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Deadly Venom (PASSIVE)
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Hello and welcome to my guide to Twitch, The Plague Rat! In this guide i'll be doing my best to teach you on how to dissolve people's flesh with ease! This is (sorta) my first guide here on Mobafire, but I'll be going over everything I have in my
I'd actually like to say something I find important before you start this guide. No, I'm definitely not a high ELO player, however you guys should remember that rank isn't everything when it comes to a guide. The things you need to do at the Bronze, Silver, and Gold level are going to be a lot different than what you need to do at the Diamond level, and a lot of you are going to be Bronze, Silver, and Gold players. Please consider that my perspective on what do do during the match might apply more to you than what a Challenger player says in their guide!
Without further ado I present everyone's favorite rat, Twitch!

WOULD I LIKE PLAYING TWITCH?
Before playing Twitch I advise you ask yourself the following:
- Do I enjoy playing an ADC?
- Do I enjoy being a sneaky lil' greaseball?
- Do I enjoy 1v5 pentas?
- Do I enjoy almost singlehandedly carrying my team?
- Do I enjoy to dissolve flesh with poison?
- Do I enjoy the color green?
- Do I enjoy playing Farm Simulator?
- Do I enjoy watching enemy ADCs cry?
- Do I enjoy being the weirdo?
If you answered "yes" to the questions above, I regret to inform you you are a filthy Twitch main! Clearly you have an aptitude for the rat and will be worshiped as a Twitch god as soon as you are done reading this guide. I personally fell in love with Twitch just based on his personality. He is quirky and I love him. One never gets tired of listening to this guy say "boop!" (however we do get tired of having the same particles for 7 years. Thanks Riot).
Also in terms of playstyle he is my perfect match. Sneaking around the map, taking people by surprise, and dishing out tons of damage and deleting entire teams is just so... satisfying. Sure he isn't



SO WHAT DOES TWITCH DO, EXACTLY?
Twitch is an ADC who specializes in the surprise attack. He is, above all else, a rat. I would go as far to say that he is the "anti-ADC ADC". He can crack down on enemies with his superior range and burst, especially in the lategame where other ADCs like





BUT BLUBBLES, HE'S GOTTA HAVE SOME WEAKNESSES
I'm glad you mentioned that, my dear reader! Sadly, our favorite rat does have some weaknesses. So I guess I'll try to clarify what he's good at and what he's not with this convenient pros and cons list:
+ Strong Teamfighting + Strong Laner + Potent Roamer + Can out-carry almost anyone in the lategame with ![]() + Doesn't need too much set-up on his team's part + Can take enemies by surprise + Is a giant rat with a trenchcoat and a crossbow |
- Lacks a dash / reliable escape - Farms slower than other ADCs - Easy to make mistakes with - Requires massive amount of positioning and special awareness - Difficult to do much when behind - Only has one AD scaling ability - E isn't named Expunge anymore - Too fun |

I'M NOT REALLY SURE WHEN TWITCH WOULD BE A GOOD PICK...
Fear not, for I am here to guide you. While I will be going over supports that go well with Twitch later for now I'll give you this. Certain types of comps will really make Twitch shine such as:
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STEROIDS
Twitch has particularly impressive use of on-hit effects seeing as his damage is so spread out with his ult. This makes champs that give steroids to Twitch during his ultimate fairly godly. However this si not a trait we find in many champs so I'm going to just list some and hope you get it: ![]() ![]() ![]() |
While Twitch is certainly never bad, there's gonna be a few matchups where it feels like you're in the middle of a sh*tstorm and just barely staying within the eye. I will go over various matchups later in the matchup section, but I'll go over varous mechanics and team comps that are rough for Twitch here.
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SKILLSHOTS
Twitch doesn't do so well specifically against skillshot based champs such as ![]() ![]() ![]() ![]() ![]() |
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VISION
Other types of champs he struggles with are champs who can reveal you like ![]() ![]() |
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SPONGES/GAPCLOSERS
Champs that can soak up his damage and simultaneously deal damage back to him during his ult are going to make your life as a simple rat very difficult. ![]() ![]() ![]() |
ENEMIES:






ENEMIES:






ALLIES:





ALLIES:







Honestly this passive is pretty disgusting. I mean look at this. It's 180 true damage. This passive isn't some super advanced BS like

The venom lasts 6 seconds, and applying another stack refreshes the duration as well as adding another stack. So what you need to do is apply a stack, count off in your head to 5, then apply another one. And repeat this as many times as you can. That way you will let each stack you apply deal as much damage as it can. You can apply with new stacks with autos, or by throwing

The unfortunate part is that if your enemy is any good they will start to notice what you're doing and use it against you, kinda like your ex back in middle school. You will probably only be able to do this between 1 and 3 times before they start to catch on, however you can continue to use it once they do just to keep them from farming.

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Twitch becomes camouflaged for a duration after 1 second, gaining 10% bonus movement speed while stealthed and gaining bonus attack speed for 5 seconds upon becoming breaking it.![]() |
This is one of Twitch's most unique spells, and is really what gives him his identity: being a sneaky lil' greaseball. You aren't a good Twitch until you've made someone sh*t their pants from popping up behind them. It's been hit my several nerfs recently but still remains a powerful ability of used right. You can use it for a lot of purposes. But above all you gotta play them mindgames
EXTERMINATION - This skill is going to be your primary way to be a true rat, and pick up kills. You can take the enemy by surprise by being exactly where they think you're not. This is particularly potent in lane where you can abuse predictable positioning and wards. Say you and your enemy are low. You fake them out by starting your recall animation in a warded brush or easily predictable spot. They'll fire off something to cancel it, in which case you dodge it and run back a little under your tower, and out of their sight. they will now be under the impression that you have backed, when in reality you're sneaking out and about. This can lead to a kill if your support/jungler coordinates well.
This translates into the mid and lategame as well. Make the enemy think you're one place, then be in another. You can use it to get behind enemy lines, or to trick the enemies into engaging because they believe they have the numbers advantage. The attack speed combined with your ultimate are often lethal. This ability resets when an enemy affected by

SNEAKY, SNEAKY - While it isn't the best escape tool, especially after the switch to camouflage, but it still works. The new short activation time is particularlly useful for dodging incoming ganks. For this reason it is essential you place wards. Everyhwere. In the side brushes. In the jungle. In the river. In your bathtub. If you know your enemy is coming you can almost always escape simply by pressing Q.
However in the event you have not taken my advice, or your trinket is on cooldown, or your support is lazy, or whatever, Q can be used to juke out enemies, although it is much harder than before hen you didn't have a reveal radius. This can be solved by having a high movement speed or a support with some sort of movement speed boost like


In order to escape on your own you're going to have to be able to utilize brush and know what your enemy can see at all times. For example, you run into a brush with a pursuer on your tail. Then you use the Q so that it will be active when the enemy enters the brush. You must wait until the last possible moment to leave the brush. In that split second where the enemy enters, they'll see you escaping and panic/get dazed. This si the opportunity you need to abuse to get out of the reveal radius so you can juke all day.
FREE MOBIS - This is probably the simplest use of this spell, but using it to just go to and from lane will allow you to gain a slight CS lead over your lane opponents since they'll take longer to get back. As well you can use it to roam quickly between lanes, meaning you can pull off cheese like picking up a kill on mid for free before your lane even notices you're gone(get it? cheese? because he's a rat?).

This skill is actually pretty weak on its own: deals no base damage, fairly mana-expensive, and a slow cast animation. However when combined with Twitch's other spells it becomes very powerful. There are three primary uses for it:
FARMING - With the most recent changes to this skill, Twitch's farming potential finally matches that of other ADCs. To farm a wave you plop down one of these on the area where it will hit and stay under as many *** possible. After applying an auto or two, depending on wether the minions are ranged, melee, or siege, using

POKING/CHIPPING/KILLING - Twitch's most basic combo is a simple "plop and drop". To harass and poke down enemies land the cask on them, wait for them to walk all the way off of it for max stacks, and then use

VISION - This skill does give vision on the targeted area as soon as it explodes. Use it to check brush and corners before doing something stupid like facechecking it. As well it cancels recalls after 0.5 seconds, so if an enemy may or may not be recalling in the brush, always use this before going head in.

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Twitch deals physical damage to all nearby enemies afflicted by Deadly Venom, with each stack granting bonus damage.![]() |
Contaminate (or Expunge, for you OGs out there), is a really basic ability. Press E when you see stacks and want to deal damage. Not too hard right? WRONG. The timing is of the essence on this spell. You can only use it one, or twice if you're lucky, per fight. So if you use it too early, you're ****ed and wont have a large chunk of damage for the rest of the fight in case you need an execute. Use it too late and they'll manage to run out of your range before you can really chunk them.
You're going to have to find the "Goldilocks' Zone" for this spell. Various factors contribute to when you use it, such as what the goal of using it is, who it's against, so on and so forth. If you want to use it to finish off a squishy execute style, make sure to build up stacks with




When


Spray and Pray is what really just puts the cherry on top with Twitch's kit. It complements his other abilities extremely well. You can just absolutely delete everything from lone tanks, to entire teams with this ult, and that's part of why people hate him at the moment. If you can manage to get into a good position (which shouldn't be too hard with


DAMAGE OUTPUT - The most important part of this ability is making sure you can line-up with as many targets as possible. It turns all his auto's into a 850 range skillshot, with a small hitbox. EVERYONE hit with one of the sewer skewers gets a stack of

ENEMY ADC FREE - Twitch has significant power in the late game since this spell gives him the unique ability to sit VERY far away from the action while also deleting his opponents. Someone like


USING YOUR RANGE - As well Twitch can use this on towers, and actually outranges the towers with it active. sieging has never been easier when you don't even have to be in tower range to output a ton of damage. If you get fed enough, many times you can just snipe that

DO NOT FORGET TO KITE

The idea behind the leveling order is fairly simple. You of course want to take your ultimate when possible because... well, it's you ultimate. It's your most powerful spell and provides a whole new level of teamfighting and utility, including a massive AD bonus. Contaminate is your main source of damage to you take this after you ult, maxing it ASAP. It's literally the only skill in your kit that does damage on activation, and even to do that you need stacks of your passive. Next comes Ambush because the bonus attack speed adds to your overall damage and killing power. Venom Cask comes last because it's a one point wonder. It only reduces cooldown, which isn't even that great because even at max level you wont be able to use it more than once per fight. One use is enough, it's a true one point wonder.

Since Twitch doesn't have the most complex abilites, there aren't too many, but here we go:
This is the most basic of your combos and it the one you'll be using most often. It's the one you use to slap them upside the head with a big ol' chunk of poison damage. You throw the cask on them to apply as many stacks as possible. Use the slow to apply as many more stacks as possible with autos before they can get away. Use

Just kidding. But this is a fairly safe combo as long as you pay attention to your enemies cooldowns. Say you're faced against a

Don't worry. You'll get it in no time.
Want to kill everything? Yeah? Use this. This is your whole combo almost guaranteed to 360 no-scope a couple nubs. Kappa. Seriously this an insanely strong combo when used correctly. Go in with Q, line up your shots, then BAM!, unload your entire clip into their butts. You have everything going for you: your attack speed, massive AD output, shots that hit the whole team; everything.
We don't incorporate






Since Twitch is an ADC, we run the standard ADC runes:
- 3 QUINTS OF ATTACK SPEED
- 9 MARKS OF ATTACK DAMAGE
- 9 GLYPHS OF MAGIC RESIST
- 9 SEALS OF ARMOR
This is just the most balanced page overall, giving a little of everything, and for the mostpart you take it on every ADC. Attack Speed is essential for Twitch seeing as a vast majority of his damage depends on how fast you can dish it out, such as


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These two depend on wether you are going Bloodlust or Fervor, which we will get to later. If you're going Bloodlust you take Fresh Blood because Feast AND Bloodlust AND Vampirism would be redudant amount of sustain and not worth the trade for some extra poke damage. These depend really on how confident you are in yourself. If you think you can dominate the early game without bonus damage and want a good late game, go for Bounty Hunter. If you want to have the damage at all stages of the game, but take a little risk, take Double Edged Sword (and Feast since it will help you compensate). Battle Trace will provide you the overall most reliable option, for if you're not sure. This is the hardest decision since keystones are such powerful tools. I personally like Bloodlust because it means you can postpone a lifesteal item for more damage, crit, or attack speed. However at the end of the day, once you have lifesteal, it becomes more obsolete. Fervor is a good keystone on Twitch since he gets a ton of bonus damage from it, and can stack it quickly since he gets a stack for each enemy hit by ONE spray and pray bolt. However the drawback is it now gives AD and Twitch as exactly one AD scaling, and it only scales with 20% of your AD. I prefer Assassin because it will give you that small bonus damage when you aren't around your team, giving you a tool to help with duels, holding a tower by yourself, and of course assassinations. Also it applies in the late game whereas you're only going to be buying 2 or 3 buiscuts in the entire game so it's not really worth it to trade the damage for a bit of health and mana in lane that you could have by popping off a few autos or not casting for a couple seconds. I have yet to really test out Greenfather's gift because it just seems weak in comparison with the stuff you can pull off with Dangerous Game. Dangerous Game will save you time and time again in teamfights when you're on the verge of death and you manage to pick up a quick kill, or even for things like diving. I don't see GFG being as strong outside the laning phase. |

NOTE THAT ALL BUILDS SHOULD BE ADJUSTED ACCORDINGLY TO YOUR SITUATION. There is not one set build, or even a set order for the various options. You need to adapt in every match to your opponents and allies. For example, buying a



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DORAN'S BLADE - 450g
Any AD champ is going to pick the ol' Dorans Blade up because it is one of the most gold efficient items in the game. You get damage, health, and lifesteal for only 450 gold. Crazy right? It's going to keep you alive in lane, giving you more HP to survive enemy blows, as well as being to attack back and get health of of that. While you could also buy a ![]() |

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B. F. SWORD - 1300g
We get B.F. Sword now because ![]() |
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CULL - 450g
This is a great item for when you've been forced to back before you have the 1.3k for B.F. It doesn't give as many stats as ![]() |

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RUNAAN'S HURRICANE - 2600g
This is, hands down, the most important and effective item on Twitch. It makes everything better. You can get empowered bolts with ![]() ![]() ![]() |

An additional Zeal item is pretty much required in this meta since 80% crit is the best damage output for all ADCs. Choosing which one, however, is going to be what makes or breaks you build.
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STATIKK SHIV - 2600g
I'd say you're going to be taking this 80% of the time. It's generally the better option as it provides more burst in 1v1s, better waveclear and pushing, and more collateral damage in teamfights. It doesn't provide as much attack speed as ![]() |
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PHANTOM DANCER - 2550g
Phantom Dancer is more suited to the assassin playstyle. The extra attack speed will help you kill targets faster by applying the stacks faster, and by letting you get off more shots during your ultimate. The passive will help you kite better, so you can kill mbile enemies easier. As well it has an easier build path. However in comparison to ![]() |

Lifesteal is a very good stat on ADCs as it allows them to stay in fights longer, get health back after fights, and be able to trade more effectively in a 1v1. Making the right choice is essential since each option is really good at what it does, and fills a specific niche. Choosing shouldn't be too hard.
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MERCURIAL SCIMITAR - 2600g
Mercurial and QSS are your go-to when dealing with hard CC that you're getting caught out with over and over, like when against a ![]() ![]() ![]() ![]() |
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BLADE OF THE RUINED KING - 2600g
BORK is unique in that it gives AD, Attack Speed, and Lifesteal not to mention a bad*ss passive and active. Since it deals percent health damage it's great vs tanks, and when you use the active it drains enemy attack speed and movement speed, making it great for anti-AD. If you're up against a difficult AD matchup like ![]() ![]() ![]() ![]() ![]() |

Sometimes there's just going to be that

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MAW OF MALMORTIUS - 3250g
Going against some annoying plebs like ![]() ![]() ![]() ![]() ![]() |
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EDGE OF NIGHT - 3100g
Edge of Night has shown itself to be quite the lifesaver the times I've bought it. I've actually started using it more than ![]() ![]() ![]() |
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NINJA TABI - 2600g
Take these in place of ![]() ![]() ![]() ![]() ![]() |

Twitch's biggest problems are tanks because he can't just delete them with his combo like he would with normal targets. They will survive his onslaught and just come charging for you, so it's essential that you have an anti-tank item so you can more easily deal with them. Twitch has an easier time with tanks than most ADCs because he has built in true damage which is pretty nice, however this takes time. But extended fights are tanks cup of tea arent they?? *insert maniacal laugh here*.
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BLACK CLEAVER - 3100g
Black Cleaver combined with ![]() ![]() |
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YOUMUU'S GHOSTBLADE - 3200g
Youmuu's used to be the core of Twitch's build, granting him that spike into the midgame that made him strong. But alas, no attack speed = no bueno. No longer viable as a rush item. However, as a late game item it still is quite powerful. It grants the highest amount of lethality out of all the lethality items. As well it's a high damage item and allows you to kite easier. The out-of-combat movement speed synergizes with your ![]() ![]() |

Twitch, mechanically, doesn’t require that much skill. The skill ceiling is fairly low, so many people will be able to pick up the champ and have a basic enough understanding to do well at all levels. That being said, it’s not like Twitch is a no skill champ (Well I mean, the ADC role in general is pretty brain dead haha). In order to do well as a carry you need to know exactly where to be at all times, you need to know when to farm, how to farm, when to take objective, you need to know how to freeze waves, etc. And that’s what this section is about, only it’s slightly more specialized for Twitch

Before we actually go into the various stages of the game I just wanted to go over some basic ADC stuff to improve your general gameplay and make your life easier. If you're already a seasoned veteran in the ADC role, then go ahead and skip right over this section.
ATTACK MOVE CLICK AND KITING
Attack move click is a tool you should be using constantly in every role, not just ADC. Attack move click is a command input that is basically just a right click that makes you attack the target nearest your cursor when you click, as long as you're in range. If not, you will move into range, and then attack. This is useful because when farming in lane, kiting, teamfighting, etc. you do not have to click as precisely. It helps immensely as you can more quickly perform actions since you dont have to worry about getting your mouse right on the target.
Kiting is when you run away from something while also attacking it. It's fairly simple: click in the direction you want to run away, and then using attack move click, turn and attack quickly, and repeat. This way you can still maximize damage. It is particularly helpful for when you're being charged by a tank or someone else you can't fight head on. This can also be achieved by just regular 'attack move' which will make you attack the nearest target, provided they are the only one around.
If you are using default keys, many players bind this to the 'A' key. I however use irregular WASD controls, so I have it bound to a side button on my gaming mouse, which I think is much more preferable than anything on a keyboard since you'll be using it so often. If you don't have a mouse with a side button, MB3 aka the scroll wheel also works well. You will be using this on EVERYTHING so put it on a comfortable and durable button.
EFFECTIVE RANGE
![]() Image from Phylol's "2 Easy Ways to Stop Losing Your Lane/Trades" |
Throughout the game there is going to be times where you want to engage, poke, and trade and times when you don't want to engage, poke, and trade. In oder to manage this, you're going to have to use your imagination. Make an imaginary line between you and each one of your enemies; the distance where they can hit you with their primary sources of damage or CC. This should be added with the range of any dashes they may have. If you maintain your position on the very edge of this line, they won't be able to poke or trade with you. This gives you the power to decide when to go in. If you want to poke then you're going to have to judge if what damage you and your allies can do while you're on the line will be greater than what they can dish out in that same amount of time. As Twitch, however, it kinda sucks because you have one of the shortest effective ranges in comparison to someone like ![]() The imaginary line can be used on any enemy, anytime. If you can't imagine more than one circle at a time juts focus on what foes are going to be the most dangerous. This works in teamfights, laning, everything. For example, if you were against a ![]() ![]() |
TARGET SELECTION
As an ADC it is your job to do as much damage possible to the biggest threats while also staying safe. Now on paper... well it sounds pretty hard on paper too but basically pick your fights and know who to attack. If you are outnumbered, or your enemy is significantly fed, then don't fight. When you DO fight, you need to be sitting behind the protection of your support and/or tank while focusing on damaging the nearest target that is worth killing. For example, putting all your fire onto the enemy



The important thing is just DO NOT BE IN THE FRONTLINE. Common Bronzie mistake to go in first, thinking they're going to get the Penta because of their damage, only to get CC'd once, get focused, and die. The point of being an ADC is to do damage from a distance. You can't do damage if you're dead. The other big part of fighting is keeping an eye on their CC at all times and making sure you do not get CC'd. The second you do just assume you are dead or too wounded to fight anymore. Remember. The line.

Twitch used to have a pretty atrocious early game in comparison to other ADCs, but now that his lane bullies got the axe he has become one of the stronger ADCs at the current moment, mostly in part to his improved


LEASHING
If the jungler starts on your side PLEASE inform them to save smite for the last hit. I can’t tell you how many times my jungler hasn’t saved smite and then


WAVE CONTROL AND MAP AWARENESS
Knowing how - or more importantly, when - to control a lane is essential to being an ADC. There are some basic pillars of lane control: Freezing, pushing, and vision
FREEZE! - If you don't know what freezing is, it's when you only focus on last hitting to avoid pushing the lane. And by last hitting I mean actually LAST HITTING. Don't just auto minions over and over, actually just get the gold and that's it. As well, when freezing you should be moving around more forward than usual, so that if the enemy tries to get in range to last hit with autos, you can immediately poke them out and trade with them. This isn't such a good idea when you're behind, but when you're ahead it can work wonders towards winning the lane.
ALL THE GOLD's FOR YOU! - Now the reason you're going to be doing this is because it denies the enemy gold, while also making you less susceptible to ganks and being caught out and killed by your opponents. To do this you need to make sure that you are staying just out of the range of your turret. That way you can easily back up into your turret range if danger presents itself. At the same time this means that there will be a long distance the enemy has to cover if they want to get back to their turret, meaning ganks from your jungle or mid can usually result in a kill on one or more of them.
SPOOKY = FREEZE - For you to effectively know when to freeze or push, you need to keep an eye on the map at all times. As a general rule, glancing at the map every 5 seconds or so will usually be enough to give you good awareness of where the enemy is alt all times. Assuming you have wards and other lanes call missing, you can predict when a jungler will gank. If you catch a glimpse of a jungler roaming through mid when they were previously ganking top means you should be freezing the wave in order to avoid an incoming gank.
NO JUNGLER = PUSH - If their jungler is top, then you can push relatively safely, as the jungler will take a significant amount of time to come gank you again. This means you can safely push since you won't have an incoming gank from the jungler. You are still at risk of the Mid coming down bot but as long as its properly warded you can back up with


Ah the mid game. This is where you'll either shine, or feel like a complete failure. The point of the midgame is objectives, objectives, objectives. Whoever has more control over the map has more control over the game. I really can't stress how important it is to take towers and dragons at this point in the game. Without the extra help from objectives you are going to be seriously hurting in the lategame - if you make it that far.
PUSHING WITH TEAM
I know being the selfish, greedy bastard you are, you're going to want to just get kills and pickoffs all game long because it feels good to have your icon up on the screen. Forget everything you know. Objectives are everything now. They are your entire existence. That's why you need to push.
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WHY YOU NEED TOWERS - Towers, as opposed to kills, will grant you entire team gold no matter if they helped or not. They take away a safe haven from your enemies while at the same time providing you with more space to farm and more space to fight. Plus they are permanently removed from the game (unless there's an ![]() LOOK AT THE MAP - Now pushing works roughly the same as it does in lane, only on a larger scale. You're going to count how many people you have with you, then you're going to glance at the map and count how many are a threat to you. If you outnumber your opponents and there aren't any missing champs that could pose a threat to you, that means it's safe to push. Pushing can feel very awkward because you'll often have the other team guarding it and throwing everything they got at you so you cant take it. I'm going to reinforce the fact that you need to be far back as to not get caught out attempting to push. GOLD ELSEWHERE? - When pushing, say to yourself: "is there more gold on the map somewhere else?". If the answer is yes, it's not the time to push. The point of ADC is too get as much farm as possible and usually spending more than one or two minutes attempting to take down a turret is just going to be a waste of time and you need to be moving to where you can maximize your gold with your support. This could be something like dragon, killing jungle camps, or straight up pushing another lane. |
The last thing about pushing is do not push when you are low. It really never turns out well. There's always going to be that

SPLITPUSHING
Generally you don't want to be splitpushing because that give the enemy an opportunity to kill you while you are alone or with your support only, and as well it will take the main source of damage away from your team if I fight happens to break out. However, it does need to be done sometimes, and you are really good at it. Your

Twitch pushes really fast with


Splitpush when:
- The enemy is aplit up across various lanes and will not be able to react to your push in time
- The enemy is split up and won;t be able to quickly group and start a fight/push
- You and your support are behind from a rough laning phase and your team comp has champs that can take care of themselves
DRAGON AND BARON
Dragon and baron will provide you with significant buffs that you can use to roam, push, fight, and heal. Twitch has a really easy time of keeping these in check because they prodive the perfect enviroment for him to get off that 5 man ult. Keep wards on the Drag and Baron at all times. You do not want your enemy gettin' these.
If you see the enemy advancing onto an objective now is your time to strike. Bring in a majority of you team. Twitch will have the upper hand because a) they will think they outnumber your team because you're elsewhere and b) they will be all clumped up just like you like them! Pop a few bolts into their hides and they'll be running for the hills. Now depending on what drags your team manages to take, you need to press that advantage and focus on that throughout the game.
- INFERNAL - Focus on teamfighting and forcing your hand since you have superior damage
- CLOUD - Focus on roaming around the map as a team, icking off their important players and splitpushers
- OCEAN - Focus on sieging. You will outlast your enemy due to the extra regen. They'll keep hitting you with poke, you'll keep regen-ing.
- MOUNTAIN - Focus on pushing and taking more dragons. You have great potential for damage. Use it.

I WILL CONTINUE TO MAKE THIS GUIDE BETTER ONCE THE CONTEST AND FINALS ARE FINISHED, PLEASE SUBSCRIBE TO SEE THE UPDATES!
I was kinda rushed to get this out for the contest, as well as having a lot of finals work to do! I will continue to update and improve this guide way more than it already is. Maybe one day I will have a guide like Elusive Ferret's. Anyway, here's the list of features I'm look to add soon:


TL;DR For This Guide: Twitch best ADC 2k17
I hope I have inspired in you a love for The Rat, and that I have made you a better Twitch and a better player in general! You henceforth have the knowledge of a Twitch main, may you go an exterminate those other weaklings with ease.
Writing this guide has been one hell of a challenge for me being my first guide on Mobafire! I have spent countless hours working on the formatting, research, creation, and revision of this guide so hitting that upvote button would be greatly appreciated! I'd like to thank Elusive Ferret for inspiring me to write this guide, and everyone over at r/Twitchmains for all the knowledge and wisdom.
THANKS FOR READING EVERYONE, HAPPY EXTERMINATING!
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