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Tristana Build Guide by TruMediaMix1

ADC Bandle City Beatdown: A Tristana Guide by MediaMix1

ADC Bandle City Beatdown: A Tristana Guide by MediaMix1

Updated on February 6, 2019
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League of Legends Build Guide Author TruMediaMix1 Build Guide By TruMediaMix1 4 6 13,449 Views 2 Comments
4 6 13,449 Views 2 Comments League of Legends Build Guide Author TruMediaMix1 Tristana Build Guide By TruMediaMix1 Updated on February 6, 2019
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Champion Build Guide

Bandle City Beatdown: A Tristana Guide by MediaMix1

By TruMediaMix1
DISCLAIMER
This build is, and will always be, a work in progress.

I hope to improve this build over time through my own experience and through your feedback.
Tristana's Stats

STATS

  • Base Health Pool

    559 HP (increased by 88 per level)
  • Base HP Regen

    ~4 HP/sec (increased by ~1 per level)
  • Base Mana Pool

    ~247 (increased by 32 per level)
  • Base Mana Regen

    ~7 (increased by ~0.5 per level).
  • Base Attack Damage

    61 (increased by about 3 AD per level)
  • Base Ability Power

    0 (does not increase by leveling up.)
  • Base Armor

    26 (increased by 3 per level)
  • Base Magic Resistance

    30 (increased by about 1 per level)
  • Attack Range

    525 - 661 (increases by 8 per level)
  • Attack Speed

    0.656 (increases by 1.5% per level)
  • Movement Speed

    325 (does not increase by leveling up)
Sourced from the League of Legends Wiki on Fandom.com.

KIT POWER

  • Carry

    4/5

    The higher this is, the more likely this hero can win the game for their team if they gain a significant gold advantage.
  • Physical Damage

    4/6

  • Magical Damage

    2/6

  • Overall damage

    4/5

  • Mobility

    4/5

  • Durability

    1/5

  • Initiation

    1/5

    The higher this is, the better they are at starting teamfights and getting away with it - ending the teamfight in their team's favor.

ROLE VIABILITY

  • Support0/5
  • Jungler0/5
  • Mid Lane0/5
  • Top Lane0/5
  • Bottom Lane5/5
Tristana's Pros and Cons

PROS

  • Tristana is currently the only hero in the game whose abilities and basic attacks gain increased range as the game progresses.
    This means she can potentially outrange any hero - including Caitlyn, who has the highest base range in the game.
  • Tristana's Rapid Fire costs no mana.
  • Rocket Jump gives Tristana reliable mobility.
  • Easy to learn, difficult to master.

CONS

A Detailed Explanation of Tristana's Abilities
Every time Tristana levels up, the range of her basic attacks, Explosive Charge, and Buster Shot will increase. This makes Tristana very hard to get ahold of for many heroes if she gets an experience advantage, as she can use her abilities and auto-attacks from further away.
Rapid Fire is a free buff to Tristana's attack speed. That's exactly all it does. Activate Rapid Fire when you're trading with an enemy hero in the early game. Better yet, use it when you're fighting enemy heroes in general. Why ignore that free damage?
Rocket Jump is Tristana's main means of mobility. It allows her to jump over walls with ease, and damages any enemy that's near her landing site. If your Explosive Charge gets a kill or assist at max stacks, it'll reset Rocket Jump's cooldown.
A common mistake I see Tristana players make is that they accidentally rocket jump after they kill an enemy - especially if they killed an enemy by using Rocket Jump. Be mindful and aware when using this ability. It can mean the difference between life and death.
Explosive Charge passively causes enemies to explode when Tristana kills them with a basic attack. It can be activated to have Tristana throw a sticky bomb onto a target - be it an enemy minion, hero, or building - that will detonate shortly after being thrown. Tristana can attack the target to aggravate the bomb, causing it to deal more damage. If Tristana attacks the target 5 times with basic attacks, Rocket Jump, and/or Buster Shot, the bomb detonates prematurely, dealing maximum damage.
Buster Shot is a simple ultimate ability with a lot of potential. It's a point-and-click ult that knocks an enemy (and just about anyone else that's close enough to your target) away from Tristana. There are so many ways Buster Shot can be utilized, I'd probably have to make an entire list dedicated to it.
A Detailed List of Tristana's Items

STARTING ITEMS

Doran's Blade is arguably the only good starting item for Tristana. It gives her AD, HP, and lifesteal - the latter will scale with your AD as the game progresses.
You should always buy one of these when the game starts. In almost every game, your enemy will try to attack you during the early game at least once. These early game skirmishes during the laning phase are called "trades". If you've taken a considerable amount of damage after a trade, just pop open a Health Potion.
Due to the long cooldown and short placement range of yellow wards, I recommend you place these in areas where enemies are trying to hide or in areas of critical importance (like the dragon's den). During the early game, enemies like Lux, Caitlyn, or Veigar will typically hide in the bushes so they can harass you without having to worry as much about lane creeps coming to attack them. Placing a ward in the bushes they try to hide in will prevent them from hiding in them.

EARLY GAME CORE ITEMS

b.f. sword It costs a pretty penny, but it pays for itself thanks to it's superb AD. You need this to build Infinity Edge later in the game.
Everyone needs a good pair of shoes. If everything goes well by the time you recall for the first time, you should have enough gold to buy a b.f. sword and a pair of Boots. You need these boots to build the Berserker's Greaves.
The Kircheis Shard charges up energy as you move and deal damage. When fully charged, your next basic attack will deal bonus Magical Damage. In 9.3 and onward, its reduced cost makes it a good power spike for many ADCs. You need this to build either the Statikk Shiv or the Rapid Firecannon later in the game.

CORE ITEMS

The Berserker's Greaves synergize well with Tristana's Rapid Fire, greatly improving her damage output. Accept no substitutes!
Like the Kircheis Shard, the Statikk Shiv charges up energy to allow a fully charged basic attack deal bonus magic damage. With the Statikk Shiv, the fully charged basic attack will also chain to enemies, and the magic damage it deals is increased if the fully charged attack is a critical hit.
A must-have for any ADC that's building crit items. It gives your crits more power and it gives you a big heap of AD.
An upgrade to the yellow wards once you reach level 9 and onwards. The Farsight Alteration can be placed much farther away, but they're not hidden from the enemy. I recommend you use these in bushes in the jungle. It'll provide lots of vision for your team in the best-case scenario.

OFFENSIVE ITEMS

A pure anti-armor item. The Black Cleaver gives you some HP, some AD, and 20% CDR. Its passive ability lets every instance of Physical Damage you deal (including from your abilities) to deteriorate your enemy's armor.
The Blade of the Ruined King deals extra Physical damage equal to a percentage of your target's current HP. It has lifesteal and can be activated to deal 100 Magic Damage to a target enemy hero and steal some of their movement speed. It's also one of the few items in the game that gives you Attack Speed AND Attack Damage.
The Bloodthirster is a raw damage dealer item that allows your basic attacks' lifesteal to overheal you - creating a shield that quickly decays outside of combat.
Death's Dance gives you a big heap of AD and CDR. It also allows your abilities to benefit from lifesteal.
A cheap anti-armor item that gives you some AD and allows your basic attacks to outright ignore a percentage of your enemies' armor.
An alternative to Lord Dominik's Regards, the Mortal Reminder will cause your Physical Damage to inflict the Grievous Wounds debuff on enemies, reducing the effectiveness of their healing.
The Phantom Dancer is currently one of the most powerful crit items in the game, hands down. Attacking an enemy will allow you to ignore collisions with minions - and ever since 9.3, it also gained the ability to grant you a shield if hit by damage that would severely wound you.
The Rapid Firecannon is an alternative to the Statikk Shiv. When fully charged, your next basic attack gains extra range and will be a guaranteed critical hit.
Runaan's Hurricane allows you to attack up to 3 enemies at once, allowing most ADCs to greatly improve their presence in a teamfight. It's also great for clearing out waves of lane minions.
The Stormrazor got reworked in 9.3, nerfing its stats and changing its passive ability to enhance your Energized basic attacks.

DEFENSIVE ITEMS

The Guardian Angel gives you some Armor and some AD, but it also gives you the ability to immediately resurrect after dying. Don't be too reckless if you're going to use this item! The last thing you want is to waste a 300-second cooldown ability because you died in the middle of the enemy team with no one to help you.
The Hexdrinker gives you Magic Resistance and AD, along with an ability that activates when you're wounded. When activated, the Hexdrinker activates a small shield that absorbs magic damage.
The upgraded version of the Hexdrinker, the Maw of Malmortius will give you a shield against magic damage, lifesteal for both your basic attacks and abilities, and extra AD - all while in combat. Leaving combat will end this effect. It's a great item to use against magic damage-focused enemies.
The Mercurial Scimitar gives you AD, Magic Resistance, and lifesteal. It can be activated to purge almost all forms of Crowd Control (including suppression) and simultaneously boost your movement speed for a short time. It's a great item against enemies like Warwick and Malzahar.
Wit's End allows you to steal Magic Resistance from your target, gives you a huge heap of attack speed, and allows your Basic Attacks to deal Magic Damage.

EXTRA ITEMS

A reliable means of map control, the Control Ward reveals invisible items like yellow wards, invisible enemies, Teemo's mushrooms, etc. If an enemy ward is placed near it, the ward will not give the enemy team vision. The only way to get rid of a Control Ward is to destroy it.
Consuming an Elixir of Wrath will give you extra AD and will give you a huge heap of Lifesteal for a moderate duration. It's a pretty pricey consumable, so make sure you put it to good use!
Don't be afraid to spend a little extra gold on a Health Potion in the early game. It just might save your life!
An upgrade to the Blade of the Ruined King that increases its AD and Attack Speed stats thanks to Ornn.You can only upgrade ONE of your items.
An upgrade to Infinity Edge, giving it an insane amount of AD.
An upgrade to Black Cleaver, giving it more AD and more HP.
Check Out My Other Guides!

SUPPORT HEROES


MID LANE HEROES


BOTTOM LANE HEROES


JUNGLE HEROES


TOP LANE HEROES

Changelog

February 5th, 2019

  • Created and published this guide. I hope you like it! :D
    Don't forget, I'm always intent on updating my guides as time goes on. College is keeping me busy, but I'm still doing what I can.

February 6th, 2019

Here's to Patch 9.3! :D

  • Updated the splash art for my favorite skin - Riot Girl Tristana.
    Rest In Peace, Riot Girl :(
  • Removed the Ninja Tabi from the "Armor" tab in "Defensive Items".
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