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Choose Champion Build:
-
ashe
-
safer ashe
-
Small variation
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction
As a side note, Mobafire didn't seem to calculate masteries or movement multipliers into the cheatsheet. I may be wrong, or there is just a glitch on my side. Either way you should read more then the cheatsheet to get the idea of what each build does.
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Ashe is an AD carry with hard CC that is easy to learn. She excels late game, able to kill enemies in seconds. This guide teaches my personal methods to playing ![]() ![]() |
Pros +Easy to learn +strong late game +has a slow and stun +great kiting +global ultimate |
Cons +Squishy +no hard escape +vulnerable early game +little synergy in kit +mana hungry early game |
Cons explained
Like most AD carries,










Pros explained




When you are starting out in LoL, you don't have many options in your rune and mastery pages. As you level up, more rune and mastery options will be open to you.
The utility tree is more flexible and can be modified to your own tastes. I take 3 in
Meditation
, 2 in
Fleet of Foot
, 3 in
Summoner's Insight
, and 1-3 in
Vampirism
, depending on my build.
In my defense tree builds I take 2 in
Block
and
Recovery
, 1 in
Unyielding
, 3 in
Veteran Scars
, and 1 in
Oppression
.
I chose these options in my build because they worked well with how I play
Ashe.
Fury
gives me more attack speed, a must for any AD carry.
Brute Force
,
Warlord
, and
Martial Mastery
give more attack damage, once again, essential on an ADC.
Butcher
and
Feast
give more damage to minions and monsters, as well as provide in-lane sustain.
Executioner
deals 5% more damage to champions below 50% health.
Brutal Strikes reduces armor's effectiveness against you.
Havoc
deals 3% more damage. Enough said.
Block
and
Unyielding
reduce the damage you take from other champions.
Recovery
provides health regen, and
Veteran Scars
give you more health.
Meditation
reduces early game mana problems.
Fleet of Foot
gives more movement speed.
Vampirism
gives you 1-3% lifesteal, a good sustain throughout the game.
Summoner's Insight
reduces the cool down on
Flash, your only true escape.
The utility tree is more flexible and can be modified to your own tastes. I take 3 in




In my defense tree builds I take 2 in





Why these Masteries?
I chose these options in my build because they worked well with how I play



















Important: If you are below level 20 it is not worth it to buy runes. At level 20 you gain access to tier 3 runes. All runes you use should be tier 3.These are my personal runes for
Ashe. I use the greater mark of armor penetration to help against tanky champs. They also do better than
Greater Mark of Attack Damage late game. The
Greater Mark of Attack Damage is used for early game damage and more consistent farming.
Greater Mark of Attack Speed is used in my speed build. They buff your attack speed by up to 15%. This is very useful early-game.
As with any AD carry, use 9
Greater Seal of Armor. These allow you to take damage from the enemy ADC with less pain.
Ashe has some mana problems early game, so I fix them with
Meditation
and 3
Greater Glyph of Mana Regeneration. I then use the other 6 for flat and scaled magic resist, which are a big help late game.
I use 3
Greater Quintessence of Life Steal for sustain throughout the game.




As with any AD carry, use 9

Ashe has some mana problems early game, so I fix them with


I use 3

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First off, the starting items.
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Your first stop
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Rush Options
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More Crit
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Add In
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Defensive Options
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Armor Pen Options


Both of these options are good late game for armor-heavy tanks. The Black Cleaver provides a opening in their armor big enough for your whole team. The Last Whisper has a larger effect, but isn't given to your teammates when they attack.

1) Do not use the arrow on an enemy under their turret unless you have a kill shot or a good turret diver.
2) Aim the arrow in the direction your target is moving. This increases your chances of getting a hit dramatically.
3) Sending enchanted crystal arrow into a team fight is a great initiate.
4) If your turret is under attack you can fire

5) If your owning your lane you can skill shot mid lane if they need help.
6) You should have your screen unlocked from

I would like to thank jhoijhoi for making an awesome guide on building guides. This would literally be a wall of text without it.
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