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Spells:
Teleport
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Hello!




The second reason, as I will explain more fully later, is the need to zone your lane opponent, and it is much easier to do when there is only one. Teemo is one of the most effective zoners, and because of this there are few champions who can counter your zoning if you are doing it properly.


Anyway, on to the guide. Please be forgiving of any mistakes I make, as this is the very first and possibly only guide I will make. Please also leave criticism for me, constructive or otherwise, when you vote. And at last, thank you for reading in the first place!
Enjoy!
My runes may seem a litle odd to you. I have said that Teemo is a carry, and should be played as such, so why do I only have 9 offensive runes?
I take magic pen reds with


For blues and yellows, I have chosen MR with



For quints, I chose






I also but a point in




There are instances when I would not begin with a

This is when you are facing a difficult champion to zone. I will put another section outlining the champions that are hard to zone. For now, I'll just give you the fast version:












My last item is

Some situational items I would use.


Otherwise, I would not recommend Rylai's for Teemo. I think that the health boost is almost unnecessary, as you are GOING to die when opponents focus you, no matter how many health items you build. Your #1 concern should be staying outside of the fight and using



Other items that are possible are


A very useful passive. Stealths






(Active): For 3 seconds, Teemo gains double his passive movement speed (10/14/18/22/26%) and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
This ability is, in essence, a free boots level. Getting this as your second or third skill will give you almost the same movement speed as if you had



This is your DoT nuke. And now you can take the time to make laugh at how little sense that sentence made. Damage over Time nuke? Lolwtf. Truth is, this ability does a good amount of damage for how low the coefficients are. Just keep in mind that when using it, you cannot have 'stacks' of poison, as I see a lot of other guides espousing. Instead, the duration of the poison is refreshed for every attack, and the on-hit magic damage is re-applied per attack. At level 2, it's basically a


The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap. Cooldown 1 second.
Total Magic Damage: 200/400/600 (+0.8 per ability power). Magic Damage Per Second: 50/100/150 (+0.2 per ability power). Charge Receive Time: 35/31/27 seconds. Slow: 30/40/50%.
Sooo much I can talk about... How about I do us all a favor and just write a section specifically for the shrooms? TL;DR
That's




I usually pick





When I'm facing a difficult champion to zone, sometimes I'll choose



Usually I will never take










Teemo is a special laner. He is incredibly powerful in lane against a majority of the carries you'll face. So, how should Teemo be played in mid?
Against most carries, you'll need to start the game very aggressively. Most games, I'll run straight to mid and stealth about in the center of the lane, but a little towrds top if I'm blue and a little towards bot if I'm purple. This is because of how the towers are placed. Blue tower has a longer range towards top, and purple has a longer range towards bot, which gives you a better zone of safety should you need to run away.
While stealthed in mid, you wait until the enemy reveals him or herself, and quickly

With other champions with good harrass, such as






Ap Teemo excels at zoning much better than AD Teemo. This is due to the fact that AD Teemo relies on a steady, sustained damage output, as opposed to burst AP damage. If you need to stand there and attack to do high damage, then you're a target. As AP Teemo, you should NEVER stop moving. See the difference?
Your burst potential increases significatly when you get

Watch:


Woow.
1.Champions that are simple to lane against and zone.


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2. Champions that are difficult to lane against:


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If you need examples of mushroom placement/zoning techniques, WATCH MY LOL REPLAYS
If you do not have it already, download LoL Replay. My IGN is xMrSchmidtx
Did you think Karthus was hard to zone? Watch my videos.
Do you hate midding against shaco? Watch my video.
Do you like raping your opponents? Watch my videos.
Keep in mind that I'm NOT a pro, and I only upload videos I do extremely well in or ones that have high comedic value (such as the



Remember to comment and +1! You can -1 if you feel you need to, but MAKE SURE YOU LEAVE CONSTRUCTIVE CRITICISM. :3
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