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Runes: Every Game Runes (V12.11)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Recommended Items
Items
Ability Order Max Q then E
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Nocturne
Any champ that can out gank/pressure you like Ramus, Nunu, Warwick, and Nocturne will push their team ahead of yours. Your mobility is what makes you a threat, and as your Q cooldown goes down your mobility around the map goes up. Because of this, you out-pressure a lot of junglers through your presence and skirmishing ability. Nocturne out skirmishes you a lot and out pressures you post 6 so I ban him. You can still skirmish if they are dumb, but otherwise, be careful and ping your team for ganks from them.
Yasuo
Knock up go brrr. Just make sure your team has some ap. Also, you have no bad synergies. You are extremely versatile and your build complements any team.
Yasuo
Knock up go brrr. Just make sure your team has some ap. Also, you have no bad synergies. You are extremely versatile and your build complements any team.
Champion Build Guide
You skirmish, zone, engage, disengage, pressure, kill, tank, cc, peel, single target, AOE, and look hot while doing it. You also scale pretty ok, but usually you don't win over the late game as much as the early game. Team comps are important when evaluating when you need to start forcing your lead into a close. If the other team has Champions like





Skirmishes/How to fight with VI:
1. Proc your shield and


2. Cancel their spells with your Q/R.
3. Don't waste your Q/R if you think they will run away, or if you think you may need to run away yourself.
4. save/use your Q/R to interrupt spells if you know a member of the other team has a long cast animation of some kind, like




When Clearing/fighting, your combos are: Q, Auto, E - and - Auto E. Use your Q, and especially your E as auto attack resets when you can, but sometimes you will need to just Q then R, or R then Q to make sure they can't do anything if you think they will kill you or run away to a point you can't chase, like

Team fights:
Just play around your team, peel, and then ult their back line, letting your R

If they have a


You will want to prioritize ganking and objectives.
Farming is important, but it does not win games... unless you like never farm at all lol.
Get lev 3 from clearing one quadrant of the jg, preferably the side with red buff. The best way to do this is to kill








Either get drag or ward it/move on to







Now, you will be blamed for everything, because you are the Jungler. That's fine, let them whine, and don't talk to them if they are toxic. Just keep playing. They will want to tell you to only gank them and play for them, but they are bad, and stuck for a reason. They will say to do baron at bad times, and when you want to baron/drake, people will not come. It is what it is.
As far as getting ahead of the other jg, your job is to identify lane relationships and abuse the most messed up one you can. Gank often to give your team a lead, and prevent their good players from getting their early lead. The enemy jg might have an easier time ganking because your team sucks and pushes up without wards or map pressure or a clue what they are doing honestly. Your team will then blame you for taking a skirmish you would have originally won without them feeding. Then they will ping you and say jg gap. That is fine, just learn from it and don't take those fights because your team won't slide and their jg is FED off them, for this game and potentially future games you can spot it early and not die at all, and carry them hopefully.
Often wasting time on ganks that don't kill or at least get a flash is bad, but every once in a while just bringing an enemy low so they have to back is good map pressure. Don't die or fall behind in farm doing this, but in low kill games it's not about the extra two jg camps you missed, it's about the tower damage, map pressure, and EXP/Gold from the extra 6 waves their whole team missed because you beat them up so they were too low to lane.
That wraps this up, but here are some notes that will save you some time and frustration:
Don't fight

Don't gank bad players twice, unless they are on the other team.
Don't disrespect



Do the drakes.
Do the first

Don't do the second

Do use your E or Q with your

Don't conuter jg for no reason, especially with no priority, espicaily with no priority on bot side.
Do look at your map.
Do gank often.
Do work with your mid laner.
Don't tower dive eairly game.... unless your about it :)... but you are probably not and will feed.
Do ping your team to help you, or the other jungle will get more help and then you will blame your team and your team will then call you stinky. Don't be called stinky, ping your team.
Otherwise play the game and you will win video games. :Clap:

This type of understanding keeps their jg/carry useless and dead, and you useful and alive in your average game.
Also: Priority: This means the pressure and presence from your Laner/s is more prevalent than the other team’s Laner/s. EX: Blue team's Bot lane pushing the lane up and then moving to the river would give Blue team dragon priority if Red team’s Bot lane just backed while Blue team saw them back.
You do not need to counter jg a lot to climb, but if you do you should:
1. When they counter jungled you and now you have nothing better to do cuz obj are gone, and you know what camps they have up.
2. When there are no objectives up.
3. When you are winning really hard.
4. When your team is just better and is spoon-feeding you their blue. Yay!
5. When you know they are not there.
6. When you know they are there and want to steal their camp/s or kill them, because you're mean.
What to build:
If you were confused on what to build, just know the damage types of the enemy team, and how much healing they have. Then build to counter them. If you're in doubt, build




Why this build: It works with anything.
If your team has one player too many going AD,








If you liked the guide or are feeling enthusiastic, leave a like and/or comment! Good Luck on the Rift!
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