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Spells:
Ignite
Exhaust
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction

Okay so we all know you are here to learn about


Pros
- Can take a lot of damage.
- Does a lot of damage late game.
- He has a lot of spells to stay alive.
- He has a lot of health and armor.
- It is easy to get out of a gank with
Powerball.
Cons
- Cant do much damage in the beginning of the game.
- Is fairly easy to kill until he gets his
Thornmail.
- If he is stunned or slowed in a gank he is fairly helpless, especially if multiple enemies are there.
Marks

Seals

Glyphs

Quintessence

My runes are based mostly on extra health, with the other ones being armor. These help you build your tankiness and basically increase your overall survivability on the battlefield.
Viable Summoner Spells
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Viable Summoner Spells Cont.
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![]() ![]() Pros
Cons
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This ability is your staple at the beginning of the game. It will not only let you do damage to your opponent, but also knock them up, letting you or your lane partner get the kill. You can also use this to initiate team fights, or to gank to catch the enemy off guard.

Rammus curls into a ball, reducing incoming damage.
This ability is used in team fights to increase your survivability. You can also use this whilst running away so that you will not die. While in a team fight you can use this after using [Tremors] to do a lot of damage without taking a lot. Use this ability as much as possible to stay alive.
Puncturing TauntPuncturing Taunt
// Causes the enemy to attack you.
Use this in team fights to take damage off of teammates, but also while under towers to make enemies take a lot of damage, so you can get the kill on them. You can also use this to ensure that enemies don't get away while you are fighting them.

Does AoE damage to all enemies in the surrounding area.
Use this spell in combination with Puncturing Taunt and

The spells are meant to optimize ganking and team fighting by maximizing damage output, while being able to take a lot of hits. The


















Laning Partner

Pros-Will be able to pick up the slack in your lack of damage towards your enemies, if you can take enough damage to keep you both alive. Cons |
SPACE |
![]() Pros-Can jump into the battle from a bit away and can nuke damage without having to use DoT like ![]() Cons |






Please send in links to screenshots of your score using my build and tell me what you think.
-TheWoWClown
(Self-Proclaimed "King of the Armadillos")
- Version 1.0.0 Released- Sept. 29, 2011
- Version 1.1.0 Released- Oct. 2, 2011
Changes
Added in the new Summoner's Spells system.
Added Sources Section
Added coding into all Champion Names, Item Names, Spell Names, and Rune Names.
- Version 1.1.2 Released- Oct. 2, 2011
Changes
Fixed the uneven Summoner's Spells.
- Version 1.2.0 Released- Oct. 2, 2011
Changes
Added in the new Team Compilation layout.
- Version 1.3 Released- Oct. 4, 2011
Changes
Added in the new item layout.
Changed the runes of the build.
Changed the rune section to match the new runes.
- Version 1.4 Released- June 11, 2012.
Changes
Changed items.
Redid the spells and spell usage section..
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