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Amumu Build Guide by Inspired Performance

Tank Amumu - The Melancholy Mumm... EEE!

Tank Amumu - The Melancholy Mumm... EEE!

Updated on April 18, 2017
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League of Legends Build Guide Author Inspired Performance Build Guide By Inspired Performance 8,913 Views 0 Comments
8,913 Views 0 Comments League of Legends Build Guide Author Inspired Performance Amumu Build Guide By Inspired Performance Updated on April 18, 2017
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Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hey, I'm Aurorae. I'm currently a Platinum ranked player who mains Jungle/ADC and have decided to start making guides and videos to help out the community in whatever way I can. Working on becoming a personality people can look towards for improvement. My goal will be to begin creating a series of guides to highlight key aspects of champions and how to improve on them.
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Runes

Runes

Precision
Fleet Footwork
Phase Rush

Amumu's rune page is fairly straightforward. As with most AP junglers, you're going to pick up Greater Mark of Attack Speed to help with early clears. For seals you're gonna grab Greater Seal of Scaling Health so you scale nicely as a tank late game. Greater Glyph of Magic Resist and Greater Quintessence of Armor are both utilized to give Amumu much needed early defensive stats for both jungling and combating enemy champions.
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Masteries

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Skill Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18













For my skill order, I've opted into maxing out Tantrum first, followed by Bandage Toss and then Despair. Finally as always, you want to max out you ultimate Curse of the Sad Mummy every time you can. (Lvls - 6,11,16)

I max out Tantrum first to provide the fastest jungle clear times, and then follow that up with Bandage Toss to get a reduced cooldown and provide more crowd control during team fights. Putting points in Despair doesn't do a whole lot for you, and the ability scales throughout the game even without maxing it out.
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Ability Breakdown/Tricks

Here's a video I've created to detail the different tricks that Amumu can do with his abilities:
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Pros & Cons

Pros




Tanky
Game Changing Ultimate
Good AoE Damage
Brings A Lot Of CC
Enhances Your Team's Damage

Cons




Weak Early Game
Susceptible To Being Ganked
One Dimensional
Offers Little If You Miss Your CC

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Starting Your Route

My Preferred Clear
Blue Side

...... ....

............................................................................. Red Side

...... ....

This is my preferred style of clearing the jungle and allows for more organic decision making. If you get stuck farming the whole time, this allows you a nice level 3 back time, with enough gold to make your first purchase. Right after that, you can run straight to whichever camp you left up. This is also a very healthy clear and leaves the option of being able to gank after your last camp. If you choose to attempt a gank, you will have double buffs to assist you on the kill. Also, with this being a healthy clear, it allows you to enter the enemy jungle and steal their camps if the enemy jungler reveals himself for a gank.

................................................................... Optional Clears


Securing Your Buffs:

Start blue/red and have your top or mid ward the other camp. Immediately after you clear your first buff, run to the other one.

Fastest Level 2:

Start at the raptor camp with Tantrum. The amount of monsters attacking you allows for very quick resets. You can then look to gank mid with Bandage Toss.

Quick Level 2 Gank Start:

Immediately startRed Brambleback, opt in to skilling Bandage Toss and head to your respective side. Blue side head bot/mid. Red side can head top/mid. When approaching the lane, you can either walk through river, or perform a lane gank.

....... *If you feel that your other buff has been stolen, you can look to cross river and steal their buff. Just remember to play around your strong side- where it looks like your laners can assist you. Pay attention to how their laners move when you invade as their jungle could be warded.


Full Clear Route:

............................................................................ Blue Side

...... ....


Krugs or Red Buff is the most common start on the blue side. It is the most obvious start for the enemy jungler to infer and they can usually make their plan around it. There's a reason people usually start at these camps blue side. Having two ally champions smacking on a camp with you allows for a really fast clear.

Side Note - After wolves, you can either go to Blue Buff or Gromp. If you opt in to going for the Blue Buff last, that allows for longer uptime of the buff on your second clear. The downside is you might be dry on mana before you reach the Blue Buff, slowing your clear tremendously and leaving you susceptible to being ganked or having you buff stolen. The pros in this situation are far outweighed by the cons.
Gromp is the other start for a full clear and is far less common. The benefit to starting on this side is that you won't run oom (out of mana) and you can let your tears run rampant! Another positive from this is the enemy jungler might not expect it. That could lead to them having a late invade of not being in position to invade you at all. The negative here is that you only have your top laner assisting you on the leash, leading to a slower clear speed as well as you having lower health. You also miss out on the health regeneration and damage that the red buff provides.

............................................................................ Red Side

...... ....


To be honest, there isn't too much difference as far as your jungle route goes between the sides for a full clear. Again, most people start on the side closest to bottom to take advantage of the extra damage they provide.

WARNING *Amumu lacks the dueling pressure a lot of top tier junglers have, therefore, unless you coordinate and let your laners know- you shouldn't invade. Even still, if you choose to opt in to a full clear, you give up all pressure and allow the enemy jungler to make whatever plays they want. This is why I prefer either a level 2 gank start, or a partial clear/back.
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Starting Your Route Pt. 2 (Food For Thought)

Stay proactive! Jungle is a delicate balance between farming (making sure you're relevant) and ganking (making sure your team is relevant). If you're not looking to gank early, whether it be due to the enemy team's laners being really strong, or you're worried about counterganks - do your best to track their jungler. If he makes a play, you should also look to gank (or steal his jungle). Use your intuition with the information that's given to you to alert your laners to possible plays. Even if your ally dies to a gank you pinged out, you at least give them their best shot at survival. As LS says, pinging is a vital skill that's often forgotten - even in challenger. It's your way of influencing the map without having to actually have your champion there. You can't be everywhere at once! Remember, the jungle paths I've presented are guidelines. It's important to go in to a match with a pregame plan but every game will be different. You'll have to learn over time how to react to different scenarios.
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Dragon Control

Amumu really shines as a team fighter. He's gonna struggle a little bit early on, but after you get Curse of the Sad Mummy, you should be able to take a fight with a well placed ultimate.Dragon is a very important objective, garnering your team vital stats- and you're going to be the main reason your team gets it! If you see their jungle top, and their mid is back... Take Dragon!

Cloud Drake is great for allowing your team to roam around the map. Allows your team to dodge skill shots easier. Non-vital.

Ocean Drake provides a boost in sustain, and is a great boon to your team early on. Helps to prevent against poke compositions. A good drake to pick up on the back end of a positive bottom lane fight/enemy jungle is top. More of a spoils of war type theme to this one.

Mountain Drake gives bonus true damage to objectives, which is an extremely important stat to make sure you maintain objective control. Extremely worth contesting.

Infernal Drake's stat bonus speaks for itself. This buff shouldn't be given over lightly to the enemy team. Allow too many to stack, and there goes your teamfight capability.

Lastly,Elder Dragon providesAspect of the Dragon, increasing all dragon buff's by 50% and adding additional true damage as a burn. This effect only lasts for 2 1/2 minutes, and can be played around if your team can stall well enough. This buff kind of falls off as soon as it's acquired, or at least it feels that way. DO NOT FIGHT an enemy team buffed up with Elder Dragon. ESPECIALLLLLLYYYYY if they have triple Infernal Drake. This is a buff that's used to help close out the game.

Based on the descriptions here, try to prioritize your dragons based on what's happening in the match. And remember- while they are important, for the most part it's not worth losing the game over a dragon.
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Baron Control

This objective can win games just as easily as it can throw them.Baron Nashor provides a buff that allows whichever team holds it the ability to close out a game quickly.

I advise a lot of caution when attempting to take Baron. Sometimes you can pick him off with the enemy not expecting it- sometimes your team can be ahead and throw just because of the debuff he applies to everyone attacking him.

A good time when to Baron is if they have no Stealth Wards or Control Wards around and you've gotten an inhibitor with 2 of the enemies dead. Even then, you must always be careful of the enemy jungler pulling of a steal with his Smite, and it becomes even more of a risk if the enemy jungler is higher level than you.

Usually teams prioritize taking the bottom inhibitor to provide cross map pressure and this will allow you to have number advantages when trying to fight Baron.
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Itemization

The core build is just a general guideline for you to follow. Every game will change- and the course of the game HEAVILY influences the way you build.

Ninja Tabi




A great purchase against heavy attack damage comps. The % auto attack reduction is a huge boon to your survivability.

Dead Man's Plate




This item offers high armor and health. It's usually helpful to build armor as a first main defensive item- as every champion does some level of physical damage.

Frozen Heart




Frozen Heart is an amazing counter to all AD compositions. The downside of building this item is that it offers no hp, so it doesn't have the most synergy with Stalker's Blade - Cinderhulk.

Knight Vow




An interesting item that gets more benefit the more fed your carries are. This provides extra protection for you carry and gives you some bonus healing throughout fights. Helps your carry survive vs. assassins.

Stalker's Blade (Runic Echoes)




This is the jungle item of choice for players who want to be ballsy and carry games themselves.
If you buy this item, please don't build pure AP throughout the game. Combine it with some tankier choices later down the line.


Abyssal Scepter




Abyssal Scepter is a good item choice that offers a hybrid between damage and tankiness. This should be built into compositions that have stacked AP champions (i.e. AP Top/Mid/Jungle). This can be built as a single AP item on your tank build path to make you a little bit more of a threat.


Rod of Ages




A good item if picked up early in a matches. My mindset when it comes to itemization on Amumu is if you're going to get an AP item, it should be a one and done type purchase.

Mercury Treads




This is a great purchase when you're up against a heavy magic damage composition or if the enemy team carries a lot of crowd control abilities.

Spirit Visage




Spirit Visage is my usual go to item as far as magic resistance is concerned. It offers higher health than Banshee's Veil and that synergizes well with the Cinderhulk passive.


Banshee's Veil




This is item is really good for soaking abilities from enemy champions. As stated before, while Amumu is a fairly one-dimensional champion, the spellshield this item provides adds one layer of protection that makes your job easier to pull off.


Zz'Rot Portal




This is an item that allows you to counter split push compositions. Amumu can't 1v1 vs. a carry top laner in most situations and this item can be his way of keeping pressure on a lane without being there. It can also be used to help your team push, rather than just relieve pressure.


Zhonya's Hourglass




Zhonya's Hourglass is one of the items some Amumu players build on his heavy damage route. This allows you the ability to hard engage the enemy team even when you're squishy. Just pop in to a fight, use your ultimate, then use Zhonya's Hourglass when the enemy team begins to focus you.


Randuin's Omen




Also a great purchase against physical damage comps. This item reduces critical damage against you and is great against champions such as Yasuo, Ashe, and Caitlyn.

Guardian Angel




This item is sooooo so good lategame. A lot of matches are decided by just one champion dying in a late game fight, and the death timers being over a minute. This allows you a second chance to win.

Stalker's Blade (Cinderhulk)




This is a CORE item in your build path as a tank jungler. It makes every tank item you purchase worth more in gold value by providing a health multiplier.


Righteous Glory




I personally like Righteous Glory on Amumu to help with your engage. Amumu is already a heavy engage reliant champion, and this just accentuates his strength. The passive allows you to keep your mana up during fights. Not a must buy item every game, moreover just an extra option.


Iceborn Gauntlet




If you're facing an enemy team that's heavily stacking AD, Iceborn Gauntlet might be the item choice for you. This allows you to carry games a little bit harder, and you'll get a spellblade proc practically every time you click Tantrum. This helps prevent the enemy team from getting on your backline due to having to fight their way through a slowing field.


Rylai's Crystal Scepter




Similarly to Iceborn Gauntlet, Rylai's will allow you to carry games a little bit harder. Both these items are really nice pickup if you're in a position where you're ahead. Rylai's will also allow your Despair slow the enemy team 100% of the time.


Liandry's Torment



Warmog's is a great health stacking item that get's even further benefit from Cinderhulk itemization. Be cautious if you choose to buy this item though, as it has none of the defensive stats that


Warmog's Armor



Warmog's is a great health stacking item that get's even further benefit from Cinderhulk itemization. Be cautious if you choose to buy this item though, as it has none of the defensive stats that
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Teamfighting

Amumu's role as a teamfighter is fairly straightforward. You jump in and use Curse of the Sad Mummy on as many people as possible. That's kind of the goal. Just make sure you aren't trying to accomplish this goal like a monkey. (i.e. no team behind you). Apart from landing your ultimate on as many people as possible and crying all over the enemy team/throwing a tantrum... You do have a couple other roles.

As a tank with an on demand cc in the form of Bandage Toss, you have some versatility in what you can try to accomplish in a fight. You can either continue putting pressure on their back line and pick key targets or if the fight looks like it could be lost by their divers getting on your backline, you can focus on peeling. You don't always have to use Curse of the Sad Mummy on as many targets as possible, either. You can hold it for key moments where your Bandage Toss is down and their backline would kill your frontline.
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Outro

This is my first guide that I've really poured a LOT of effort in to, and I'd love to hear some response from the community. I'm working on trying to develop a positive community that people can come to and help pick eachother up. My work focuses mostly on art and gaming currently. If you've enjoyed this Amumu guide, subscribe to my YouTube channel 'Inspired Performance' for more future guides/gameplay and let me know what you think! Any feedback and response from the community is highly appreciated.

Inspired Performance







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