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Spells:
Flash
Teleport
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
ARCHIVED.
Recently I made an absolute fool of myself by down voting my competitors guide without just reason. His guide, although I've never personally tried it, is much better than mine. You should use it.
This is it: SwagSurfin ur way to Success pt.2
Good bye, and good luck!
Note: Because of the "lower mana" than other builds, it is highly recommended that you have at least SOME ability with skillshots. Otherwise, you may find yourself running out of mana from to many missed ults :/
- Great AP burst damage.
- Just about the best harass IN THE GAME!
- Can still take down tanks with
Bio-Arcane Barrage.
Cons:


Other Options:
Ghost helps you catch up with fleeing enemies, or run away.
Clairvoyance if you aren't too good at landing your ult blindly. I'd rather let the
support get this though.Surge It gives you some good AS, making your w actually useful. It also gives a fair amount of AP, from what I've heard...
Clarity Yea, not the most optimum choice, but if you burn your mana really hard early game, it could help you secure a kill. I almost never go with this choice anymore.
Exhaust Wonderful spell that lets you say, "What AD?". It basically lets you completely shut down any AD coming to kill you and also helps you get away.
Don't Get:
Ignite. You shouldn't ever really be within range of anyone to use it... Your ult also helps you secure the kill without tower diving.
Cleanse. I don't care if you could spam it every 5 seconds, Kog'Maw is so slow it wouldn't make a difference.
Revive. No.
Smite. *Facepalm*
Heal. Useless for Kog'Maw, if you are any good.
Promote Err...
I basically changed my mastery set-up a lot. Instead of having most of my masteries set in defensive and utility, I put 21 into offensive because the new things in there will really up the damage.
I got everything that boosts AP in the offensive tree for maximum AP, and with 3 points in



I put 9 into utility, with 1 point in









The marks, glyphs and quints all give extra damage, and the seals give some very much needed mana regen.





Next, get your

Here is where you have a choice of what to get next:
Blowing away mana? Want more damage? Finish your

Can't keep up with fleeing enemies? Taking to much damage? Nab a

Always grab the other option directly after you get whichever you chose. They are core items on AP Kog'maw.
Now you have another choice. If you STILL have problems keeping up or just plain can't run away, you can get a




With a complete build, you should have roughly 700 AP.
Alternately, you can switch out the


Order to get:
First get your e








Order to use:
1v1:
Start with a



Team Fights:
Before EVERY team fight, you need to rain your ult down on the opposing team. It gives you sight of whoever you hit, allowing you to potentially see their whole team setup, AND it gives your team the advantage in the upcoming team fight because everyone should have a chunk of hp missing. When the fight starts, use the typical 1v1 combo on whoever poses the biggest threat and try to land land your e on as many people as possible. Then, back up and snipe off everyone else with your ult.
I will go into further detail of how to properly handle yourself in team fights later, but for now this should be sufficient.

Now I know that there are some very... stubborn players out there, and if one of them refuses to let you go mid, Kog'maw does pretty well bot with a good support or someone with decent CC like

Focus on farming as best as you can. The sooner you get your


I don't suggest ganking until level 6 because a) You don't have enough early game damage, and b) Kog'Maw is too slow.
If you are solo mid, start shooting the enemy with your ult once every 6 seconds (so the mana cost doesn't stack) in order to get them at roughly half HP. You can then go into the 1v1 combo mentioned above, but make sure to actually use

At the end of early game, you should have your


EDIT: Probably the easiest way to land an ult in lane is hitting them just as they go up for a last hit. It really keeps them from farming well, making you win mid over time.


If you get focused when you run in, either flash away or run back into your team. You can try to go in again, or just sit back and snipe with your ult.
It's quite an easy routine, and if done correctly can often result in a triple kill, or maybe even better.
Your team may want to get Baron. It's a great buff for Kog, giving him a large amount of bonus AP. Throw your q and e at him, and then pop your

You can also steal Baron quite effectively! Throw your ult in to get sight and see how much HP he has left. If you time it just right, you can easily steal it with your e right over the back wall! With a max level Bio-arcane barrge you get the range to auto attack baron from over the back wall, so you can also do it that way. I get so much <3 from my team when I pull this off.
Otherwise, you should be team fighting and pushing. If your team is pushing an enemy tower, continually snipe the enemy from far back. This will get them so low they will have to run back, or get dove by your team! This is EXTREMELY effective when your team is trying to push an inhibitor, because they can't keep defending while you destroy them with your ult.
In the unfortunate event that the enemy pushes up to your nexus turrets, you can sit on the bottom of your shop stairs and eternally shoot your ult down just on the other side of the turrets.
Since I'm away at school and can't play LoL to get screen shots, I will refer you to Right Click and Win by Mowen. Check out his "How to Use Your Ult Like a Pro" section. The guide is also an excellent AD build for Kog'Maw, and if you wish to build him AD I highly suggest this guide.
If you don't want to open another page, or are just to lazy :), I'll give a simple explanation now. Otherwise, skip to the video!
Basically, landing your ult is much the same as any other circular AoE spell. You shoot it just behind them when they are going up for a last hit, forcing them to either run into you, or back up into your free 100 damage spit cannon (at lvl 6-7 of course). If the person is running away form you, lead them like you would with any other spell as it has a short cast time. The rest will come with practice.
A Demonstration of AP Kog Ulting:


I've changed a few things, particularly masteries, because of the new patch.
I'm not done yet, so there are still some out-dated stuff that I will fix.
Sorry for the wait!
[12/29/2011] I fixed up a lot of things, added some nice color, fixed some typos and errors, and overall just improved the general quality of the build. Please let me know if there are still any errors you see, or anything important I left out. Thanks!
[1/27/2012] Added comment in the Intro, basically recommending the guide for more experienced players. I also had a change of heart for


[2/20/2012] Revised some item choices, and modified rune picks.
[2/25/2012] Realized I forgot to put Archangel's staff back in the item build (Oops!) Fixed now.
[3/7/2012] Changed a single point in the masteries and added a new item choice. Keep the comments coming!
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