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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction: Why I'm making this.
This, as far as i know, is the best blend of "damage" and tank that is reasonable on mordekaiser.
Enjoy!
Pros :D
+ Does surprising damage.
+ Has very nice tank for a damage build.
+ Has over 400 movement speed.
You Decide :/
~ Pushs lanes easily.
~ Not as Bursty as other builds (more overall sustained damage, less burst)
~ Very weak to CC without

~ Excellent CS ability.
Cons D:
- No CC or (major) support abilities.
- Uses health as a resource.
- Very susceptible to harassment early in the game.
- Needs a solo lane to be effective.
In order to do this in the most convenient way, we are using the following runes.


I would always use atleast 1 of these quints, but you could use 2x armor/mr or even health.


1. There isn't anything better in terms of sustained damage.
2. Morde needs the move speed, cooldown reduction, experience, and maybe ghost masteries to be effective.
Also, tank masteries, and offensive masteries waste a lot of points on things that Morde doesn't need.
Basically, if you have a solo lane, and can CS properly, you should have your



This means that you have 15% (45% on single target

I've beaten a hextech stacking vlad in lane with this build, and made him buy a


You basically get the gunblade as soon as you feel comfortable with your tanking ability (i.e., can i take an annie combo?) and then build out the rest of your tank.
I feel that this build isn't directly better than the second, but is much more tanky.
-The second build is much higher (extreme) damage, and has a better anti-carry capacity.
-This build has a much better laning phase, and can more easily do 2v1's and 3v1's than the second build because of the spell vamp.
The first game i played with this build, i got a triple kill, and then immediately afterwards, i got a quadra kill. (was 7-0, went on to go 14-3)
Warning: This build is very weak to stun/silence comps, it's a better idea to build into a soak as mordekaiser if the enemy team is hard CC heavy.
1.

You will run in and DFG their carry, then hit Q to get a lich bane proc, Q will do upwards of 1000 damage, and then you just have to ult them.
Hit them with an E if they aren't dead at this point.
2.

Also, this makes taking down towers EASY, and is pretty funny when you kill towers in 6-7 hits.
Aside from that, we get

Then we get a

The last item is situational. Does the enemy carry have more than 80 magic resistance?
If so, get a


If they still have 30 magic resistance, get that second

Assuming the target has 30 magic resistance, with the second deathcap, you will outright kill them with DFG+Ult.
Note: I do NOT recommend this build for anything other than strict anti-carry play, you won't get a pentakill with this build, you won't live long, and you definitely won't want to use this build against a team with ANY hard CC.
Morde's shield is limited by cooldowns and low base damage at low levels.
This means we almost have to raise all three skills by level 3, then R->E->W->Q
For this build i would max




(The first build reflects this philosophy, it's not important to have Q or W maxed second, just that you raise your ult at 6, 11 and 16 :D)


The only thing other than



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