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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability


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Who am I?
My name, is Volexbolexâ„¢ (pronounced volabola, the EX is a short A sound - ign: SoundVox) Im a 1050 elo player making my way up the ranked ladder. I've been in the league for about 2 years now playing normals with my friends and just rescently strarted to play ranked. My best position is Mid, followed by Top, Jungle, ADC, and Support. I love playing Assassin type champions, I have a very fast pace play style and I love the feeling of being unseen, then going in and destroying someone, then coming out untouched. Favorite and best champions would be




Pros and Cons
Pros+ He's an Assassin + Good Crowd-Control + targeted in fights (if fed) + Counters many mid champions + Michael Jackson Dance |
Talon's Strengths![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons- Very Squishy - Fairly easy to gank - Targeted in teamfights - No sustain - Runs out of mana early |
Talon's Weaknesses![]() ![]() |
Items
Item Sequence










Opening Items




Against champions that are skill shot based like





If you're against champions like



First Back

On your first recall you should try to farm enough for


Next Items


After you get your







Core Items



These 3,



Definitely enough to win the game.
Boots


For boots I have usually been going with

Another prime choice for boots would be


Otherwise, it is your choice for boots, but these are the 2 that I recommend.
Defense Items



(Again noted in the discussion: One great man once said "So art thou not geteth any defensive items, but to destroyeth the enemy team by becomingeth a glass cannon!" and a very well constructed comment indeed) So you could go straight up damage, not buying any defensive items and gutting the enemy team before they can decide what to do about you, you can optionally buy another




And



Offense Items



For your last offensive item it really depends on your situation. If you want to be a glass cannon then get another









Final Build






Runes
Runes





I like these on


Necessary on any AD bruiser or assassin, it will reduce the damage from champion and minion auto attacks and gives you more defense for late game.
greater mark of armor penetration
Armor Penetration marks are great for any AD champion, these will really allow you to gut open the armored tanks and since this build is solely based on armor penetration for early game, these are the better choice over attack damage marks.

Attack Damage Quints are, in my opinion, the best choice, so...yeah.
Masteries
Optional Masteries
Ganking
This is one of


Bottom Lane Ganking
1) If the lane is pushed in your favor, come in through your backside bush and jump in when the enemy gets close.
2) If the lane is pushed up to your turret, you can go straight down the river directly through the middle of the lane (Blue Side) or you can sneak in through the TRI-bush and really stop the enemy bottom lane from escaping your blade. REMEMBER: Only use cutthroat When they run! If they have some distance between you and their turret or safe point, then attack them head on and don't cutthroat to them as soon as you see them.
Top Lane Ganking
1) Again, if the lane is pushed in your favor, come in through your bush and decimate the enemy when they get close
2) You can try something risky (Purple Side) and start at the enemy TRI-bush, go in past the turret with you Ultimate and gut them from the back.
Summoner Spells

Ignites a non-friendly unit (except for enemy minion), dealing (50 + 20 × level) true damage over time to a single target and reduces the health regeneration and the healing effects received by 50%.
A very classic spell for any laner, helps when full engaging if you cant get the last 10 hp from the enemy and I usually take this spell whenever playing


Teleports your Champion to target nearby location.
Another common spell for every position, and usually always taken, it allows you to get out of tough situations or into them, A very useful spell which should almost always be taken.

Shields your champion for 95 + (20 x level) for 2 seconds.
A great baiting spell and I will usually take it in ranked if im against a champion that I know I will get turret dived by for a defensive approach in trying not to feed and to possibly counter kill if they overextend.

After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled.
A great tool for back dooring or extreme ganking, and if you get countered in champion select ALWAYS go





Heal heals oneself for 75 + 15 × level and every allied unit for the same amount.
A great team spell and baiting spell but not usually used on a mid or top, But, it definitely can turn around a team fight at the most.
Abilities and Skill Sequence
mercy | Talon's autoattacks deal 10% additional damage to any target that is slowed, stunned, immobilized or suppressed. |
cutthroat |
Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds. - Great for harassing close up, it silences so they won't be able to counter attack you - Good escaping/engage tool |
Skill Sequence
Skill Combos
Easy Harass
cutthroat


A very simple combo starting off with cutthroat which will send you straight behind and silencing them, ready for an auto attack which you then activate


Escaping

For escaping in sticky situations, start off by activating shadow assault then run to the nearest enemy minion or jungle creep, getting as far away as possible from the enemy team.
Full Engage
cutthroat




Start by going in with cutthroat and auto attack with




Sneaky Sneaky




For this one, begin by using



The Juke
cutthroat


This combo is for the ballsy people, who like to live on the edge with a sliver of HP. If you get caught in a team fights and people are chasing you towards a bush, you know you cant escape them, your flash is up, everything is off cool down except you ultimate, try this. Walk into the bush cutthroat onto the farthest target possible, use


Counters

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Strong Against![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Weak Against![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RULE OF THUMB: NEVER PLAY![]() |
Results




Epilogue
And this concludes my

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