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Spells:
Heal
Ignite
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Items





Runes




Utility provides ok cooldown reduction, mana regen for early game when it's required, 15% cooldown reduction on heal and ignite, and 2 extra gold gain for-again-getting that build out as soon as possible. 9 in Offense brings cooldown reduction up to 10% with an extra 10% magic penetration and 4 AP on the side.







By now you have 7 ways to deal extreme damage to opponents. You've got your 4 abilities, the
Ignite summoner spell,
Lich Bane's passive, and
Deathfire Grasp's active. All of this makes Brand on the overall a total nuke, beware opponents! Just remember to utilize all that power! Get Tenacity if you're getting silenced too often to unload all your power!(
Mercury's Treads)




I would like to explain the order in which to use your spells for maximum damage and efficiency and for the useful
Blaze bonus that adds to your spells.
1v1:
Conflagration to start your
Blaze bonus,
Sear to stun them,
Pillar of Flame to utilize that stun, a basic attack to get your
Lich Bane passive damage, then
Deathfire Grasp,
Ignite, and
Pyroclasm are free to pick up the kill if need be.
Team Fight:
Unlike a 1v1, start by using
Pyroclasm. Then use
Conflagration to get its area effect from
Blaze. Now nuke the crowd with
Pillar of Flame, they should all be a
Blaze and take extra damage from this. Now you can target individuals with
Sear,
Ignite,
Deathfire Grasp, and
Lich Bane.

1v1:








Team Fight:
Unlike a 1v1, start by using









Builds
1.If you are getting fed up with the constant ganks,
Mercury's Treads are a choice instead of
Ionian Boots of Lucidity.
2.If you are tired of having a mana problem early game, you could switch from Kage's Lucky Pick to starting off with building
Mercury's Treads first, then shooting for a
Fiendish Codex, and immediately afterwards, a
Morello's Evil Tome, but then
Deathfire Grasp wouldn't be required so replace it with a
Will of the Ancients.
3.I realize
Deathfire Grasp and
Lich Bane are odd choices, I only use them for the two extra high damage attacks. If you'd like you have the choice to replace them with
Mejai's Soulstealer,
Abyssal Mask,
Zhonya's Hourglass, or
Odyn's Veil.
Masteries
1.If you don't like getting
Greed
, you can take just two points in
Swiftness
then take
Transmutation
,
Runic Affinity
, and
Awareness
.Offense Take
Mental Force
,
Sorcery,
Arcane Knowledge
,
Havoc
,
Blast
,
Archmage
, and
Executioner
. Then in Utility take
Expanded Mind
,
Improved Recall
, 2 points in
Swiftness
, and
Meditation
.Greater Seals of Avarice with Greater Seals of Warding for protection early game against the other mage in the middle, or Greater Seals of Replenishment to help solve that early-game mana problem!
2.For the same reason you can replace Greater Quintessences of Avarice with Greater Quintessences of Potency for more firepower!
Precision
Fleet Footwork
Phase Rush
1.If you are getting fed up with the constant ganks,


2.If you are tired of having a mana problem early game, you could switch from Kage's Lucky Pick to starting off with building





3.I realize






Masteries
1.If you don't like getting
















2.For the same reason you can replace Greater Quintessences of Avarice with Greater Quintessences of Potency for more firepower!
Runes




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