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You can poke him, and don't worry about him, just have range, also if u sure of you skill dodge, u sometimes can make combo with (u Q+E and AA, or W) Eletrocute.
But be careful after getting level 6, he may make all in, and have not bad chance. He also can over move u W.
Have good heal.
Ahri
It is better to stand passively, and just try to dodge her procasts, wait for the forester and try to play with him, it will be better if you have targeted control, and then do a control check. After her 6, she will be able to make jerks and easily catch you if you have no one to block her E (the same creeps). If you see that she wants to make her combo, try to force her (this will give you time for uranus or other actions) while she casts everything, her W (lights) gives a slight acceleration for 1 second, be careful because of this during the charm (E) you may not to catch her, just throw the camp after she made a jerk, so it will be easier to get on her. You can also try to give W to throw her away from you, and the opportunity to save yourself, her W (lights), may not reach you and she will not give the necessary procast for Execution, or damage for killing.
Akali
The best thing you can do is start the game with your E, and already be more aggressive, and punish for each creep, and without creeps, too, but best of all for trying to finish off the creeps, but don't get carried away, the forester is not asleep. Be careful after her LVL 3 and LVL 6. She can go all in. After the above 6 lvl, you can see her in W (smoke), it's also better to hold your Q if she decides to fly in with E, if you have a label and also with R (click on you). Perhaps the wall will be able to stop her, or if she got caught, you can also combine your R and W so that she does not get away with it and at her next flight, you could kill her.
Akshan
Stand carefully your attack range is not much bigger than him, he can go all-in for 3 lvl, also carefully put your W, because he interacts with walls and similar things, try to put it so that he crashes into other rails, he also has invisibility. He can revive allies by killing a champion who has committed a murder, so don't die if you have made a murder or protect an ally who has made a greater number of kills, or just kill him if he is being framed. Also, his R can pass through all the reliefs, use the tower for protection.
Annie
Beware of her passivity, when accumulating 4 charges (accumulates through caste skills), her next ability has a camp, she can accumulate a camp during caste Q. Q is a targeted skill, W is near the area of the angle. Its E accelerates, and gives a shield, you can agress through your Q, after it. Bear (her R), you can distance your W, also be careful after killing Annie, her Bear increases the speed of walking and attacking, and more often beats the one who killed the owner.
Aurelion Sol
Rare, but be afraid of his camp (Q), which he can use together with E, he flies through all obstacles, but you can try to stop him with your Q, catching him or W, moving him, but his Q can get you, because it will continue to fly, and if it is big enough, it will get you it will hurt and he may try to play for you. When he increases the radius of his stars (W), try to get closer to him if you are running away, or something like that, or just move away to wait out if you are on the line.
Azir
A rare, but very strong character, usually played by mainers, the 1st champion. Try to predict when he will move (E) to his soldiers(W), and catch him with Q, or take W. He can also order them to make a dash for you themselves. Be careful, he can knock down your tp or other actions of his R, throwing you back and making a wall.
Brand
Keep your distance, calmly stand the line and farm, it's best to wait for the forester's ganges and try to catch him, he can quickly all-in you, and perspam, there are no special interactions. If you see it (R), then move away from the allies, if it's on you then from the allies, it looks like a fireball riding on the ground (just not riding).
Cassiopeia
It can spam you with its damage, stand passively, wait for the ganks, after 6 it can catch you (petrification - R), you can avoid turning away from it with your face.
Corki
You can interrupt his jerk W, your W, is not so strong at the beginning, or you can let him make a jerk and catch him at the end of his path, do not put a wall in advance, he can wait it out or try to fly over. It would also be a good solution to buy shoes for 300 to better dodge his Q. After 6, it can start to damage you well, damage to the area.
Diana
Instantly transferred when her Q hits you, for this she needs E, so it's better to hold her Q, if she hits you or decides to fly close to you, she can survive a burst of damage with her W, so it's better to keep her distance. After 6, she can pull you to her.
Ekko
Makes a roll, and then through AA can teleport to you (E), save your Q, for control, it's better to move away right away because his W, gives him a shield and stuns enemies in its radius, also it may not be noticeable from the first seconds, but it is audible. Keep your distance. After 6, you are unlikely to be able to kill him, because he regenerates health and becomes elusive for a long time, and also deals damage on return to his hologram.
Fizz
Stand passively. Keep your distance, he can overcome your W, with his jerk on E, if he gets close. Hold your Q, and get ready to activate it close, because he can make a dash at you (Q).
Galio
Just keep your distance, catch him on the jerk (E) of his Q, his ulta has training. You can put a W if he tries to get you with his W. He's more of a melee.
Gangplank
Keep your distance, stand passively. His Q, can work with his passive, and cause pure damage. Barrels can blow you up(!). His W (mandarin) removes all the applied control. Its R, goes without preparation, and over a large area, be careful if you are with low hp, so are the barrels, so the best solution would be to move away to t2
Heimerdinger
Keep your distance, use creeps, his W (missiles) does not hit through creeps. It will also be difficult for you to hit it with your own, because it accelerates movement near its turrets (Q). Shoes would be a good solution to dodge his E (mounted flying camp, or deceleration), and his other abilities during R (modification of abilities).
Irelia
Keep your distance, stand passively. She can easily kill you, so you just have to poke her while you have the opportunity. When she does W (stands still), she does damage, get ready to give a camp and leave her, because she can easily fly into you.
Kassadin
Just ban him, if it didn't work out, then try to poke him up to 6, after 6 stand passively and keep your distance, because he can all-in you. He can also interrupt your R by flying a ball(Q) at you. If you run away from him, be vigilant because his E, accelerates due to the use of your abilities (and possibly his own), and slows down, so it's better to use Q, after his teleport (R), or W, you can also try your R, but I think he can easily interrupt it Q, or it will just be pointless because it will only slow down his movement.
Katarina
Poke her with your E, here you should be careful when getting LVL 2 and LVL 3 from Katarina, because she can just jump on you. Hold on to your Q, in case it flies in. After the 6th, you should play more carefully. Also, ping your allies in the FACE more often, no one is pleased to look at Katarina's vanshot, and they will blame YOU, because YOU were standing in the middle.
LeBlanc
I'm not quite sure about the ways to fight, but you should stand carefully and passively farm, because she can easily bypass you in damage 1n1, and very quickly. You can try to move it with your W, so that it does not immobilize you (a thread or chains (usually yellow) will fly into you).
Lissandra
It's hard to choose the difficulty, but I think it's not as dangerous as the assassins. Be vigilant, because she can easily overcome your W, with her icy course (E), and freeze to the ground (immobilization) with her W. I don't think she has a lot of damage from full procast, but if there is an enemy forester, they can easily kill you, especially under the tower with her R.
Lux
Keep your distance and stand passively, she can easily kill you with her skills with deceleration and immobilization, as well as pasivka on AA. Try to play through the windows - I passed the procast, try to catch and already win back, after which it is better to go to the distance again, so that she does not play for you. I'm not sure, but at the moments of its R (a large ray almost on the entire map), you can try to use W to survive this moment and go under the towers.
Malzahar
Keep your distance, farm passively. You can play on him, but his passivity from abilities will not allow you to do this so often, before the camp or any other ability, knock down his AA shield, or W, this will give you the opportunity to deal damage, also at critical moments. when he can play on you through suppression (R), try to throw Q, mb you will save your life.
Neeko
It's better to keep your distance. It is quite dangerous if you do not dodge its Immobilization (it can fly through creeps), if Niko runs to you, and then the 2nd one appears, be vigilant and better put W so that she could not easily get you. After 6, it's better for you to keep your distance with her, because if she turns into an "ally" of her team, she can hide her R and kill you.
Orianna
I see her more, no matter how formidable an opponent, but a matchup skill, she can pass you on. because the CD of her abilities is less, yours and more dps, and it's better to keep a distance and farm calmly. and wait for the opportunity to strike when she throws the ball, and a "field" appears under it, you can try to attack, but she also has. the shield. R- pulls to the center of the ball.
Pantheon
Keep your distance, stand passively, during his jump-stun, you can try to put W so that he can't play on you quickly, or if you are skilled enough, throw your Q into his "flight". Although he is a bruiser, but he can kill easily. Also, his E, the shield, can take any of your damage if he looks in your direction.
Qiyana
Another unpleasant killer, can hide (invisibility with your R, it will be easier for you to find it), and cause damage at a short distance, there are also jerks. When it has R (LVL 6), do not STAND At the WALLS, it is better not to get even close, and also, with special care, put your W, it throws off and if there was a wall or a similar relief, it stuns you.
Ryze
Not sure about this matchup. but you need to keep your distance from the creeps, because he can win back on you with their help. They can play with the phase rush, so it's better to wait for him to leave the CD, as well as the speed buff and start playing it with a camp. He can push well and, in principle, "play" with creeps, so keep an eye on him. And also his ultimate which moves all allies (creeps too). I'm not sure that you will be able to interrupt it with your Q , but no one forbids you to dump it.
Sylas
Keep your distance, stand passively. He can fly into you and kill you quickly. After the 6th, he steals R, enemies, that is, yours too. Keep your Q, in case of his aggression.
Syndra
She can just spam poke you, she can stun you instantly, if you are in a straight line with her and her (q) ball is between you, step back and make an angle so that she does not stun you, when recharging her E, which can also throw away.
Talon
Beat him with your E. Keep your distance, because he can fly into you. He also jumps over the terrain, including he can overcome your W, but you can catch him on this by throwing Q. After the 6th (R) he becomes invisible, it is better for you to use your R to see his silhouette and react accordingly.
Veigar
A nasty guy who always scales. Try not to let him farm. but be careful, he can catch you with his E, and even if you are inside the "cage", his forester can still catch you, or he himself can almost shoot you at 6 lvl (R), it all depends on his stacks (passive), but it's better not to let himself be hurt, and also don't let him poke himself with his Q, because he gets stacks from that, too.
Vel'Koz
Stand carefully, cover yourself with creeps. After the 6th, he can kill you quickly with his R, and before it, too, there are chances to kill you, because his passivity gives net damage for 3 due to damage from abilities.
Vex
Stand carefully and keep your distance, has a lot of damage from passivation and superimposing the same passivation removal. After the 6th, he can fly into you under the tower, at the expense of R, and survive under his shield W, and even without taking into account the fear of passivity.
Viktor
Try to harass him so that he can't farm creeps calmly, because he scales into leith, and at the expense of creeps can improve his ability, and almost bafat all the others. But keep your distance to escape in case they use W, I think you will understand by the specific field.
Vladimir
Be careful, his Q has 2 charges, you can catch him on this with your Q if he tries to aggress. His charges are visible under his health, when the 2 strip is being recruited, be ready to leave, or try to catch him. The main thing is to keep your distance, because he can also go to W, pass under your W, and use his E, which slows down and works in his W. Note, he MUST use his E before applying his W, otherwise he will just crawl "underground". Therefore, you will have time to react to his aggression.
Xerath
He can easily keep a distance with you and beat, so it's better for you to focus on farming, and dodge his Q, which hits the line, and W, on the area around. It is sometimes seen in R, you can flip it with your W. Also if he comes out of the creeps. or bypasses them, move away or get ready to dodge his E, he can cause significant damage for this short stun.
Yasuo
Play carefully, and look at his character, dodge his "wind" (Q). His W (in the form of a wall of wind), may not allow you to make a procast of directional skills and targeted ones on him, but you can use your R, outside of this wall. He also jumps on creeps and then can jump on you (E), using his Q, try to put your W, so that it would not be so easy for him to reach you.
Yone
Play carefully, he also picks up the wind (Q), but he can not only throw up, although in the vicinity, but he will also be closer to you. He can also overcome your W, his Q and R. You can catch him at the end of his E, in the place where his "body" stands.
Morgana
Play carefully, her E can block your damage and control (magic and skill protection), also after using up the shield stock, he can still block control and skills for a while. It can also easily immobilize you Q for a long time.
Pyke
It can stun you with a jerk E, go into invisibility for 5 seconds W, and attract you or slow you down more than Q. Usually they combine their skills well, so it's better not to fall under their Q. R can also "execute" you, under the towers, so it's better to move to the 2nd tower.
Tristana
You can interrupt her W (jump), with your W, the main thing is to keep your distance, yes, she pushes you, but if she gets a kill, she can get sick. You can also try to catch it during the flight of your Q .
Varus
Keep your distance and play carefully. He can easily make stacks (passive W) on you, and kill with his charged (active W) Q. His R immobilizes and can immobilize others if he was in the range of the "tentacles".
Zed
Stand carefully, he has melee attacks. His R makes him elusive, after some time, he can jump back with it, he also gives a mark when dealing damage to an enemy, which gives damage depending on the damage done by Zed himself on the marked enemy. You can catch him with your Q, because he moves behind your back. Also, his shadows W, copy his abilities and he can swap places with them.
Ziggs
Stand carefully. He often throws his skills, you can leave his bomb that ricochets off the ground with his W. His E throws little bombs that slow down. His W, reclines from the center of the back, and can destroy the tower with 25% health. Its R acts over a larger area, so be careful with a small number of hp.
Zilean
Stand carefully, keep your distance. 2 of his Q, will stun you, he can immediately do a recharge (W) for Q and E (deceleration or acceleration for allied purposes) it is better to wait until it ends.Also, during the fight, do not hit the marked enemies of his R (3 hourglasses are flying around), he will resurrect them in 3 seconds.
Zoe
Play carefully, dodge skills. She can put you to sleep with her E and cause even more damage with her Q which can fly along a curved line. Putting your W against her won't help, her E is flying through obstacles. Also, her ulta has a CD of 10 seconds, and can be combined with other abilities. If you sold a flash, then Zoey will pick it up as a "shard" and use it too(W).
Zyra
Play carefully, he can immobilize you, and spam the "seeds" that are activated when her Q (rectangular area) and attack from afar or when her E (immobilization in the chosen direction) and attack in the vicinity. They are not so quick to kill, especially those that come with her R (works in a circular area like your R), which throws you up and improves the "seeds" and plants, making them more important and stronger.
Amumu
It will be easier for you to hit the enemies caught by him, and also his massive R with stunning helps a lot.
Diana
Its R, pulls everyone to itself, due to which it will be easier for you to start your R, because it grows over time.
Malphite
He can help to catch in Q, with his R, after which you can easily start your R, and put up a wall so that enemies don't get away so easily.
Morgana
If she flies into a group of enemies and force them, you will be able to control them as with others.
Neeko
Her massive R will stand for a long time, a great chance to inflict damage at this moment and slow them down, catch them with a wall and more
Nunu & Willump
His R slows down and deals damage, a great chance to catch someone in Q, and perform other actions.
Veigar
If the enemies do not have teleportation, flash, then he can catch them in his E and it will be easier for you to catch them in your Q, or inflict damage with an R and other actions.
Synergies
IdealStrongOkLowNone
Amumu
It will be easier for you to hit the enemies caught by him, and also his massive R with stunning helps a lot.
Diana
Its R, pulls everyone to itself, due to which it will be easier for you to start your R, because it grows over time.
Malphite
He can help to catch in Q, with his R, after which you can easily start your R, and put up a wall so that enemies don't get away so easily.
Morgana
If she flies into a group of enemies and force them, you will be able to control them as with others.
Neeko
Her massive R will stand for a long time, a great chance to inflict damage at this moment and slow them down, catch them with a wall and more
Nunu & Willump
His R slows down and deals damage, a great chance to catch someone in Q, and perform other actions.
Veigar
If the enemies do not have teleportation, flash, then he can catch them in his E and it will be easier for you to catch them in your Q, or inflict damage with an R and other actions.
I am an ordinaryplayer making a guide for a "local" competition, I may be able to continue to support it after, but it's all hard. Guide to the competition of guides from "Comeback Play".
2.
Ranks and achievements, experience.
I have no achievements or raised rank on Anivia. The only experience was in normal queue and occasionally in ARAM, a total of 50k was played on the basis. I played mostly on the 11th season, more than half, but I also played on the 12th.
3.
Why do you like this champion? Why do I like this champion?
I love Anivia like other champions, looking at their appearance, and then I try to play. I like her buttons, looks and phrases. Although they may not be as beautiful in my language as in others. I think when I started playing initially, I liked passive gameplay more, since Anivia is not a killer.
2. Pros / Cons
PROS +
1. It is quite easy to understand and study the buttons.
2. It is good against champions without jerks, and with a low range of combat.
3. Useful in teamfights, on taking objects.
4. Can take away enemies with his R.
5. Can "reveal" the invisibility of the enemy with the help of R.
6. Can catch enemies in a massive stun.
7. Can catch enemies in tight spots with W. CONS -
1. Afraid of enemies with dashes.
2. Does not like the forest (it can easily kill).
3. Weak split push without R.
4. Doesn't like enemy killers.
5. It's hard with shields against magic and abilities.
6. Hard against enemies with anti-control.
3. Runes
WIP(Work in Progress)
4. Summoner Spells
Always good, because you can often get into a situation where you need to leave quickly, and Anivia does not have so much mobility.
Helps you survive in deadly situations if you have a ready-made passive Rebirth. It also helps to quickly return to the line, or help allies cover their tower, come to the soon-to-start fight for the object.
It can be well combined with Electrocute, for dealing deadly damage. It can also help with those who have built-in vampirism. It is better to throw when the enemy is on low hp or you need to reduce treatment or in a similar situation.
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