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Spells:
Flash
Ignite
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction

I play Twisted Fate AP because he is just not good when you compare him with other AD carries like Kog Maw, Caitlyn, Miss Fortune. Their base damage is higher and they have skills that grow stronger with AD. And when you play Twisted Fate AP, you will rape all of them!
Pros
- Great burst
- Easy to farm
- Good escape with Destiny (although it's a pity when you have to use it for escaping!)
- Good map control
- Turn fights in other lanes to your team's favor
- Lot off CC
Cons
- Squishy
- Not as good in pushing lanes and destroy turrets as AD Twisted Fate
- Dependent on Destiny
- Not good against high HP/tanky champions
- Great burst
- Easy to farm
- Good escape with Destiny (although it's a pity when you have to use it for escaping!)
- Good map control
- Turn fights in other lanes to your team's favor
- Lot off CC
Cons
- Squishy
- Not as good in pushing lanes and destroy turrets as AD Twisted Fate
- Dependent on Destiny
- Not good against high HP/tanky champions
I pick -Magic Penetration marks
: common caster marks.
-AP per level seals
and AP per level glyphs
: These will give you about 45 AP at level 18, so it will boost your damage!
-Flat HP quints
: I think Twisted Fate is too squishy when you don't have these. You might change these for
,
or
, but when you pick one of these I insist on picking Doran's Ring
as your first item to deal with the low HP!

-AP per level seals


-Flat HP quints





I use 9-6-15 Masteries.
The 9 in offense are normal for casters, Extra AP, Cooldown Reduction and Magic penetration.
The 6 points in defense are not usual, but i think the extra Armor and Magic Resistance are great for you sustainability early game, combined with the 644 HP at level 1.
The 15 points in Utility: Reduced time spent dead, extra Experience Gained, Mana Regen, extra Gold, Movement Speed and improved Flash. All logical choices, when something is not clear why i take it just ask it and i'll answer!
Update: You can change the mastery-setup in a 10-5-15 or 10-6-14, take the
for the extra AP, instead of a point in
or
UPDATE: THESE WERE MY OLD MASTERIES, I FIRST GET SOME EXPERIENCE WITH THE NEW ONES BEFORE I CHANGE! With the new system 21 in offense looks great for Twisted Fate, but i'll try it first.
The 9 in offense are normal for casters, Extra AP, Cooldown Reduction and Magic penetration.
The 6 points in defense are not usual, but i think the extra Armor and Magic Resistance are great for you sustainability early game, combined with the 644 HP at level 1.
The 15 points in Utility: Reduced time spent dead, extra Experience Gained, Mana Regen, extra Gold, Movement Speed and improved Flash. All logical choices, when something is not clear why i take it just ask it and i'll answer!
Update: You can change the mastery-setup in a 10-5-15 or 10-6-14, take the




UPDATE: THESE WERE MY OLD MASTERIES, I FIRST GET SOME EXPERIENCE WITH THE NEW ONES BEFORE I CHANGE! With the new system 21 in offense looks great for Twisted Fate, but i'll try it first.
I always take Flash
and Ignite
, Flash has so many uses: when you get your opponent low with Wild Cards, you can pick Gold Card and use flash to close the gap, stun and throw Wild Cards through them and ignite + auto attack. This delivered me so many First Bloods.
Flash is also your best escape ability, its just pity when you have to use destiny for it! And a good gap closer, also when you used you ult and they somehow got out of your Pick a Card range!
Ignite finishes your enemies off a lot of times and good against healers!
Other spells you might take:
Teleport is good for quick returning to mid lane, and makes you even better in pushing lanes mid and late game!
Ghost you can take instead of Flash, although I like Flash more. But Ghost makes you travelling more extra distance. But it's up to you!
Exhaust is good against AD carries, and to counter their ganks.
UPDATE: NEW SUMMONER SPELLS, Flash range has decreased and surge looks like a good summoner spell, but I'll try it before I update the guide.


Flash is also your best escape ability, its just pity when you have to use destiny for it! And a good gap closer, also when you used you ult and they somehow got out of your Pick a Card range!
Ignite finishes your enemies off a lot of times and good against healers!
Other spells you might take:



UPDATE: NEW SUMMONER SPELLS, Flash range has decreased and surge looks like a good summoner spell, but I'll try it before I update the guide.



BLUE CARD: Deals damage and restores mana. It is such a useful skill: you can spam your Wildcards and restore the lost mana by just throwing a blue card (or an easy last hit or a good harass).
RED CARD: Deals AoE damage and slows the target and surrounding units. Really good for clearing minion waves and it does tons of damage in teamfights when the enemies stay close together.
GOLD CARD: Deals less damage than the RED and BlUE card, but it has an amazing stun! 2 seconds when you max leveled Pick A Card. Use this as much as you can for harassing enemies (guaranteed Wild Cards hit) and in teamfights. Interrupt enemies like a Miss Fortune ult

I always pick this ability at level 1 for the level 1 teamfights or when I am mid and the enemy team comes to gank our jungler.


There are 2 options to start with, Boots
+ 3 Health Potions
, this gives you extra speed which allows you to dodge your enemy and makes it easy to hit the Gold Card. But i prefer Dorans Ring
, the 100 extra HP, with the Quints Of Fortitude
gives you about 650 HP at level 1. And the 15 AP adds a little damage, always great!
The first time I go back to base I buy Sorcerer's
. Mag pen. + speed= great for Twisted fate. I buy these most of the times but sometimes it will be better to replace it with Mercury's Treads
. After that you have to keep farming for Rabadon's Deathcap
. This will boost your damage. I get this almost always after my boots.
Lich Bane
will be most of the times you next item. The passive and AP will boost your damage, and the Magic Resist and Speed bonus are a great extra.
Banshee's Veil
is a great item on Twisted Fate. Just let me explain why. A lot of champs can counter you when you teleport right next to them with Destiny
with a silence, stun or suppress, Banshee's Veil's passive will block their CC and you'll be able to finish them off!
My last 2 itmes are situational, but most of the time i take Rod of Ages
and Void Staff
. Both give a lot of AP, some extra mana, a lot of Magic Penetration! and some HP. It's almost always good, but sometimes its better to change them:
Abyssal Scepter: Sometimes I pick Abyssal Scepter instead of Void staff, but only when the enemy has just so little Magic Resist! I assume you will be dominating and the other team buys a lot of MR, but when they don't you can pick this!
Deathfire Grasp: If you're unlucky and the enemy team has a lot of HP, this will make your Nuke still great, but I think that most of the times other items are better.
Mejai's Soulstealer: Sometimes you can pick these, I admit I've never tried it. Because I die too much with Twisted Fate. But when their team just fails so hard and when you rape them, go try and send me some back-up!
Morello's Evil Tome: 20% Cooldown Reduction is great, combined with you E you'll have 35% Cooldown Reduction, that means every 3,9 seconds throwing Wild Cards, and every 3,25 a 2 second stun with the Gold Card! This item I use more than the 3 items above.
Zhonya's Hourglass: Gives you 100AP, 50 armor (good against physical damage team) and a great active. You can activate and wait till your Cooldown wears off from Wild Cards and Pick a Card, and finish them off.
Hextech Revolver is sometimes a good item to pick a little early in the game. When you face someone who is able to harass you a lot (like
) it could be useful to pick this. Although I don't recommend it in most games because it will harm your burst damage.




The first time I go back to base I buy Sorcerer's



Lich Bane

Banshee's Veil


My last 2 itmes are situational, but most of the time i take Rod of Ages









I always ask to go mid. You can defeat almost all other mid Champions. Just farm a lot, try to get as much gold as possible. Harass with your Wild Cards and get the mana back with the Blue Card. This will be the strategy till level 6. When you get level 6, try to push the lane and than gank top or bot with Destiny
.
Farming is really easy with your Red Card and Wild Cards.
Mid is most of the times pretty easy. I almost never have any trouble against all AD carries that play mid (like
and
), and the squishy AP carries (like
and
). Champions that will be more of a challenge will be the champions with higher HP (like AP
and
)

Farming is really easy with your Red Card and Wild Cards.
Mid is most of the times pretty easy. I almost never have any trouble against all AD carries that play mid (like






Keep farming to get your Rabadon's! Still gank as much as possible and use your ultimate to control Dragon. When the teamfights start don't be at the front line! In those 5vs5 mid lane situations keep throwing Wild Cards
, most times it will hit at least one of them! Whenever you can stun someone with the Gold Card you'll just have to do it.

Keep farming! The key to success with Twisted Fate. Still the rules of the teamfights I told u in the Mid Game-section count. Stun as much as possible, spam Wild Cards and don't be in the front line. Clear up escaping enemies with Destiny
, and now use it to control baron or steal it if u can!
Late game the top or bot lane will be forgotten sometimes, that is the time when you have to use destiny to get there quick and push the lane. Lich Bane
will help you to destroy the turret faster! Or sometimes it will be better to just walk to the lane and escape with Destiny. These situations will appear most late-game, but when you have the chance during mid-game take full advantage.

Late game the top or bot lane will be forgotten sometimes, that is the time when you have to use destiny to get there quick and push the lane. Lich Bane

I admit that Twisted Fate
was a little bit too strong before the nerfs. But when you ask me if Twisted Fate is still OP, I say no. I just like Twisted Fate a lot, he requires some skill, cool abilities and when you've mastered them it is really fun to play. I noticed that last time I saw a few players pick Twisted Fate, and my goal with this build is showing you that Twisted Fate is a viable pick on lower ELO and normal games. He should get buffed a little in my opinion, but it is really satisfying when you can dominate with a champion that most people consider nonviable and under-powered. I hope you'll enjoy it as much as I do!
Sorry by the way for my English, it isn't really good.
I will keep adding stuff to this guide, and please comment and vote to give me some back-up. I'll try to answer every question!

Sorry by the way for my English, it isn't really good.
I will keep adding stuff to this guide, and please comment and vote to give me some back-up. I'll try to answer every question!
This is my first build and it is just a start!
I'll ad a lot: Game results, more details, and more.
But I just want to know if people are interested in playing Twisted Fate the way I do.
So keep that in mind when you comment or vote! And say what you really want to get explained in this guide or when you miss something!
Update: 14-11-'11
- Explanation of the pros and cons
- A little more details to early and late game
- Noticed that there certainly is some interest in playing AP Twisted Fate, so I will add more but I don't have that much time, so i'll add as much as I can but it will be just a little per update
I'll ad a lot: Game results, more details, and more.
But I just want to know if people are interested in playing Twisted Fate the way I do.
So keep that in mind when you comment or vote! And say what you really want to get explained in this guide or when you miss something!
Update: 14-11-'11
- Explanation of the pros and cons
- A little more details to early and late game
- Noticed that there certainly is some interest in playing AP Twisted Fate, so I will add more but I don't have that much time, so i'll add as much as I can but it will be just a little per update
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