use Ability Power get this item. YOU NEED IT!!! No exceptions.
Lichbane
This is a very useful item because when you auto attack you do MAX. Damage. It also gives you Ability Power and Movement Speed.

This can help you chase your opponents easier and it gives you health which works great with your runes.

I use this because it's just a fantastic little staff. I gives you ability power and reduces enemy magic resistance. Two in one package!

This item CAN be more rewarding than


This item gives you the ability to rock team fights, but there are other items I would choose first.

This one is just fun to use. It's not to great if you're a newer


This brings back the dead. It's great if you don't want to break you killing rampage.

Since you're playing


If you find yourself losing health quickly you may want to consider this item, although you shouldn't have a problem after you get your


If you're team is desperate build this item, this would also be my first choice if you're losing health quickly. I'd take this over

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