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Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Heller?
If you haven't noticed as well,
















Method 1:
Stand in b/w your carry and the enemy champion(s) attempting to rape him/her. If they are closing in on you fast b/c of
Ghost or some kind of blink, ie.
Distortion,
Flash, Decieve, etc, STUN THAT BEOTCH when they get into melee range. Don't risk turning around and probably wasting a few precious seconds that YOU need to escape alive as well (They can have another blink like a double distortion/
Shunpo)... Wait the longest time possible for them to close in so they basically lose a bit more ground than they would prefer. Pretty basic?
Method 2:
Post-6, its easier to peel off enemies from your allies with a quick
Zenith Blade+
Shield of Daybreak or a well-timed
Solar Flare. Basically, be prepared for a quick E-Q combo or Sexy Beam dem bisches with your ult. REMEMBER!!!
Zenith Blade causes you to dash to the *LAST ENEMY CHAMPION HIT*
There will be more defensive tactics to be added... The most important tactic though, is... WARDING, WARDING and one more, WARDING!
Stand in b/w your carry and the enemy champion(s) attempting to rape him/her. If they are closing in on you fast b/c of




Method 2:
Post-6, its easier to peel off enemies from your allies with a quick




There will be more defensive tactics to be added... The most important tactic though, is... WARDING, WARDING and one more, WARDING!
If you are following build 1, go to Section A. If you are following build 2, go to Section B
Section A
If you have a jungler that has strong ganks, feel free to top lane. Build 1 is more solo lane oriented. You should be playing passively pre-6 b/c you will only have 1 stun that has a rather long cooldown at earlier levels. Post-6, considering things are going well for you, begin to push your lane a bit more than you feel comfortable with. Below is a visual of top lane that shows 4 zones. Comfortable would be Dark Green to halfway into Light Green. Moderate danger zone, Orange is right past the river brush making you liable to be ganked easily and without too much problem if you don't ward. Red is what I consider to be a dead zone. Linger there too long and you WILL be ganked by the jungler. The brush that overlaps b/w Moderate and Dead zones is neither safe nor dangerous. It is neutral b/c it can go both ways. It can be safe if your closer to a safe zone or it can be dangerous if you are caught closer to a dead zone.

Now, onto the Laning phase.
During this phase, as we previously said, you should play defensively getting as many last hits possible while not being overextended. I would rush a
Phage/
Sheen and
Ionian Boots of Lucidity and take a
Heart of Gold until I have enough to get that Tri-Force. At Some point b/w
Heart of Gold and
Trinity Force, I recommend buying a
Leviathan so that you can begin your role as your team's Tanky DPS.
Section A
If you have a jungler that has strong ganks, feel free to top lane. Build 1 is more solo lane oriented. You should be playing passively pre-6 b/c you will only have 1 stun that has a rather long cooldown at earlier levels. Post-6, considering things are going well for you, begin to push your lane a bit more than you feel comfortable with. Below is a visual of top lane that shows 4 zones. Comfortable would be Dark Green to halfway into Light Green. Moderate danger zone, Orange is right past the river brush making you liable to be ganked easily and without too much problem if you don't ward. Red is what I consider to be a dead zone. Linger there too long and you WILL be ganked by the jungler. The brush that overlaps b/w Moderate and Dead zones is neither safe nor dangerous. It is neutral b/c it can go both ways. It can be safe if your closer to a safe zone or it can be dangerous if you are caught closer to a dead zone.

Now, onto the Laning phase.
During this phase, as we previously said, you should play defensively getting as many last hits possible while not being overextended. I would rush a







If you are successful in your top lane excursion, you should already be at a TriForce and Ionian Boots. Your
Shield of Daybreak adds the damage from the TriForce making you a significant source of damage on the battlefield. The laning phase should long be over around the 20" mark (which is around the time I have my Triforce) and if your team is having success as well, begin pushing mid lane. It is also around this time that you are going to have a nicely stacked leviathan and a
Randuin's Omen on the way. It would also be at this point when you should decide what Doran's shield replacement you want to take. This should also be the time when you are warding the **** out of
dragon and
Baron Nashor.




You shouldn't have the WHOLE build ready at this point but you should have the better chunk of it which is, TriForce, Ionian Booties, Leviathan and Randuin's. You are a very big threat if you have your
Leviathan stacked up near the 15 mark. In a teamfight, your purpose is to shrug off damage from the other enemies while cc'ing the enemy carry to holy hell. With them shut down via your stuns and
Randuin's Omen's active, your team can pick them off no prob. Your only enemies are tanky
Shens,
Nautilus, and
Cleanse. They are your weaknesses b/c they have the skill set to shut you down. Squishies are your best friends. Focus on that.





Why take
Trinity Force on a tank?
B/c:
1- Great mobility
2- HP & Mana
3- Makes you a bigger threat
Take a
Warmog's Armor instead of Leviathan!
I would, but. I personally highly disapprove of
Warmog's Armor. As much health as it gives, it just doesn't seem to have as much as an effect as Leviathan. Leviathan is somewhat cost-effective and its effect is perfect for tanks. If you get it to 20 stacks, gj.
What if they are building Armor Penetration or Magic Pentration?
Well now. Its called
Thornmail in the place of the dorans shield. I mean i doubt your going to keep it all game long. The
Force of Nature is more for the movement speed & Health Reg. than for the MR. Consider adding more Magic resist if your
Force of Nature is not enough.

B/c:
1- Great mobility
2- HP & Mana
3- Makes you a bigger threat
Take a

I would, but. I personally highly disapprove of

What if they are building Armor Penetration or Magic Pentration?
Well now. Its called



I'd prefer exhaust/ignite b/c it provides burst damage when mixed with your q+e+r combo. It also gives you a way to escape from those pesky Melee champs (ie. tryndanoob, Fiora, Sion the snowball)
There are 3 other summoner spells that i would use on Leona:
Clairvoyance- To prevent ganks/prevent your team from walking into traps/Map awareness
Flash- It helps you escape/Close a gap when chasing down an enemy or rapidly ganking another lane from a bush without allowing the enemy champ time to react from your rapid appearance. If they anticipate you and flash away themselves, you can just follow up with a
Zenith Blade+
Shield of Daybreak combo.
Cleanse- If you have the reaction speed to use this, I cant find a reason to NOT take it.
There are 3 other summoner spells that i would use on Leona:





On The Offensive-
]While in the Laning phase, you should avoid getting last hits unless your carry can afford to let you take some of their farm to fund your build. If so, when going on the offensive, activate your
Eclipse and then use your
Zenith Blade+
Shield of Daybreak combo to maximize damage while adding sunlight to your targeted enemy champion. If you have a laning partner like
Lux,
Varus or
Fizz, the sunlight will allow them to burst the champion down and effectively force them to
Recall or, if they are low enough, allow your carry to kill them.
After the Laning phase, you will possibly be near your carry/squishies most/all of the time. When initiating in a skirmish or large team-fight, try to open up with
Solar Flare, activate
Eclipse, then follow up with your
Zenith Blade+
Shield of Daybreak combo on the cc champions or if you can afford to, on the enemy carry/squishies.
On The Defensive-
If you need to hold a lane b/c say your carry had to Recall or you are soloing, don't try to initiate as much and risk losing your lanel As good a tank
Leona is, she cant solo very well unless you bring in a good farm and get as tanky as possible early game. Even one death before the 15' mark can jepordize your whole lane. If the enemy is giving you a hard time, try to ward the brush and stay some distance away from your enemy. Don't turret hug but don't charge out like a Tryndanoob. Your are not a meathead with a big knife. Whittle down your enemy with your
Eclipse+
Shield of Daybreak+
Zenith Blade+ Auto-Attacks combo and then GTFO!!! Spam this combo if you can then come in for the kill with a
Eclipse+
Solar Flare+
Zenith Blade (plus the optional
Shield of Daybreak added in if the enemy doesnt die from the previously said combo)
]While in the Laning phase, you should avoid getting last hits unless your carry can afford to let you take some of their farm to fund your build. If so, when going on the offensive, activate your







After the Laning phase, you will possibly be near your carry/squishies most/all of the time. When initiating in a skirmish or large team-fight, try to open up with




On The Defensive-
If you need to hold a lane b/c say your carry had to Recall or you are soloing, don't try to initiate as much and risk losing your lanel As good a tank








Leona is a very good teammate to have due to her passive,
Sunlight. It is set off by both Auto-Attacks and Abilities. On short notice your enemy can go from 100% to 80% to 30% very easily when you are in sync with your team. An ideal team including
Leona is Vladmir,
Sona,
Morgana,
Caitlyn and
Katarina (Or
Ashe if you feel your team is becoming too AP heavy).
This team has ultimates and abilities that hit several enemies at once resulting in
- more last hits
- burst damage
- a clear advantage in overall damage output.
An example of Great teamwork in a team-fight would be
Hemoplague-->
Solar Flare-->
Soul Shackles-->
Crescendo-->
Death Lotus (
Enchanted Crystal Arrow) followed up with a
Zenith Blade+
Tides of Blood+
Eclipse will kill one or more of the enemy team due to the amount of cc being dealt.
Morgana and
Caitlyn can finish off leftovers from the team fight if need via
Ace in the Hole and/or
Dark Binding+
Tormented Shadow.
This will result in a team fight ending in your teams favor and you racking up 1-5 assists and 1-2 possible kill(s)
Teamwork In lane
In lane do the obvious. Allow your carry to last hit as much as possible and overwhelm your enemy champion with your combo followed by a good beatdown/snipe from your carry for the kill.







This team has ultimates and abilities that hit several enemies at once resulting in
- more last hits
- burst damage
- a clear advantage in overall damage output.
An example of Great teamwork in a team-fight would be














This will result in a team fight ending in your teams favor and you racking up 1-5 assists and 1-2 possible kill(s)
Teamwork In lane
In lane do the obvious. Allow your carry to last hit as much as possible and overwhelm your enemy champion with your combo followed by a good beatdown/snipe from your carry for the kill.
Leona's second build is less offensive and more defensive. Sure she might not be as tanky as enemy Ali but at least she leaves a sexy little mark on enemies that you consume to add a bit more OOMPH to your onslaught. The items here focus on you being in the middle of the fray disrupting the enemies rhythm with the
Frozen Heart's aura and
Randuin's Omen's active. If you take into consideration that the 20% + the 35% attack speed slow can shut down enemy ad carries that rely on Auto-Attacks.















zeke's herald Zeke's Herald: +250 Health UNIQUE Passive: +15% Cooldown Reduction UNIQUE Aura: Grants nearby allied champions 12% Life Steal and 20% Attack Speed. I would take Zeke's every other time I don't take Shuryela's for several reasons over Aegis. One, it gives great stats if your babysitting your carry and two, it gives nice CDR for more












*sigh*
This be my first guide to be published. If it is gewd tell me so. I spent 3 days thinking about how I will explain this and that and revise this to make it say that and whatnot. To tell the truth, I stick extremely close to the same build every game as
Leona and I end up with plenty of kills and win most of the time. I purposefully put a trinity force above priority b/c of its great potential to make you a deadly opponent and an even better teammate.
In build 2 I changed the items to not focus on attacking and focus more on tanking and disrupting. No matter what your teammates tell you like, "Noob Leona", for being the one to stand in the way of the enemies' path to make them stop and kill you letting your team get away. At least you can say you didn't let them kill you so easily. If your doing your job of protecting your carrys your probably the best player on your team.
Thank you!
- Ayakashi
This be my first guide to be published. If it is gewd tell me so. I spent 3 days thinking about how I will explain this and that and revise this to make it say that and whatnot. To tell the truth, I stick extremely close to the same build every game as

In build 2 I changed the items to not focus on attacking and focus more on tanking and disrupting. No matter what your teammates tell you like, "Noob Leona", for being the one to stand in the way of the enemies' path to make them stop and kill you letting your team get away. At least you can say you didn't let them kill you so easily. If your doing your job of protecting your carrys your probably the best player on your team.
Thank you!
- Ayakashi
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