Irelia Build Guide by TruMediaMix1
"Ionia Calls!": An Irelia Guide by MediaMix1By TruMediaMix1 | Updated on February 15, 2019
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: My Runes (Top)
+10% Attack Speed
+8 Magic Resist
+15-90 HP (lvls 1-18)
+10% Attack Speed
+8 Magic Resist
+8 Magic Resist
+10% Attack Speed
+8 Magic Resist
Ability Order My Ability Build
Threats & Synergies
Ahri arguably has better mobility than Irelia, and her Charm can give her plenty opportunity to burst down Irelia in any fight before she can do a lot of damage.
Caitlyn can easily cripple your mobility by using her Yordle Snap Traps. She'll be a serious pain to deal with in the late game.
Pray to god he doesn't win bot.
Garen has no concern about charging straight at you. He'll Silence you, then smack you around like a Beyblade before you get the chance to seriously hurt him.
Mirror matches are typically pretty hectic. Do your best to make sure your rival doesn't get ahead of you!
Fights against Irelia and Jax often favor towards Jax - but that's mostly if Jax starts the fight. Stun him with Perfect Duet, use Bladesurge, ult him, use Bladesurge twice. That should be enough damage for the fight to tip in your favor and goad Jax to run away. Don't fight him by yourself, though. Fight him with your allies!
Experienced Leona players aren't afraid of you. They can easily stun you to allow her whole team to shut you down. Play very cautiously if the enemy's support is Leona.
Let's be real, Yasuo's banned in 49% of all games for a damn good reason.
Jhin can be a serious threat in the late game. If you're laning against him in the mid lane, work with your teammates to shut him down.
Kai'Sa becomes harder to fight against as the game progresses. She can easily use Killer Instinct to reposition herself and give her a shield big enough to survive a fight against you.
Like Irelia, Katarina can do serious damage to you and the rest of your team if she gets a gold advantage. Pay close attention to her, and don't be afraid to punch back if she tries to go all-in. If you're caught inside her ultimate, use Defiant Dance to mitigate the damage if you can't simply run out of its range.
Morgana can easily nail you to the ground in multiple ways in teamfights or in duels. If you're laning against her in mid, do your best to dodge her Q. If you get caught in her ultimate and you can't get out, use Defiant Dance to mitigate the damage.
Laning against Akali can be pretty interesting. May the better player win!
She has plenty of burst damage compared to most ADCs, but don't try and use Defiant Dance if you get caught in Bullet Time. Instead, just use Perfect Duet to stun her - interrupting Bullet Time.
It normally isn't hard to dodge his attacks using Bladesurge. If any of his clocks DO land on you, you can easily mitigate the damage using Defiant Dance.
You can easily burst down Ashe before she can seriously hurt you, and you can easily itemize against her by building Thornmail. Her passive won't even do much to limit your mobility.
5 Ionian women who dance with swords - what could go wrong? :3
Working together with Kindred to gank your lane opponent can allow both you and her to snowball. Furthermore, Lamb's Respite allows her to make (or break) a teamfight.
She can slow down your targets, mark them with her passive, then deal an insane amount of damage to them with her ultimate ability - much like Irelia!
Any good team can benefit from having Soraka on their side. I highly advise you build Spirit Visage if Soraka's on your team. It'll not only increase the healing you get from Bladesurge - it also increases the healing you get from Soraka.
Your ultimate ability basically creates a cage that creates an ample opportunity for Xayah to use her ultimate, throw her feathers, and deal a ton of damage in teamfights.
Imagine this: you ult the enemy team, Bladesurge all of them, stun them, then Bladesurge again, and you kill and/or seriously wound them before they kill you. Plot twist: Zilean revived you - so the enemy team has to kill you again! They won't stand a chance.
Evelynn's charm can allow you and her to burst down your lane opponent or at least damage him/her bad enough to force them to Recall.
He can help you gank your lane opponent in the early game, and he is great at initiating any fight. If any of your opponents try to run through Vanguard's Edge to get away, Jarvan can always use Cataclysm to take away their choice of running away altogether.
Lulu's ultimate ability allows you to deal insane amounts of damage using the Titanic Hydra. She's a frequently banned support though, which is the only reason I consider her "strong" rather than "ideal".
Sylas counters some of the heroes that are a threat to you, as he can steal their ultimate ability and use it to give your enemies a taste of their own medicine.
Thresh can help you start fights you can win, but only if you join the fight alongside him. When he uses his hook, leaps in, and uses his ultimate - use Vanguard's Edge on the poor sob he hooked, ensuring a kill for your team (and/or potentially win a teamfight).
Veigar's cage can give you the upper hand in fights, but he relies a lot on his passive in order to scale into the late game.
Zoe can deal tons of damage, but she's very squishy. Attacking an enemy she put to sleep will just wake them up anyways.
Champion Build Guide
I hope to improve this build over time through my own experience and through your feedback.
Special thanks to Vapora Dark. His guide helped me learn how to play as Irelia. It's people like him that help me get better at the game, and I intend to be a lot like him one day. :)
This is the first guide I've used such a feature for.
Base Health Pool- 580 HP (+95 per level)
Base HP Regen- 8.5 HP (+ ~1 per level)
Base Mana Pool- 350 (+30 per level)
Base Mana Regen- 8 (+ ~1 per level).
Attack Range- 200 (Does not increase by leveling up)
Base Attack Damage- 63 (+4 per level)
Base Attack Speed- 0.656 (+2.5% per level)
Base Armor- 36 (+3 per level)
Base Magic Resistance- 32 (+ ~1 per level)
Movement Speed- 335 (Does not increase by leveling up)
4/5The higher this is, the more likely this hero can win the game for their team if they gain a significant gold advantage.
3/5The higher this is, the better they are at starting teamfights and getting away with it - ending the teamfight in their team's favor.
- Mid Lane5/5
- Top Lane4/5
- Bottom Lane2/5
- Basic attacks against enemy heroes, jungle creeps, Baron Nashor, and dragons refresh the duration of Ionian Fervor.
- Hitting multiple non-heroic enemies with Irelia's abilities only give Irelia 1 stack of Ionian Fervor.
- Hitting multiple enemy heroes with Irelia's abilities gives her a stack of Ionian Fervor for each enemy hero hit.
|Bladesurge is a point-and-click ability. When used, Irelia dashes towards the target, dealing 5/25/45/65/85 (+60% of Irelia's AD) Physical damage. This ability also restores Irelia's HP equal to 12%/14%/16%/18%/20% of her Attack Damage (AD).|
- This ability does 55/75/95/115/135 more Physical damage to lane minions.
- If the target dies to Bladesurge (or dies within 0.5 seconds after being hit by Bladesurge), its cooldown is refreshed.
- If the target was hit by Flawless Duet or Vanguard's Edge within 5 seconds, Bladesurge's cooldown is refreshed.
- Bladesurge applies on-hit effects - like the Titanic Hydra, Trinity Force, and Blade of the Ruined King.
- Defiant Dance cannot be interrupted by any form of Crowd Control.
- Defiant Dance DOES NOT mitigate Magical Damage.
- Defiant Dance's damage goes in a short, straight line towards your cursor.
- Defiant Dance will always channel for at least 0.7 seconds before it can be ended early.
- If Flawless Duet is not used a second time while one of Irelia's blades is planted within 3.5 seconds, the blade will go straight towards Irelia's current position - still dealing damage and stunning everyone hit by the blade on the way back.
- Irelia's blade may not return to Irelia while she's Silenced, Knocked up, Asleep, Taunted, Charmed, Terrified, Stunned, etc.
- Corrupting Potion - I can't think of a reason why not to buy this for Irelia at the start of the game. It gives her sustenance during the early game and gives her a cool buff. Don't try to put yourself in situations where you'll have to chug down the whole thing, though.
- The Trinity Force - It doesn't matter what you're building or what your playstyle is, Tri-Force is a must-have for Irelia. You should build this item right away once you finish your Early Game Core. It's stats are amazing and its abilities work wonders in Irelia's hands. Once you get Tri-Force, it practically pays for itself.
- Mercury's Treads - Mercury's Treads is typically your go-to choice for boots as Irelia. It's not the Magic Resistance that helps her - it's the Tenacity. Tenacity reduces the effectiveness of enemy crowd control (stuns, sleep, roots, etc.).
- Ninja Tabi - The Ninja Tabi offers some armor and blocks damage from enemy auto attacks, but I only recommend you buy these boots if the enemy team's composed mostly of heroes that focus on physical damage (i.e Jhin mid, Caitlyn bot, Riven top, Thresh support, Xin Zhao jungle). In most games, you're going to want Mercury's Treads.
- Tiamat - Tiamat is an essential part of your early game core. It allows Bladesurge to deal damage to multiple enemies at once, allowing you to clear waves with ease and allowing you to deal huge amounts of damage in teamfights. Tiamat can be upgraded into two different items depending on your desired item build.
- The Titanic Hydra - The Titanic Hydra is the popular choice for upgrading Tiamat. It can be activated to have your next auto attack deal a significant amount of damage. Both this and its passive cleavage scale with your health pool. It's a great choice for tankier builds.
- The Ravenous Hydra - The Ravenous Hydra is an upgrade for Tiamat that is great for more aggressive players (like me). It upgrades Tiamat's cleavage to also benefit from all sources of lifesteal, allowing you to basically outsustain your enemies by spamming Bladesurge in teamfights (just don't forget to use Flawless Duet and Vanguard's Edge to reset Bladesurge's cooldown!).
- Sterak's Gage - Sterak's Gage is a popular item to go alongside the Titanic Hydra. Not only does it give you more HP (increasing the damage the Titanic Hydra's cleavage does), it also takes 50% of your base AD and adds that to your AD as Bonus AD. It also will give you a stat boost (including extra tenacity) if you lose a significant amount of your HP in combat - making it great for teamfights.
- The Blade of the Ruined King - The Blade of the Ruined King gives you a significant amount of lifesteal and can be used to steal a target's movement speed if needed. It also deals 8% of your target's current HP as bonus damage, making it great against tankier enemies like Cho'Gath or Braum.
- The Bloodthirster - The Bloodthirster is best built alongside the Ravenous Hydra. It allows lifesteal from your auto attacks to overheal you - granting a shield that rapidly decays outside of combat. It's a bit overkill, but it's still a very powerful item regardless.
- The Dead Man's Plate - This is a good aggressive item for tankier builds. It charges up by moving around the map, making you faster. At maximum charge, your next basic attack will deal extra damage and will stun your target.
- Death's Dance - An all-around great late game item for Irelia. It allows most of her abilities to benefit from lifesteal, gives her CDR, and allows her to mitigate damage in combat by converting it into damage over time (which is great alongside Defiant Dance).
- Guinsoo's Rageblade - Although Guinsoo's Rageblade is arguably not the best item for Irelia, there's little denial about its overall power. In Irelia's hands, Guinsoo's Rageblade synergizes with Ionian Fervor - allowing her to attack very quickly, mirroring the techniques of an ADC.
- The Mercurial Scimitar - A great item to have against an enemy team with heavy crowd control. It gives you lifesteal, attack speed, and can be activated to purge most forms of crowd control and give you a speed boost. Don't let this be an excuse to not invest in items that improve your tenacity, though!
- Warmog's Armor - Warmog's Armor is to League of Legends what the Heart of Tarrasque is to Dota 2 - a big heap of HP that rapidly restores your HP outside of combat. It goes great with the Titanic Hydra due to it's massive HP bonus alone - and it isn't the most expensive item to buy either.
- The Adaptive Helm - The Adaptive Helm is a great item against heroes like Karthus and Ahri - who use the same spell over and over to deal damage. It's rather situational, though.
- The Banshee's Veil - The Banshee's Veil comes second to none in protection against magic. Buying this while you're at a gold advantage against an enemy team with lots of magic damage will make you a seriously deadly threat to them.
- The Frozen Heart - The Frozen Heart greatly reduces the attack speed of nearby enemies - making it great against all enemies who deal large amounts of damage with their auto attacks - like their ADC, another Irelia, Darius, etc.
- The Maw of Malmortius - A good balance between offense and defense, the Maw of Malmortius will give you extra AD and lifesteal (for both your auto-attacks and your spells) in combat if you take heavy damage from enemy magic.
- Randuin's Omen - Randuin's Omen is the best item to build against enemies that are investing in items that improve their Critical Hit ratio (basically, every ADC ever :P). Anyone that attacks you with their auto-attacks has their attack speed lowered significantly, and it can also be activated to slow down nearby enemies. It's the perfect item to nail the enemy team's ADC to the wall.
- Spirit Visage - Spirit Visage increases the healing you receive from all sources - including lifesteal, healing from allied heroes (like Soraka ;)), and Bladesurge. It also gives you some extra Magic Resistance, doubles your base HP regen, and gives you some CDR.
Thornmail - For those days when you want the enemy ADC to just **** off. :P
All jokes aside, it's also great against enemies that invest into items that improve their healing in some way (especially lifesteal) - as it inflicts Grievous Wounds to all enemies who auto-attack you. Grievous Wounds reduces the effectiveness of all means of healing by a significant amount. Thornmail will also deal damage to enemies who auto-attack you, with that damage scaling with your armor.
January 22nd, 2019
- Uploaded this guide to the public! I hope you guys like it! :D
February 13th, 2019
This guide has been long due for an update.
- Removed the popular item build and popular rune build.
- Re-organized my item builds and rune builds for specific roles (Top, Mid, and Jungle).
February 15th, 2019
Glad to see you guys voting. It helps let me know if I'm doing something right. :)
- Added a chapter that details Irelia's abilities.
- By tomorrow, the list of Irelia's items should be up to par with my newer guides in terms of format and organization.
- Linked some of my other guides to boost traffic.