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Spells:
Ignite
Flash
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction
2 - The Build
1. Summoner Spells
2. Runes
3. Masteries
4. Items
3 - Gameplay
1. Abilities
2. Laning
3. Matchups
4. Teamfighting

Hello. I'm Khazem, a platinum Elo mid lane player. In this guide I will be talking about


Because of all this she is a difficult champion to master, but very rewarding if you can play her correctly.
- Why would I pick Anivia? -
- Very safe AP mid pick.
Anivia is a very safe champion that can farm well even in difficult match-ups. She's one of the best mages when it comes to counter building as you'll still be useful even with tank items.
- Good waveclear.
Anivia excells at stalling games and keeping enemies from attacking your tower by just ulting down creepwave after creepwave.
- Great utility. Has 2 different slow, a stun and a solid wall that can cut people out of fights and completely zone them out. If mastered,
Anivia is one of the best teamfighting AP mid champions.
- Difficult to kill. Besides the fact that she can build very tanky, she also has a nice passive that turns her into an egg when she gets killed. This egg will be pretty weak early on, but later in the game it gains stats so combined with a big healthpool,
Anivia is very difficult to focus down.
- Are there any downsides? -
- Very immobile.
Anivia is one of the slowest champions in the game and also lacks a reliable escape ability. This can make her feel very immobile at times.
- Hard to master. Because she has such an important role in teamfights, she can be very difficult to pull off. Her
Flash Frost can also be really hard to land and it will take some practise before you use all her abilities effecively.
- Mana hungry. Her abilities cost a lot of mana, especially her ultimate. This often causes her some problems in the mana department, even though you generally try and build a lot of mana regen items.

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The usual setup for 90% of your games. ![]() ![]() ![]() |
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If you're against heavy CC teams, you can pick up ![]() ![]() |
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Can sometimes be okay if you want to counter out some global pressure from a champion like ![]() ![]() ![]() |


This is my standard


- Alternatives -
greater seal of vitality |
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Greater Seal of Vitality: Good alternative if you're going for a late game build with ![]() ![]() |
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Greater Seal of resilience: Can be used to lane against champions that deal physical damage in lane in order to survive. You'll often need these against the likes of ![]() ![]() ![]() |
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Greater Glyph of Potency: If you're confident about the match-up you're in, you can use these and just go for damage to dominate your lane. |
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Greater Quintessence of Warding: Used in difficult match-ups against early game dominating mages. (![]() ![]() |

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Offense
Tier 1 - ![]() ![]() ![]() ![]() Tier 2 - ![]() Tier 3 - ![]() ![]() Tier 4 - ![]() Tier 5 - ![]() Tier 6 - ![]() |
Utility
Tier 1 - ![]() ![]() ![]() ![]() Tier 2 - ![]() ![]() Tier 3 - ![]() |
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- Item Cores -
- Standard AP -
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Standard build route for ![]() ![]() ![]() ![]() |


- Lane Sustain -
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Build that allows you to stay in lane forever, even in difficult matchups. Also gives you a ton of survivabilty so you'll be pretty much impossible to kill. Use this when you have trouble staying in lane to farm. |

- Difficult Lane -
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Allows you to survive in lane against heavy burst or generally champions that tend to do well against ![]() |

- Finishing your build - Offensive items -








- Finishing your build - Defensive items -

















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Rebirth
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Passive: Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of -40 / -25 / -10 / +5 / +20. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes.
Great passive that makes ![]() ![]() |


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Flash Frost
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- Q -: Anivia brings her wings together and summons a single piercing shard of ice that flies on a line, chilling, slowing movement by 20% and damaging anyone in its path for 60 / 90 / 120 / 150 / 180 (+0.5 per ability power) magic damage. When the shard explodes or is detonated by Anivia it deals 60 / 90 / 120 / 150 / 180 (+0.5 per ability power) magic damage in a radius, stunning anyone in the area for 1 second.
One of the hardest abilities to land, but managable with proper use of your wall and ultimate. Deals a great amount of damage if you can detonate it AFTER it does its first half of damage but before it flies out of range. |


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Crystallize
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- W -: Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall lasts 5 seconds before it melts.
This is the ability that makes ![]() ![]() ![]() |


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Frostbite
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- E -: Anivia blasts her target with a freezing wind, dealing 55 / 85 / 115 / 145 / 175 (+0.5 per ability power) magic damage. If the target has been chilled by Anivia's other abilities, they will take double damage.
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Glacial Storm
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- R -: Anivia summons a driving rain of ice and hail to deal 80 / 120 / 160 (+0.25 per ability power) magic damage to her enemies, slowing their movement and attack speed by 20% for 1 second, and chilling them.
The ability that enables most of ![]() |


- Ability Sequence -

This skill sequence might seem a little odd, but it's pretty difficult to put in a cheat sheet. Always max

Start maxing




Oh and always put a point in


- Laning -
The laning phase can start out a little rough for


A lot of mid laners will try and push

Harassing pre-6 can be hard as you need to land your



A quick example.

As shown in the screenshot, I placed my wall directly in the path he would otherwise use to run to the right, forcing him to move to the left. At the same time I cast my

Once you hit level 6, harassing becomes much easier and



A handy little technique:

I fire off my


Right as


When you hit level 6, your primary goal should still be farming. Use your

When going for a kill as



As I'm dueling the enemy








- Match-ups -
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Diana
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Evelynn
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Same deal as with the ![]() ![]() ![]() ![]() |
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Karthus
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You can be really aggressive in this lane. ![]() |
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Katarina
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Not easy per say, but definitely managable especially if you build a lot of early MR. Her trades are quite strong and she will be annoying to deal with pre-6. Don't try to stun her when you know her E is up cause she'll be able to completely go to town on you if she knows your stun is down. Instead, save it for when she goes aggressive on you and/or to interrupt her ultimate. At level 6+ with some magic resistance, you should come out ahead of every trade. Build sustain if needed, but the general 'anti-mage' build should do fine. |
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Twisted Fate
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Another champion you can pretty much push around all day. He cannot outtrade you in a straight duel. He can stay back and farm rather safely so just focus on pushing your wave really hard. Not only does this make his last hitting harder, it keeps him in lane. The hardest part about laning against ![]() |
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Ahri
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Skill match-up slightly in ![]() |
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Brand
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Complete skill match-up. If you can avoid his skillshots well, you can win this lane. If he can land his skillshots, you can lose this lane. Move around unpredictable and try and make sure to never be in a position where he can stun you. |
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Cassiopeia
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Another skill match-up that depends on you dodging skillshots. If she hits her Q on you, back off because you're about to take a lot of pain. If she misses her Q, you can go in aggressively for a quick R -> E. Build sustain if you have trouble dodging skill shots and you should be okay. |
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Morgana
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This match-up is definitely in favor of ![]() |
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Orianna
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Can be quite annoying and I would give ![]() |
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Kassadin
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Probably the hardest match-up and usually considered ![]() ![]() ![]() |
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LeBlanc
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While her burst is scarier than ![]() |
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- Teamfighting -


Example:

Scenario: My team is doing Dragon and the enemy team wants to come contest it.



Same thing can be done with


While the enemy team can still run through

When fighting in an open area, this becomes slightly more tricky. Look for oppertunities to cut people out of the fight, or catch them off-guard. As an AP carry you still want to look to deal damage to the enemy team. Place your



Aim primarily for the enemy AP or AD carry, but if they're being well protected, focus at protecting your carries by dealing damage to the enemy front line or just throwing as much crowd control on them as possible. Keep looking for oppertunities to cut people off with your wall and keep using your

One of the most difficult, but also most important things about teamfighting as

There are all questions you need to be asking yourself in a teamfight and helps you get the most out of

Good decision making comes with experience, it's not something I can simply explain. Use common sense and react to the situation.

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