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Spells:
Flash
Ignite
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Introductior
My name is Heyth, and i have been playing league of legends since the start of 2011. A little background on me, I was stuck in the 1200 region of ELO until i got serious, currently middle ranged 1500's-1600's, feel free to add me to duo or just to chat, always up for it.
I main AP carries or AD ranged, in the past i've had my eye on champions like Xerath, Brand or Cassiopeia, and mained all three. Other AD's include Vayne, Corki and Tristana.
Possible questions you may ask
Why should i read you're guide and listen to you?
That's a fair question. Personally i believe i have enough experience to be of worth to the people who read my guides, i also believe that i am a decent player, and there's always something to learn from other players. I suppose you could just give it a read, if you don't like it, you don't have to come back! :p Plus i made that awesome pun in the title...
Introducing: Viktor, The Machine Herald.
Who is Viktor?
At the present time of this guide, Viktor was the newest champion to be released. Infact, i would go as far to say, he is the strangest champion to be released and one of the hardest to master.
What is Viktor's role?
Victor can perform a number of different roles, really any champion can perform every role. It's a matter of whether they are good or specialise at the role that matters the most.
Viktor has very good AP ratios on his abilities, so i would focus him around AP Carry/Support AP, which is what i'll be doing in this guide.
How strong is Viktor compared to other AP carries?
I believe that he is on par with other AP carries, such as Brand. He provides great CC with his




Throughout the guide i'll explain more about his abilities, including his passive. But for now, let's take it slow.

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Evolving Technology: There's as section under "The Hex Core" That describes this!
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Power Transfer (Q): A single target Nuke, dealing magic damage with an ability power ratio of 0.65, returning a shield to Viktor withstanding 40% of the damage dealt by the ability. Great for a poking ability, although it has short range. An important thing to bare in mind is, that the shield is not instant. I can't tell you how many times i'v gone to poke someone and the shield hasn't arrived in time to block their returning-poke.
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Gravity Field (W): An Area of Affect Slow, and also stun if the enemy remains inside it for 1.5 seconds. A great ability to stop a gank, just place it around yourself and when they come to attack you, they get frozen in place! It's also good to zone with, and in team fights its incredible if you can land it around a lot of champions.
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Death Ray (E): A lot like
Rumble
, it's basically a line of laser that deals damage to anything that comes into contact with it. a good thing to remember is, where you first select is NOT the finishing point, it's the start! so the max range is actually further then indicated by the ability, as it indicates the max casting range. It's a great poke, and when paired with augment of death becomes a very painful poke indeed.
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Chaos Storm (R): By far, my favourite ability of Viktor. Completely overpowered in the right hands, and yet people haven't seen it's full extent yet.
First off, it's 150/250/350 damage burst to all units in the area targetted, then an additonal 40/60/80 damage per second for 7 seconds, and the cloud is able to follow units and be moved to where Viktor pleases.
Not only that, it also silences champions for 0.5 seconds, similar toBlitzcrank ultimate.
Can be handy to stop channelling spells.
Both aspects of his ultimate have a great ratio concidering they last for so long.
It follows invisible champions too!
The other summoner spells can be used, such as [clarity] or [teleport], but those are situational and completely dependant on the users likings. pick and choose as you may :)
Runes




Greater Quintessence of Potency (

Reasoning is as follows:
It takes til level 11 until the per level quintessences match up to the flat quintessences, in terms of Ap amounts. If Viktor is going to dominate a game, i feel that he needs the edge before that time. Hence why i use the Flats.
Other possibilities include:
[*] AP per level ([icon:greater quintessence of force size=20]) If you want the late game boost instead of the early game boost, kicks in around about level 12.
[*] Magic Penetration (

As for Marks
Greater Mark of Insight (

as standard, i use flat magic penetration for both early game and late game boost. Don't really need to reason for this choice.
For Seals, it's probably the hardest choice and most variable.
Greater Seal of Replinishment
I have put Mana regen/5 (

Other possibilities include:
[*] health per level (greater seal of vitality) | for a boost in max health later in the game.
[*] Gold per 10 (

[*] Armor Flats (

For Glyphs[/b]:
Greater Glyph of Force (

I like using ap per level. My reasoning is as follows: Ap flats are great, however i believe that Viktor's damage revolves around the burst from his ultimate included. AP flats give .99 Ap, thus the .17 AP from the per level glyphs will be on par with flat runes at level 5-6, around the time that he levels up his ultimate. But it's very justifiable, if you prefer to go for an early kill with his basic abilities, you can use the flat runes instead.
Other options are:
[*] Greater Glyph of potency (

[*] Greater Glyph of Focus (

In Offense
[*] improved ignite [!]
[*] 3/4 AP [!]
[*] 4% Cooldown Reduction [!]
[*] 10% Magic Pentration [!]
[*] 1.5% increased damage dealt
[*] +18 AP at level 18 [!]
[*] AP increased by 5% [!]
[*] Damage dealt increased by 6% when the opponent under 40% health [!]
In Utility
[*] Improved flash [!]
[*] +216 mana at level 18 [!]
[*] 3 mana regen per 5 seconds [!]
[*] -1 second on recall timer
[*] Buff duration increase [!]
[!] = Important/Stronger mastery spells for Viktor
You can also put 9 in defence if you like having then extra sustainability.
Now i've read alot of guides on Viktor, and i think that hardly any of them discuss this, and it's importance is extremely high.
Viktors passive, is

Taken directly from the Wiki: Viktor starts with a Hex Core that provides him with stats and can be upgraded into one of the three augments, that benefit one of his abilities each. The Hex Core can only be upgraded once and cannot be sold back to the shop.
At first glance, it looks like a great passive which can help your champion a ton!
Although like all things, it has it's cons.

- Once chosen, cannot be changed.
- Costs gold to upgrade (1200).
- Takes up an Item Slot.
Now the Hex Core is also only available to Viktor, if you didn't already know.
Anyway back to the Hex Core.
Straight out, it gives +3 Ability Power per level, which is actually pretty cool for a free item that you're given at the start of every game!
The trick with the Hex Core is knowing WHEN and TO WHAT do you upgrade it.
I'll start with the when.
in the short time that i'v played Viktor, i have seen some Viktor's upgrade their Hex Core as their first item, as their last item, sometimes even not at all. I have seen some complete and utterly useless viktors, then again i'v seen some complete dominant ones.
In my opinion, it depends on what you're upgrading it to, which decides when you're upgrading it.
Lets run through the three available augments.
[*] +3 Ability Power per level
[*] +45 Ability power
[*] Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.
Costs: 1200
Augment of Gravity
[*] +3 Ability Power per level
[*] +200 Mana
[*] +10% Cooldown Reduction +5 Mana Regen per 5 seconds
[*] Gravity Field has an additional 30% cast range.
Costs: 1200
Augment of Power
[*] +3 Ability Power per level
[*] +220 Health
[*] +6 Health Regen per 5 seconds
[*] Power Transfer increases Viktor's Movement Speed by 30% for 3 seconds.
Costs: 1200
Each one clearly has its plus and minus sides.
Augment of Power is more for survivability, and if anything, should be built early in the game. Specifically for it's extra health and regen, but also because it gives the extra 30% movement speed when you cast

Augment of Gravity tends to be my favourite, because i really like the additional 30% cast range on his



Augment of Death is more for the players who like damage! 30% additional damage on his poke is insanely good, infact it's a toss between death and gravity when choosing the augments in my opinion. The flat ability power works great, but i honestly believe it comes down to the ability buffs which decides this. Now when you think about it, if your

Mostly i think it is just Personal liking, but i'd leave the augments to be upgraded a bit later in the game, mid to late game ideally.
Bare in mind!
And i've done this before, You cannot sell them back! So don't do what i did, buying Gravity intending to sell and buy death later in the game, then come to a big surprise when you were not able to sell back to the shop.
Early Game
Farming with Viktor, i haven't found any trouble. Aside from the low damage, i've found it easy to last hit with him. His attack animation is rather fast, and smooth, so you shouldn't have trouble. If you find yourself missing a few creeps, you can always use

If you're still having trouble, you can always practice in a custom game to get used to his last hit motion.
I start, with either







If i start with



Mid Game
By this time, you should either have






If the opponent starts stacking magic resistance, i'd then move onto


If you're doing really well, you can also consider

Concider your hex core at this time
Late game
By this time it's all about team fights.
Stay with your team, and don't get out of position, because it can cost the game for your team.
Your job in team fights is to basically blow your entire kit on the enemy team, focusing mainly on either their AD carry, Support or Ap carry.
Focusing their tanks is a waste of time.
By this time you should have




At this point, items become very situational.
If you are getting targetted by a single CC, you can get a

If you are getting suppressed by a move like


If you are simply getting targetted by every of their champions, or mainly thier AD carry, get a

If you are dying too quickly and need a way to avert their targetting, grab a

If you haven't yet got it, and you are getting targetted by magic damaging enemies, you can grab

Here i will describe in detail the ideal build:









Concider your hex core at this time, if it isn't already upgraded.
Other options






AS you can see from the above image, viktors


Some other examples are:







I would still play him as an Ability Power Carry in mid lane, as he easily outlanes most of the champions.
Hopefully we'll see him in higher ELO games and everyone will catch onto his true strength.
If you spam your moves, especially his

And what do good junglers do? Give you blue buff!
Once you get blue buff, spam spam spam spam spam away. But be careful not to lose it to their ap carry or you'll be in trouble.
Other then that, i wouldn't play Viktor as a jungler, seeing as only his

But if your jungler doesn't mind, feel free to take out the wraiths every now and then if you feel up to it, it's a good way to catch up on CS if you are behind.
Champions like:






Or basically anyone who has a hard CC, or a lot of CC can be deadly when combined with Viktor.
My favourite would have to be Viktor + Kennen, the amount of stuns is unreal and the damage is crazy.
It took me about 4 hours, have wanted to do one for a while and i really like viktor so i decided to do it.
Feel free to leave a comment/like it, took alot of effort so some feedback will be nice.
Other then that, goodluck with your future Viktor games!
- Heyth
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