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Spells:
Ignite
Flash
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Disclaimer!
Now to the real guide :)
A nice juke i did with

Hey all, welcome to my


Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear Tibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand.
"Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult."
High Councilor Kiersta Mandrake
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Pros
![]() + // Amazing burst! + // 1.75 sec stun! + // She get's very dangerous at 6 + // She can summon a teddy bear! + // Fun to see enemies get beaten by a little girl :) |
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Cons
![]() - // She's damn squishy - // Before 6 it's harder to get kills - // She has the most annoying voice ever! |
I take 21/0/9 masteries when playing Annie. Before the new masteries update, nearly all mages took 9/0/21 but now, with the changes that makes the offense tree go into AP as well, these are common masteries for a mana using AP caster. Annie benefits alot from




Greater Quintessence of Ability Power: // Absolutely no doubt. This is needed early game for high burst. These 15 AP from the runes are really worth it.
Greater Mark of Magic Penetration: // Mpen synergizes so well with
Haunting Guise and
Sorcerer's Shoes , so you practically do true damage to your opponent, as 90% of the champions has 30 Magic resist.
Greater Glyph of Ability Power: // 9 extra AP... Yes please! Early game advantage in this one too.
- greater seal of Replenishment: // Basically, it's for mana sustain, which helps you alot.
Alternative Rune Setup
Greater Mark of Magic Resist: // Flat MR
Greater Seal of Magic Resist: // Flat MR
Greater Glyph of Magic Resist: //Flat MR
Greater Quintessence of Magic Resist: //Flat MR, again.
This setup is pain in the @ss for the enemy. It's so bully. I hate playing against people setting up like this, as you will do almost no damage to them early on. They will win all trades and get ahead in lane. It's very good if you're against some1 likeCassiopeia or
LeBlanc.
Thanks tonanoobit for the suggestion.
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// After every 5 spell casts, Annie's next offensive spell will stun its target for 1.75 seconds.
// This is why your enemies fear you. Nearly 2 sec stun on every 5th spell. This turns teamfights to your favor when aoe stunning with


// Annie shoots a mana infused fireball, dealing magic damage to her target. The mana cost is refunded if it kills the target.
// Your main harass and lasthitting tool. This spell has a massively low cooldown, and high damage, max it first.

// Annie casts a cone of fire in front of her, dealing magic damage to all enemies in the area.
// A mini AoE can be used to clear caster minions when leveled up abit, also useful in teamfights for great AoE damage.

// Places a shield around Annie for 15 seconds that increases her armor and magic resistance. Additionally, enemies will be dealt magic damage whenever they use autoattacks on her while the shield is active.
// This skill get's very useful late game. It's like an in-built thornmail, whenever trynda shows up turn this on, and he'll get 100 dmg right back in his face (Scales of AP)

// Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For a limited time of 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies.
// The little bear in you hand jumps down from the sky and nukes your enemy. This ability should NEVER be underestimated, this can turn teamfights, and best of all -



We max out





This is your main rotation when killing your opponent. When you hit 6 and your opponent has 3/4 of his HP maybe less, kill him with the above combo. Charge up






- Many opponents are aware of your stun, and especially when you hit 6. Try get 4 stacks of
Pyromania go fo them, when you are in range pop
Molten Shield and do the combo above.
- Alot of ppl tends to initiate with
Summon: Tibbers. This is wrong.
Summon: Tibbers is a skillshot, and you can miss with him, or they flash away. But
Disintegrate is a lock-on so stun is guaranteed!
In the above video i was against a

-
: // Early game it's a great boost to have 2 dorans, you get 30 AP, 10 M/5, 200 HP.
-
: // Mpen is very good on
Annie, this makes you hit like a truck!
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: // If you are doing good, or your mid opponent sucks badly, grab this. This is a great AP item, but chances are that you get focused very much if you get this.

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: // 200 HP, 25 AP is decent, but 20 Mpen is awesome! This paired with
Sorcerer's Shoes makes you hit like a BIG truck!
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: // Core of any AP caster out here. 140 solid AP, and 30% increase in AP! This should always be bought.
Late game (11 - 18)
At late game, most items are situational. If the team builds Magic Resist to counter me, i buildVoid Staff, and if they have bursty mages as well, i tend to build
Abyssal Mask.
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: // If they have some troublesome AP casters, this would be a good option. It also lowers Magic resist of nearby enemys.
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: //
Nunu & Willump "I kill you!" Activating
Absolute Zero.
Annie "Sure lol". And pop
Banshee's Veil and kill him. Very nice item if they have a troublesome
Veigar or
LeBlanc.
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: // Your target won't escape with this. And massive AoE slow in teamfights + 1.75 sec stun. Yes please!
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: // If they have heavy Magic resist, grab this after rabandon deathcap
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: // This is good if your against a Karthus or you get focused very much. But remember you can't do anything in 2 seconds, which may turn to enemies favor.
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: // Good surviability , if you lack this, grab it but i don't really like it... So much.. Take it if you want :)
-
Coordinate with your team. They should know that you go mid, and nobody else do. When your at loading screen look at the enemy team. Who's their jungler? Do they have




At fountain, buy





Farm, farm, farm... Do that until you hit 6. Harass a little bit, not too much. When you hit 6 your enemy begins to get careful. Unless they are stupid or know what they are doing.

Last hit with









If a teamfight happens in a lane; Be there. Really, you are invalueable. When the fight starts, do the combo in Teamfights Section Below. DEVASTATING! Your team will be able to win this. If you are properly protected. If you get focused down by an aggresive

1. Don't go alone!
2. Farm only when it's SAFE
3. Stick to your team (May be the same as 1)
4. Prevent other teams from doing Dragon/Baron, and do yourself if possible.
Be the carry. Yes,



Eventually you will get the outcome. Win or Loss. If you won; Good job keep it up, practice more to be even better. DId you lose? Maybe. If you did, think about why. Was it your teammates feeding? Or just being unskilled? Alot of ppl with good scores like 8/2/X tends to blame their team for the loss. I see this NEARLY every game. Nearly. But don't think like that. Yes, you may had a flawless game, but still, nobody can win everytime.

But never ever blame your team. DOn't yell " OMFG my team sucks report Master Yi, and Garen for feed! " Or "My team sucks so much freaking report these morons -.-"
If your about to rage, just Press "SHIFT + 3" Dance :D. Tell your team what to do, be the leader. If no one leads, you must.
Disrupt! Stun! Burst!





While behind the rest of your team you drop your nukes everywhere. Aim



Explanation
More in depth description of your teafight role.
Let your tank initiate. Stand behind your team. Don't waste your stun on one enemy. Use it when you can hit their carry and some others. Drop




If you get focused by their carry





Again credits to Jhoijhoi for her awesome template which you can find here.
Here is Aquamador with his awesome


- 16/12 - 2011 : Build published!
- 17/12 - 2011 : Added skill sequence to Teamfights, and Mejai's soulstealer to items. Also changed Core Items to Items, and added Scoreboards section.
- 06/01 - 2012 : Cheers, happy new year! Removed FAQ section (Not needed) and added Mid - Late game sections.
- 14/01 - 2012 : Minor tweaks nothing remarkable.
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