Corki Build Guide by Zyvran
An Incorrect Guide to Corki
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Normal
Threats & Synergies
He's a tanky boi with good sticking power. Not that much of a threat on his own, but if he has a teammate, good luck. Get a QSS if you need it.
You can kite him, but if he ever gets on you, you die, every time. He can pull you out of your W, and if he has ghost instead of flash your only outplay is getting over a wall before he catches you.
If she lands Q, you die, every time post 6. You can't even bully her early because she beats you in a one on one. I recommend hexdrinker.
This matchup all depends on how well you can dodge his Q. He can run you down, or you can kite him to death.
He has a point and click dash, and a lot of burst. Those two things make him a menace. And, post 6, he has his UNO reverse card, so you can never kill him.
She beats you in every conceivable way early, but she falls off. You might need to ping for help, because she'll probably abuse her early power and invade your jungle.
She's not a threat when you know where she is. Buy plenty of Control Wards throughout the game.
He's like Evelynn, but not as bad. If you know where he is, he isn't a threat. You also beat him early, which isn't a common trait among champions.
You beat him unless he has more movespeed than you. I'd recommend building Galeforce so he can't run you down as easily.
If he catches you with his dash, you're gonna have a bad time. You can beat him early with good spacing, but if he goes full AP he just pops you late game. Build Maw if he does.
He is you but stronger. You don't beat Graves at any point in the game unless you're fed. He blinds you early and one shots you late.
There is nothing she can do to you pre 6. After 6, it all comes down to how well you can dodge her ult. Go Galeforce and RFC; poke her down to bait her Hallowed Mist.
Horse just runs you down. Horse doesn't care. You die if he says so. There's no outplaying it; he just runs at you.
Not to disrespect the tree, but if you die to him, even as Corki... He's only a threat when his team is around.
He is really strong early, but if you dodge the flag pull, you can kite him out. Save W for his ultimate.
Point and click dash, Auto Attack blocker, a stun, and he just beats you to death. Just go Shieldbow and probably Zhonya's and stay with your team.
You are stronger than him at every point in the game and just kinda run him over if he tries to do anything. Go Shieldbow or Hexdrinker so his ult doesn't pop you, if he happens to get fed.
He's not a threat pre form, and not a threat if he goes red, but everyone goes blue, and if you don't have Shieldbow up, you just gonna die because he runs at you through the walls.
He jumps on you and one shots you if he gets ahead, regardless of whether you have Shieldbow or not. Just go Galeforce and try to kill him first.
You're both marksmen with relatively bad early games and really good scaling. Whoever's more fed wins. Her ult counters your Package pretty hard though, so try to poke it out of her.
Like Elise, he beats you in every way early game, but once you get a few items, if he's not fed, he can't do much to you.
She literally just sprints at you and spams Q. I'd recommend getting an early QSS so you don't get popped in your sleep.
While not often a jungler, he is arguably your hardest counter. He one shots you, and once he gets an item or two you don't kill him. I recommend Sunderer and Void Staff.
He is a nightmare. He beats you when you're fed, and when he's fed there is nothing you can do to touch him. If you don't have any lockdown on your team...have fun.
If you can dodge his abilities, you win. You have to buy a QSS relatively early, though, or else he ults you and runs you down.
You are like one of 3 champions whose auto attacks are blocked by her black shield. She's relatively easy to kill pre-Zhonya's if she misses the bind, though.
Wither. That's it. It sucks, I know. Get a QSS and build Kraken or Sunderer, as normal items won't damage him.
He has point and click CC, but other than that, just dodge the hook and you're fine. He can't kill you alone.
I've honestly never seen a Nidalee that knows what their champion does so if you've played this match-up let me know how it goes. Just dodge the spear lol.
The fear makes him impossible to fight, and the ult just lets him decide to one shot you at any point. Go Zhonya's and Shieldbow (not in that order)
Nunu & Willump
He honestly can't do anything to you. He can't snowball you with your W up, and same with his ult.
If he lands an axe you die basically every time. But you can kite him. Pre 6 at least. Just play with your team.
Point and click CC, an execute, and a semi global ult so he can respond to your Package plays with ease.
Don't fight her in the jungle. If you don't, you win. Don't use your W until she does. Package is unstoppable, so you can Package away from her if you need.
It really depends on how good she is, but a good Qiyana can just one shot you on repeat. Oh yeah, and she can go invisible.
She has stronger, more frequent roams. She has better dueling. She has better one shot potential. Don't try it.
He's an OK counter to Corki, as Corki is an auto attacker, but you can actually damage him, as you do magic damage.
If she's not fed, you can easily kite her out and beat her one on one. If she is fed, you just die if she ever lands a missile.
If he presses R and decides you die, chances are you die. That's what it's like playing an ADC.
He can't do anything to you unless he lands his harpoon and runs you down. His ult is literally Package but worse.
If she goes tank, you aren't killing her. If she goes AP, she decides that you die when she feels like it. Just stay out of her range, and get a QSS for her ult.
He's a combination Garen and Darius; he runs you down, and he has a pull. If you dodge the pull, he literally can't do anything though. Get a QSS for his ult.
Clown does what Clown desires. If he wants to take your buff, he has your buff. If he wants you to die, chances are you die.
He's like if Jax was a tank. At least his dash isn't point and click. Don't try to fight him, though, he can flash taunt and end your career.
AP Shyvana is fair and balanced. Go Maw if she goes ap. If she doesn't go AP, just assume she's bad.
He's a tanky boi, but if he hits his Q, he does a lot of damage. It's better for you if he goes Lethality. If he does, go Galeforce and save it to dash away.
If he has crystal control, he can just run you down. Also, his ult can cancel Package, despite it being unstoppable. Get a QSS as soon as possible.
Very binary fight. If he lands E, he wins, if he doesn't, you win. Get anti heal or you're gonna cry.
Early game he isn't a problem, but later when he has a couple kills he can decide to kill you whenever he feels like it. Go Zhonya's if you want an ounce of counterplay.
The blind sucks. Especially after the buffs. Go Maw and get a sweeper as soon as possible. Dying to a shroom is the worst feeling.
He just runs you down and basics you to death. If you go Galeforce you might be able to kite him.
The whole immune to death thing is a pain, and he lowers your AD, but if he doesn't get fed he's manageable. Go Galeforce.
Another match-up where whoever's more fed wins... except he chooses when you fight him, because sneaky sneaky.
She's stronger than you at all stages and the point and click ult is annoying. However, you can Package away as she ults you to drag her through it.
You cyberbully this man. He is worse than you early game, and doesn't scale as hard. And he's not that useful if he turns into you.
Sure he has the point and click stun, but you can kite that out easily early game. Go Galeforce and he won't be able to touch you.
Don't fight him. Just don't. He will beat you. Even when he has a lot less health than you. He still wins.
Personally my permaban. He has the dash, the point and click CC, and the invulnerability. I don't like Xin.
He can decide to kill you whenever he feels like it. Go Zhonya's if you want an ounce of counterplay.
He can run you down with basics but that's literally all he can do. Just go Galeforce and kite him to death.
He's kinda useless into you. If he wants to engage you just dash away. He can't use any of his abilities on you.
Champion Build Guide
To be entirely honest with you, yes, this build started as, and still is, a meme.
Could I be higher? Probably, but I don't play that much ranked.
I have played over 100 games on Corki, with ~25 of them in the Jungle.
I at one time had a 69% winrate in Normal Draft with Jungle Corki.
Now, with all that out of the way, let's get into the guide.
For Corki to succeed, he needs a bot lane leash.
Kite the single camps to the best of your ability, every tick of Fleet Footwork adds up.
As for Wolves and Chickens, you'll want to stand still, as kiting with your E on is ineffective for damage output.
Ideally, you'll be on the red side of the map, so you can start bot and blue buff.
If you're on this side, you can full clear.
Blue > Gromp > Wolves > Raptors > Red > Krugs
Use smite on the Gromp and the large Krug.
Remember to take a second point in Q at level 3; W is useless for clearing.
If you are on the Blue Side, meaning you start Red Buff, you will usually only do 5 camps.
Red > Raptors > Wolves > Blue > Gromp > Scuttle
Use smite on Blue and on the Scuttle Crab.
Unlock W at level 3 on this side, as the enemy jungler may be in the river looking for Scuttle as well.
Jungle Corki reflects this.
You will be doing a lot of farming when playing jungle Corki.
Not that he can't gank; with his W you can gap close with surprising effectiveness when enemies inevitably disrespect the pick.
Corki scales amazingly, with both items and levels.
His clear gets much better at level 6, as the rockets can be used frequently, and have good AoE damage themselves.
His clear also improves drastically when you buy your Sheen or Noonquiver.
After your first base, buy a Control Ward, and put it on the Dragon area. You want to stall until 8 minutes before doing Dragon.
Your first Package spawns at 8 minutes, and it respawns every 4 minutes after use.
With Jungle Corki, you want to use your Packages to secure advantages so you can secure objectives with less pressure.
Package spawns every 4 minutes; Dragon spawns every 5.
If you were able to keep the enemy team from taking the first Dragon, congratulations, every single Dragon is yours, for the rest of the game.
If you pick up the Package, the enemy team will have one of two reactions:
Run in fear.
Stay and die.
If they back off, you get the Dragon.
If they don't, you kill them, then get the Dragon.
You can also Leeroy Jenkins in with the Package to steal the Dragon, which I've pulled off a couple times.
Reminder: After casting Special Delivery, you can immediately use Valkyrie.
Now you'll have to make a choice, whether you want to save Package for Dragon, Baron, or just for a push to try to end the game.
At this point, you can take Oracle Lens or Control Wards and try to one shot squishies from a bush.
Keep in mind, Corki is practically an ADC, meaning you one shot people, and they one shot you.
As you get closer to full build, your damage becomes insanely high. Once you hit level 16, your R has a 150% AD scaling, and combined with RFC and ER, you can be a budget poke mage.
If you can get your team to ARAM with you once you get Package, you should be able to end off of one good push.
Shoot a couple rockets to cycle to your Big One before picking up the Package; It refills all of your rockets.
Q gives vision to an area along with anyone it hits.
You can use W immediately after Package.
Package is Unstoppable, so you can bait the enemy team by dashing through CC.
As for combos, there's really only one.
Q > R3 > Auto is the most effective one shot combo, you can easily pop people that aren't paying attention.
Probably not lol
but it's fun, try it when playing with a couple friends if you're looking for something new to try.
Thanks for reading~