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Spells:
Ignite
Flash
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Updates
Why AP Yi? Because his early game harrass and late game burst damage is INSANE!
I made a poem on yi. :D
Yi is pretty boss;
Somone you cannot double-cross,
He is someone you wont like;
Because of his ALPHA STRIKE!!!
HaHa!
Anyways i spent alot of effort on this guide so pls no hate comments i would like constructive criticism tyvm. :D
I made a poem on yi. :D
Yi is pretty boss;
Somone you cannot double-cross,
He is someone you wont like;
Because of his ALPHA STRIKE!!!
HaHa!
Anyways i spent alot of effort on this guide so pls no hate comments i would like constructive criticism tyvm. :D
Pros
Early game your
Alpha Strike does nearly half the enemy mid lane's hp!
Your
Meditate is great sustain!
Highlander refreshes
Alpha Strike every time you kill someone making pentakills easy!
Late game your
Alpha Strike and
Lich Bane can kill a squishy!
Enemy's always underestimate the power of AP Yi!
Hes extrememely fun :D
Cons
CC completely owns him.
Really squishy.
Hard to do well if not fed early game.
Long cooldowns.
Early game your

Your



Late game your


Enemy's always underestimate the power of AP Yi!
Hes extrememely fun :D
Cons
CC completely owns him.
Really squishy.
Hard to do well if not fed early game.
Long cooldowns.






For runes I get
Greater Mark of Magic Penetration for more damage
Greater Glyph of Scaling Ability Power and
Greater Quintessence of Ability Power for more damage. And
Greater Seal of Scaling Mana Regeneration for a bit more sustain in lane.






Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
Bonus Damage Chance: 20 / 30 / 40 / 50 / 60%
Your main source of damage, its crazy powerful with a 1:1 AP scaling.

Cooldown: 35 seconds
Cost: 70 / 80 / 90 / 100 / 110 mana
Bonus Health Regeneration: 128.33 / 256.67 / 385 / 513.33 / 641.67 (+3.67 per ability power)
Beginning Heal: 12 / 23 / 35 / 47 / 58 (+0.33 per ability power)
Ending Heal: 25 / 50 / 85 / 125 / 183
Maximum Heal: 165.33 / 329.67 / 505 / 685.33 / 882.67 (+4.0 per ability power)
Armor & Magic Resistance: 100 / 150 / 200 / 250 / 300
Your sustain in lane and saviour in fights, this op meditate is just soooooooooooo good 4:1 AP scaling and more armor and mr? SURE BRO

Cost: 40 mana
Cooldown: 25 seconds
Bonus Attack Damage: 15 / 20 / 25 / 30 / 35
Doesn't do much but you can use it to proc


Cost: 100 mana
Cooldown: 75 seconds
Attack Speed: 40 / 60 / 80%
Duration: 8 / 10 / 12 seconds
Your SUPERMAN ability refreshes


You want to get
Alpha Strike up to rank 5 ASAP because it is your main damage ability. The order of skills is
Highlander >
Alpha Strike >
Meditate >
Wuju Style getting a point on
Wuju Style at level 4 for a bit more AD.






Good
- useful to finish off kills
- for escaping and initiating
Okay
- to get out of cc if they have a cc heavy team
- synergises well with highlander
- if your facing ad in mid
Bad
- you dont need it, leave it for your top laner
- you have
Meditate
- you have enough mana regen
- leave this to your support
- useless
- you wont die... EVER
- no comment


Okay



Bad








You have 3 starting choices:
1.
2.
3.
Personally I like to start off with
Amplifying Tome and
Health Potion becuase you can get a kage's lucky pick pretty early on in the game for that extra gold and it is the item with the highest ap that you can start off with.
However, if you are vsing an
Ahri or
Swain etc. you should start off with
Boots and 3
Health Potion.
Mid game you should have completed your core items. This is when you will dominate,
Deathfire Grasp their AP/AD carry and
Alpha Strike will kill them instantly giving your team the advantage.
Late game when you have finished your build, you are very squishy so hide behind your team until one target is low enough for an alpha strike to kill. This is when you will pounce.
Alpha Strike the team with
Highlander activated killing your target and halving everyone elses health,
Deathfire Grasp the one that was not hit by your
Alpha Strike.
Alpha Strike again and
Lich Bane the tank giving you and insta-penta! Make sure to time this correctly and let them use their cc first as any stun will kill you.
1.

2.


3.




Personally I like to start off with


However, if you are vsing an




Mid game you should have completed your core items. This is when you will dominate,


Late game when you have finished your build, you are very squishy so hide behind your team until one target is low enough for an alpha strike to kill. This is when you will pounce.


















I will add more when I get more experience. :)
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