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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Annie
Annie is able to harass thresh and your adc with her long aa range and her q. If you are unable to take early advantage in the lane, annie will be able to control the lane against thresh with her burst damage + aoe stuns.
Introduction to the guide
p.s. I will also be willing to make guides for other supporters if you make a request in the comment box! However you might have to give me some time to get a lot of practice if it is a support I am not good at :)
Here is where you can view my account!: StarLightSupport's profile
So it starts...



Ignite is for your dominance during the laning phase, with ignite's ability to oppress healing effects, it very good against

Ignite also goes well against supporters with healing like




Exhaust is mostly for safety and pealing, if your enemy team has an assassin that is a high risk to your carries like






#Tip Exhaust can be blocked by Morgana's

To add on, I would like to add that having a biscuit is a must-have choice on thresh as it gives the sustain that he needs with being very mana-hungry if you play him very aggressively. I like to be a support that roams a lot and be very active in warding their jungle or ganking mid which is why I don't all in my mastery points in combat. However if you are not used to roaming or don't roam at all, having a defense/offense based mastery would be a better choice than this one.
1. Easier said than done, but if you are able to put some autos on the enemy support and the ranged minions you will be able to hit level 2 first where you can go for a kill.
2. Roam when your lane is pushed back to your tower, but make sure your adc is safe.
3. If their support is squishy and you are not confident of hooking their adc (



Comments:
As your hook gives you a safer distance for you to harass the enemy and negate damage, there will be times when their bot is forced to return to base. THIS is the time when you would check the bushes for pinks, ward deeper (dont go in too deep blindly), and try roam to mid lane. Even if you are unable to get a kill at mid, the pressure you give their mid laner by erasing wards and showing up allows an easier lane for your mid laner.
You could also gank top lane with your jungler, however I do not recommend this unless you are confident of your adc's ability to survive without you. The timing to gank top is going straight top right after going base. Consider this especially if your top laner is low enough and you think they might consider a dive.














However, in the current meta this puts thresh to be a very squishy support which is not very helpful in team fights. Only consider this when you really need that cleanse.



In all honesty, I think


Also, I do not think that






Talisman of Ascension
The speed boost you get from Talisman of Ascension is great and is a very good item if you want to buy it mid/late game for your team to constantly be picking fights. You can also choose to go this item instead of righteous glory. However I am not suggesting that you should start ancient as relic shield provides you with more stability.

I would only recommend thornmail vs. full or very heavy ad teams.

If your role in your team is tilted towards initiating rather than pealing, it is nice to not get stuck by a stun while you are initiating. This also provides you with lots of magic resist.

Here are some things that you can think when casting

1. When you are trying to

2. If you use a movement speed item or



3. If you use


If you aren't confident in hitting your





1. The green lines on that pictures are the ranges indicated by the




2. Most thresh players will




Here is a skill that really helps defining who thresh really is. Some tips could be.. :
1. Use

2. When setting up ganks, try to make a successful hook before throwing that lantern to your jungler. This will help secure kills + follow possible

3. During team fights, make sure that you are far enough from enemies so that your team mates can use it as a safe jump to escape out of their engages.






Do go in however, when you deem necessary. Just make sure your carries are safe!
Make decisions, make plays, and peel for your team!

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