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Spells:
Heal
Ignite
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Items
Runes
Utility provides ok cooldown reduction, mana regen for early game when it's required, 15% cooldown reduction on heal and ignite, and 2 extra gold gain for-again-getting that build out as soon as possible. 9 in Offense brings cooldown reduction up to 10% with an extra 10% magic penetration and 4 AP on the side.
Pillar of Flame is Brand's most powerful ability, and most ranged, so get it at every opportunity. The game won't allow you to get the same ability twice in a row, so you have to stagger abilities. First you need one point of Sear for its' stun effect with Blaze. After that you max Conflagration whenever you can't get Pillar of Flame. You finish maxing Sear last. Pyroclasm, like all ultimates, must be taken at levels 6, 11, and 16.
By now you have 7 ways to deal extreme damage to opponents. You've got your 4 abilities, the Ignite summoner spell, Lich Bane's passive, and Deathfire Grasp's active. All of this makes Brand on the overall a total nuke, beware opponents! Just remember to utilize all that power! Get Tenacity if you're getting silenced too often to unload all your power!( Mercury's Treads)
I would like to explain the order in which to use your spells for maximum damage and efficiency and for the useful Blaze bonus that adds to your spells.
1v1:
Conflagration to start your Blaze bonus, Sear to stun them, Pillar of Flame to utilize that stun, a basic attack to get your Lich Bane passive damage, then Deathfire Grasp, Ignite, and Pyroclasm are free to pick up the kill if need be.
Team Fight:
Unlike a 1v1, start by using Pyroclasm. Then use Conflagration to get its area effect from Blaze. Now nuke the crowd with Pillar of Flame, they should all be a Blaze and take extra damage from this. Now you can target individuals with Sear, Ignite, Deathfire Grasp, and Lich Bane.
1v1:
Conflagration to start your Blaze bonus, Sear to stun them, Pillar of Flame to utilize that stun, a basic attack to get your Lich Bane passive damage, then Deathfire Grasp, Ignite, and Pyroclasm are free to pick up the kill if need be.
Team Fight:
Unlike a 1v1, start by using Pyroclasm. Then use Conflagration to get its area effect from Blaze. Now nuke the crowd with Pillar of Flame, they should all be a Blaze and take extra damage from this. Now you can target individuals with Sear, Ignite, Deathfire Grasp, and Lich Bane.
Builds
1.If you are getting fed up with the constant ganks, Mercury's Treads are a choice instead of Ionian Boots of Lucidity.
2.If you are tired of having a mana problem early game, you could switch from Kage's Lucky Pick to starting off with building Mercury's Treads first, then shooting for a Fiendish Codex, and immediately afterwards, a Morello's Evil Tome, but then Deathfire Grasp wouldn't be required so replace it with a Will of the Ancients.
3.I realize Deathfire Grasp and Lich Bane are odd choices, I only use them for the two extra high damage attacks. If you'd like you have the choice to replace them with Mejai's Soulstealer, Abyssal Mask, Zhonya's Hourglass, or Odyn's Veil.
Masteries
1.If you don't like getting Greed , you can take just two points in Swiftness then take Transmutation , Runic Affinity , and Awareness .Offense Take Mental Force , Sorcery, Arcane Knowledge , Havoc , Blast , Archmage , and Executioner . Then in Utility take Expanded Mind , Improved Recall , 2 points in Swiftness , and Meditation .Greater Seals of Avarice with Greater Seals of Warding for protection early game against the other mage in the middle, or Greater Seals of Replenishment to help solve that early-game mana problem!
2.For the same reason you can replace Greater Quintessences of Avarice with Greater Quintessences of Potency for more firepower!
Precision
Fleet Footwork
Phase Rush
1.If you are getting fed up with the constant ganks, Mercury's Treads are a choice instead of Ionian Boots of Lucidity.
2.If you are tired of having a mana problem early game, you could switch from Kage's Lucky Pick to starting off with building Mercury's Treads first, then shooting for a Fiendish Codex, and immediately afterwards, a Morello's Evil Tome, but then Deathfire Grasp wouldn't be required so replace it with a Will of the Ancients.
3.I realize Deathfire Grasp and Lich Bane are odd choices, I only use them for the two extra high damage attacks. If you'd like you have the choice to replace them with Mejai's Soulstealer, Abyssal Mask, Zhonya's Hourglass, or Odyn's Veil.
Masteries
1.If you don't like getting Greed , you can take just two points in Swiftness then take Transmutation , Runic Affinity , and Awareness .Offense Take Mental Force , Sorcery, Arcane Knowledge , Havoc , Blast , Archmage , and Executioner . Then in Utility take Expanded Mind , Improved Recall , 2 points in Swiftness , and Meditation .Greater Seals of Avarice with Greater Seals of Warding for protection early game against the other mage in the middle, or Greater Seals of Replenishment to help solve that early-game mana problem!
2.For the same reason you can replace Greater Quintessences of Avarice with Greater Quintessences of Potency for more firepower!
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